Wear & Tear logic

Never noticed any wear & tear at all, so far... where can I see it? Sometimes there is a small repair worth 1 Cr to be made to my Type 9, which I happily do every time it occurs... is this the effect of wear & tear? :D Was wondering, where that damage comes from, and what it might actually be, if it can be fixed for 1 Cr... maybe a dust grain that has to be wiped away for a tip :)
 
In station menu, under repairs.

Ta.. I'll have a look. But is it all just included in the "Repair All" option when you come into Starport Services? Maybe that's why I've never noticed it? If I see I need repairs, I just repair!
 
Ta.. I'll have a look. But is it all just included in the "Repair All" option when you come into Starport Services? Maybe that's why I've never noticed it? If I see I need repairs, I just repair!
No, that's the nasty surprise - w&t isn't included in the repair all option.
 

ciger

Banned
Ta.. I'll have a look. But is it all just included in the "Repair All" option when you come into Starport Services? Maybe that's why I've never noticed it? If I see I need repairs, I just repair!

Nope it is not tied to repair all function.
 
Nope it is not tied to repair all function.

Oh! So my ship(s) could be down to 1% integrity and I wouldn't have a clue?

I'm not aware of that... and I know none of my friends playing the game are aware of this!
 
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rootsrat

Volunteer Moderator
Oh! So my ship(s) could be down to 1% integrity and I wouldn't have a clue?

I'm not aware of that... and I know none of my friends playing the game are aware of this!

You can tell just by looking at it in the Outfitting section. The wear and tear is clearly visible - the paintjob is all scratched and paint is peeling off here and there :)
 
You can tell just by looking at it in the Outfitting section. The wear and tear is clearly visible - the paintjob is all scratched and paint is peeling off here and there :)

Well clearly you can't just tell, because I've only just discovered about it by sheer chance 20 mins ago due to a thread in this forum! Hmmm! Why not show/alert the user on the main Starport Services screen? Why not put it along side the "Repair All"?
 
Explored 4 systems, got 5.2K 2.8K 12.5K and 5.5K for them all. It took over an hour as 2 of the systems had suns 400,000 LS from each other. I then got charged 30K for repairs... ack :)

What I found out the hard way was when I traveled to that RARE GOOD station in Alpha Centauri , because I wanted to visit it ... just for fun

the WORSE thing is that it is 7 000 000 ls away from the entry point, which you have to travel in Hyperspeed and you are not able to Hyperjump to it ...

THAT WAS A SURPRISE ... 4 Gin for 1000 each, which I sold for 80000 afterwards BUT 140 000 cr REPAIR for WEAR and TEAR , down to 30% ...
seems 1 000 000 ls is MINUS 10% in my Cobra ...
didn't hit anything, no interdiction ONLY flying that distance to that spacestation ...

okay it was 7 000 000 ls and 50 minutes REALLIFE ... all in all MINUS 80000 (as I had to jump 150 Ly away from that station to sell the rare goods, what was once again minus 10% wear and tear )

Now I know it, to visit only space stations, which are close to the entry point !
 
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ciger

Banned
What I found out the hard way was when I traveled to that RARE GOOD station in Alpha Centauri , because I wanted to visit it ... just for fun

the WORSE thing is that it is 7 000 000 ls which you have to travel in Hyperspeed and you are not able to Hyperjump to it ...

THAT WAS A SURPRISE ... 4 Gin for 1000 each, which I sold for 80000 afterwards BUT 140 000 cr REPAIR for WEAR and TEAR , down to 30% ...
seems 1 000 000 ls is MINUS 10% in my Cobra ...
didn't hit anything, no interdiction ONLY flying that distance to that spacestation ...

okay it was 7 000 000 ls and 50 minutes REALLIFE ... all in all MINUS 80000 (as I had to jum 150 Ly away from that station to sell the rare goods, what was once again minus 10% wear and tear )

Now I know it, only space stations, which are close to the entry point !

To me all this wear & tear is just an excessive money sink, it was nice back when it only applied to your paint job. There was even talk how NPCs would react to your ship appearance and all that came out of it is a broken money sink.
 
To me all this wear & tear is just an excessive money sink, it was nice back when it only applied to your paint job. There was even talk how NPCs would react to your ship appearance and all that came out of it is a broken money sink.

Well, I've yet to even look at the feature, as I was unaware of where/what it even was! So for all I know my ship(s) might be at 1% integrity!!!

Why (seemingly) hide the feature away? Show it on the main Starport Services screen and let you repair quickly/easily there! Or is it simply a mechanic to force you to regularly dive into menus just to check a value over and over and over. A time sink as well as a money sink!

You can guess the first thing I'll be check tonight! Along with my friends who undoubtably are also unaware of it!
 
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Did any of the developers actually give at least some thought to how wear and tear works? Flying an Asp I just checked my ship integrity which is @ 25% with repair cost of 1.4M cr. My insurance cost is about 900k cr. Why would I not just self destruct and would want to pay the 1.4M is beyond my comprehension.


Obviously, insurance needs to be way more expensive! :D
 
It's a good point that I was sure would crop up eventually. We will look into this but one of the original solutions we did think about before it was too late to add was to not get a fresh ship back from insurance. So your ship would come with wear and tear, possibly the same wear and tear as you left it. Thus at some point you need to maintain your ship or suffer the consequences of lower hull strength and what not. This however is just an idea. It might be a while before this gets the attention it needs and I don't know what the solution might become.

Hullo Mike,

While on the subject, could you please look into PAINT wear and tear?

I think you guys overfixed it on release. Try as I might, after getting paint wear down to 0% and ages after, my ship still looks brand spanking shiny new!

Back in Beta and Gamma, I loved how we could get our ships looking grungy and ratty.

Please bring back how paint wear and tear used to be. I miss my rat look ships!

Thanks.
 
How about just putting wear and tear back the way it was! Maybe reduce the price to keep all the whiners happy? One thing that seriously puts me off this game is how easily the devs fold to all the whining. Bad decisions have been made.
 
Maybe reduce the price to keep all the whiners happy?
Got to love good netiquette don't you :(

People have posted a perfectly polite and well constructed issue with the matter, and you come along and seemingly call any people endorsing the opinion "whiners".

Seriously?
 
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Also, as far as damage to ships go, after battles, it would be nice if the smaller ships showed some scarring which reflected the types of weapon damage received, ie slash marks from beam lasers or bullet holes from multi-cannons etc etc.
 
Erm - do you actually scan anything?
I went on a short trip, only around 1000-1500 Ly out and around 250 systems, and earned over 2.5 Million cr...that you can go 9000 Ly and only earn 1.5 Million cr is surprising unless you are just hopping from system to system doing the big honk, and no further detailed scans?

-- Pete.

Yes, and no. The 'void' between the 2 Galaxy arms is filled with brown dwarfs, rubble and dust, with now and then a gem sticking out like a sore thumb. I scan those. I also scanned the gems in the nebulae I payed a visit to. No matter where I go, I hate going back and usually do that as fast as possible, and last and least, I don't have any other detailed surface scanners other then both my eyes. I normally skip large dull areas, and just enter, do a discovery scan and jump out again.

To add a little more context which I should of added to my previous comment, I think W&T is pretty ok. I used an ASP for the trip, I have a Clipper also but for the next trip I'll buy a Hauler and kit it out. I would never use a Clipper to do a similar trip. But like OP said, it does not make any sense when self destructing is more efficient than repairing W&T.
 
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aowqyaaw

Banned
"I neglected it on purpose"

Wear-and-tear-gate over people.


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Also, as far as damage to ships go, after battles, it would be nice if the smaller ships showed some scarring which reflected the types of weapon damage received, ie slash marks from beam lasers or bullet holes from multi-cannons etc etc.

This would be cool. Really cool.

A window washing service would be cool too...
 
Hmm... I thought you guys were already doing it this way. You really should.

You must have mixed up StarCitizen with Elite on this one, it is one of the main claims of CIG to explain how the LTI is not a big deal and new backers should care about it as modules will not get repaired when you get your new free ship. And it does make sense anyway, so who would not except any game with this kind of insurance to use this kind of mechanics? It is only logical and obvious solution to a problem.
 
at the risk of asking a stupid question, the two places i should look for repairs are under the refuel thing on the main screen and the repairs submenu. this in my case gives a ship integrity thing at the top which i always top up when it gets to 99% for about 3k. then the other red bits where is says my hull is 100% at a unit cost of 19984 cr. is this ok or have i missed something and my ship is hanging together with cellotape?
 
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