If lots of important systems required you to travel for a long time in order to achieve something in the game, it would be a problem. Right now I only know of one system that has an extreme distance, namely Alpha Centauri and 2-3 other systems which has a 5-10 minute travel time from entry point to some stations.
So this is not a game wide problem. It is just an unpopular feature of a handful of systems. There is no reason to make changes to the game mechanic just so some beginners can travel to Hutton really fast.
When I spent a few days exploring, I gave up exploring a number of remote objects due to the 10 min journeys required. I'd even suggest on 5 min journeys, is this really a good use of my time? ED is the only game I run in a window so I can browse and answer my emails while literally doing nothing in the game... Doesn't that say something about the game mechanics in some areas (eg: long SC journeys)?