Elite Dangerous in the Media thread

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Well, you can three or four things, but after around 20 hours in trading is the only viable way of progressing. ED is shallow in the same way Diablo 3 is: you can play it for hundreds of hours, but in that time you will grind exactly same actions, and only thing you can do is grind credits to get gear that grinds credits better.

So people keep telling me! But as I already said, I'm about 30 hours in, and I've done no trading at all. I've done some exploring, which was a lot of fun, and now I'm kitting out my Viper through bounty hunting. There's not a lot of depth in the bounty hunting missions, but there is in the way my Viper is coming alive in my hands with every upgrade. That'll keep me rapt for another 10-15 hours at least, so that's 45 hours.

Then piracy? If you read this forum, you'll see piracy in an Asp is either brilliant or impossible. I'm determined to crack it. It'll probably mean some practice in a Cobra to avoid bankruptcy. I don't know if that's before or after I go fight for the Empire or take that holiday to Lave I keep talking about. There's so much more to do than grind credits for better credit grinding machines. You just need a better goal than grinding credits.

I just can't believe you've run out of things to do after 20 hours. Was that 20 hours of playing 12 hours a day for a couple of weeks? :p

considering i played the original elite for years, if not a decade, just a hundred hours of fun don´t come even close to a true successor imho. :cool:

Oh, I'll be playing this for years exactly as it is, just like I did with the original which had exponentially less content in every area. I'm talking about the people saying the game doesn't have enough content By Modern Standards(TM) when they've clocked triple figures. That's a buttload of content by almost any standard.
 
Ok, but besides arbitrarily, or for RP purposes, choosing a side, what reason is there to do that?

I think far more people would share your vision for a territorial tug of war in space if there was an in game reason for doing so. I'm not talking about rewards or achievements, but in game consequences as a result of player actions.

Spot on. Some people must have a really good imagination as that they are entertained for endless hours by the meta text adventure game.
 
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Well, you can three or four things, but after around 20 hours in trading is the only viable way of progressing. ED is shallow in the same way Diablo 3 is: you can play it for hundreds of hours, but in that time you will grind exactly same actions, and only thing you can do is grind credits to get gear that grinds credits better.

Zero, literally zero trading done so far. I can hope anytime into my Asp, if I would care about an Asp and not prefer my Viper anyway. Not doing the same stuff either, though I admit I did a few nights in a row assassination missions for increasing my warchest.
 
They are being honest. Player run economies and politics are never going to work as long as the option for solo and group play exist. Hopefully those modes will be removed eventually and online play will be the only choice.

This is the inconvenient truth.
 
Elite Dangerous is the Best Unfinished Game of Last Year - Review by RockPaperShotgun

Massively Multiplayer Misadventures

Why Frontier rushed this out before Christmas when many of the features vital to a multiplayer game remained unfinished is a complete puzzle, but whatever the reason, it’s a move that may prove woefully misjudged. It means that many people’s first impressions are of a brilliant game, but one that is incomplete and riddled with infuriating gremlins. For example, the holiday period included, for many, a server-side malfunction that left folks either losing hundreds of tonnes of cargo or being given billions of credits compensation by mistake. Not only is this straight-up bad in terms of enjoying your time in space, it also has ridiculous economic implications. Some of the luckier beneficiaries of these errors have been buying Palladium – an expensive metal – and flushing the cargo into space for their fellow players, effectively flooding the galaxy with freshly-printed creds, like a chaotic millionaire sprinkling banknotes from his skyscraper apartment.

I was playing with a friend in a different part of space when this same server maelstrom passed over the galaxy. And at the risk of sounding like an Upworthy headline, what happened next was lunacy. My pal parked his transport ship, full of cargo, and bought a smaller Viper as an extra to try out. In the meantime, the game pulled a wobbler and when he sought to retrieve his cargo ship he discovered that, not only had the ship been mysteriously warped to a system 15 light years away, but the station it was being held in did not even have a shipyard. Without this option in the starport menu, his ship was impossible to get back. The game had essentially towed him. At time of writing, he is still waiting for his ticket to technical support to be sorted out.

Stories like this are a huge pity. They give a great game a bad reputation. But from what I have myself experienced, it is a deserved reputation. Most of the time, Elite works. The excitement, even the boredom, of the game is still preserved for me as something I am happy to have paid for. But it would be a poor reviewer indeed who did not mention that the sim’s rough edges have not been satisfactorily sanded down. I would be equally naive if I did not suspect that the Kickstarter mentality of constant development (“we can fix that later in a patch”) is partly to blame. All this means is that the game being sold on Frontier’s website does not feel like Elite 1.0. It still feels like Elite 0.9.

The visual splendour of the galaxy is recreated wonderfully, the feel and look of the ships make piloting and dogfighting a joy, and even the limited spread of occupations, from explorer to smuggler, gives you enough to play around with. The game is at its finest when you set your own challenges: pirate a Type-9, reach the Horsehead Nebula, smuggle slaves into a Federation port. If, hearing these possibilities, you can already see yourself flipping switches and tenderly pressing buttons on a flight stick, then I have no problem recommending it to you. I just feel everyone should be aware of what they’re getting when they buy Elite. The best unfinished game of last year.

See the full review.

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My opinion: the general consensus is Elite Dangerous was rushed to release with Christmas time last-year. This meant that it lacked important multiplayer content, features and sufficient depth. That lowered ED's average review score.

Frontier can still make Elite Dangerous a masterpiece by adding sufficient content, features and depth to get 9/10, A+ scores when people review ED with the first expansion.
 
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Unfortunately, a very accurate review at this point. This is the third review this week starting to point out the worts now that reviewers have spent more time with the game and gotten past the ooh and aww of the graphics.

unfortunately?... naaah I do not think so, its a good review, and shows the game as it is warts and all, but still over all v positive imo. I would hope even FD would accept they still have work to do. I too wont lie, there were things not in 1.0 which I thought would be in, and I wish they were.

I am confident when 1.2 comes out many of these things will be fixed.... which is what, maybe 1.5 - 2 months away.
 
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Why is it that ultra positive threads like this: https://forums.frontier.co.uk/showthread.php?t=88013 are allowed to stay separate but when an in-depth review dares to say something negative it gets hidden in a huge old thread that people barely read?

This forums has been going for a long time now and if i wanted to support any old random point i bet i could (if i used the search function ... like you did) find a thread to support it.
 
Why is it that ultra positive threads like this: https://forums.frontier.co.uk/showthread.php?t=88013 are allowed to stay separate but when an in-depth review dares to say something negative it gets hidden in a huge old thread that people barely read?

I read this thread all the time and I'm not alone (135,226 views after all)...great place to get everything stored in for reference. Separate threads are that isn't stickied like this one have a tendency to drop down into oblivion. ;)
 
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unfortunately?... naaah I do not think so, its a good review, and shows the game as it is warts and all, but still over all v positive imo. I would hope even FD would accept they still have work to do. I too wont lie, there were things not in 1.0 which I thought would be in, and I wish they were.

I am confident when 1.2 comes out many of these things will be fixed.... which is what, maybe 1.5 - 2 months away.

I think it's a fair review. I broadly feel the same. Another 2 or 3 months, and the game would have been less obviously incomplete. Presumably simple economics is the reason we have what we have.

Personally I keep playing because I just love the feel of the game, both the flight mechanics and the wonder of exploring the galaxy. Currently I'd rather be having a relaxing time in ELITE: DANGEROUS than being challenged by any of my other games!
 
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