Modes The Solo vs Open vs Groups Thread [See new thread]

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It was also advertised as an MMO, which is a bit of a laugh. Lesson to be learned here. Never believe advertising. Always research a product before buying ;)

Always a good idea, yes.

I don't think FD is responsible for people coming to this game with assumptions that "MMO" had to mean "EvE with joysticks."

The World of Warcraft PvE and RP servers have a very similar mechanic of switching between PvE and self-flagged PvP in the same shared gameworld, with no persistent player-driven territorial control. If WoW isn't an MMO, then the phrase has no meaning.
 
I have an honest questions to those who advocate trading in open be boosted in terms of rewards over solo trading -
Would it make you, yourself, trade more in open than you currently do?

I certainly don't advocate any changes like that, all it would do is make Solo players feel bitter and forced into playing a mode they dont want. Honest answer from me if they did do something stupid like that is Id configure my router to block P2P connections and rig a task kill hotkey and play Open like it was Solo, and Id help all of the many many people that would complain about such a change to do the same. I certainly don't want to do that, but if they gated content or income bonuses to Open Id feel forced to.
 
Which is why this whole "debate" falls flat. There are plenty of people that prefer to play on Open in all roles. The core systems are packed with CMDRs. This whole discussion is a non issue.

I haven't played for 2 weeks so i don't know, i got bored of flying from A to B to A to B as the only way to maintain my Asp. Hopefully you are right.

What i think about the topic is that its just a pointless discussion now. If anyone from FD even knows it exists, all possible points have been garnered from both sides of any perceived argument that can. let it go, close the thread and see where the game goes.
 
I have an honest questions to those who advocate trading in open be boosted in terms of rewards over solo trading -
Would it make you, yourself, trade more in open than you currently do? I'r really like to know why this would make you trade more often (or why not).

I'm of the opinion that, if a game has to offer bribes (e.g., increased rewards) to get players to join a given mode or engage in some activity, then the true issue is that whatever the devs are trying to push the players towards just isn't fun or engaging enough, and thus should be reworked.

So, I see a suggestion of offering higher rewards for playing mainly as an admission that open is simply less fun and engaging than solo or group. Which, for many of the players that prefer solo or group play, is a fact.
 
I haven't played for 2 weeks so i don't know, i got bored of flying from A to B to A to B as the only way to maintain my Asp. Hopefully you are right.

What i think about the topic is that its just a pointless discussion now. If anyone from FD even knows it exists, all possible points have been garnered from both sides of any perceived argument that can. let it go, close the thread and see where the game goes.

Okay - deal... so long as someone does not open up another "Let's nerf Solo" thread elsewhere I'm happy.
 
Reading this thread, I'm amazed at the number of people who get extremely worked up if they perceive that others may have a very, very slight advantage. This is especially troubling given that there is no way to actually "win" in this game and thus the incredibly slight advantage is even more meaningless.
 
Ok the answer is 'Yes', but you may not be satisfied by my answer, and I really cant be ..er.. stuffed explaining it in full detail because I too dont agree with them. But I'll give it a shot..

* The ONLY thing I have heard of or can think of that DOES affect the game of 'open' players due to 'solo/group' players is THE ECONOMY. The 'background simulation' shares trade data and statisitics amongst all games 'modes'.[/COLOR] (Although I'm told there is no 'mode', just one universe with 3 'matchmaking' options.) So by buying and selling goods in solo/group mode you do actually affect the prices and demands of goods in open mode.

Got it? cool. Yes, it does affect them. Yes, its marginal and minor (imho) but a big enough issue to them to mention it. (or a cunning ruse to cover the hidden agenda of just having more targets to kill). So, 'YES' is the answer you seek. 'HOW MUCH' is a better question to ask, and the answer is most likely to be 'VERY LITTLE' from almost everyone, except the over zealous PvP audience.

It is important to remember that there are plenty of lovely people playing in open play who are not focused on PvP, but they will participate if it comes their way. Those people are just happily playing and dont see what all the fuss is about, and they are being mis-represented by and PvP-focused minority who are intent on changing the game so everyone is in open, or that open players receive some sort of bonus. Dont tar all open players with one brush, its the PvP-focused lobby that are more intent on changing the play style of solo/group players.

Thank you for you insightful opinion on how I cause Physical pain upon somebody just because I do not play they way they want me to.

As for the Market system IMHO they have to fix the markets so they are linked together because if they do not then somebody could, in a large group, drop the cost of one set item in one mode, log out with full cargo bay of said item, log into a different mod and sell item at a nice marked up price. Linking them together stops exploitation of this easy exploit. How the Market physically hurts open/solo/group players is mind blowing. If everybody went to just one station and bought just one item then yes it will have an effect. It will run out of stock and the price will go up, a basic supply and demand system.

But still the effect was you have stated above on just one mode of play would be so small I really do not think IMO it would come to 0.001% of a problem for a player in any mode. Does the games Economy really have that much of an effect of somebody hell bent on PVPing open to death? I think not.
They are making a complaint, just not specifically aimed at you, just more broadly aimed at solo/group players.

(I did not mean me directly, but any Solo/Group player)

Open PVP players who want to change the game to force everybody to play open are deliberately picking on/targeting Solo/Group players because they feel cheated out of the game they have paid to play. Everybody has a right to complain, but even when there is zero argument they still argue and attack a set group of players. This is called BULLYING and something only Bullies do.

TBH If these serial complainers spent more time playing the game instead of trying to force their game play (which not everyone wants) onto others they may enjoy the game more. The use of the word FORCE if fully justified because that's is their intent "Scrap the other modes and make people play in open mode only". That is also Bullying, making somebody do something they do not wish to do, and if they do not do as ordered/demanded they as punished in a way which effects them personally.

If I asked a question "Who is a bully" and "Why are you bullying me to play your game" I do not think I would get a single reply because nobody would be stupid enough to say that they are BULLIES and will openly Bully me into doing something they demand me to do.

Solo/group players on the other hand, just dont care about the plight of the PvP-focused lobby, they are too busy enjoying themselves and playing the game the way they want to. Good for them, they pay, they play, they smile, they recommend. Good for the business model, good for the community, and alot less work for the mods.

I am glad we can agree on the fact that Solo/Group players are HAPPY playing the game the way they want to play it. Not on Solo/Group player is trying to Bully anybody on this forum into playing their mode, Good for them :D

Hope you like my insight, you are of course welcome to disagree, I really dont mind. But the trading thing is real, and does affect them .. even if its just a little.. :)

As you can see I have responded to your post. Even though you never actually answer the questions properly I have understood your post.

My questions were about how the PVP players were actually physically hurt by others not wanting to play their game. I did not request anything about the games mechanics or how something works, I was requestion to know in which way these people were being physically hurt and upset at me playing in either Solo/Group modes. Even though I did enjoy reading your reply you still did not answer the fundamental questions of physical pain.
Now if the pvp player had to kill a human player at least once a day because if he didn't his computer would attack him and beat him up I would be glad to jump in a Sidewinder and be his human gun fodder, but if he is only playing that mode for some kind of GRATIFICATION then clearly I do not want any part of his/her game play.

Forcing somebody to participate in an action which they do not want or have something forced upon then is illegal in real life, so why have it force in a game. people have a right to choose, taking that right away from them is morally wrong and should not be forced upon somebody. Solo/Group modes gives people that choice in a game which they want to play.

I have met many psychopaths/Sociopath's/Bullies or all shapes and sizes/serial killers and much worse. All of these people want things their way and use force. I know nobody on here has used force yet, but I have to point out that some of the things said on this post and many other posts by people who want to dictate their style of play onto others need to take note.

In life we all have "wants" and "needs". The "I wants" always make demands where as the "I needs" usually have to go without to keep the "I Wants" happy. This is a computer game where the "I wants" make demands and the "I needs" try and change their minds. If you are a "I want" then Please stop and think before you go too far and become one of the people I have met over the course of my life.

Allow people to play there game in which ever mode they want, Please stop the name calling, the complaining and upset which has infested this post and forum. Many people have left this forum because of the Bullying attitudes of people who do not want to play Elite Dangerous, but some other form of the game which was not what everybody paid for.

Take a minute to read what's been said and think to yourself before posting, Are you a "I want" or a "I need" person

Thank you for reading, and if I have offended anybody it was not my intention.
 
I have an honest questions to those who advocate trading in open be boosted in terms of rewards over solo trading -
Would it make you, yourself, trade more in open than you currently do? I'r really like to know why this would make you trade more often (or why not).

I prefer combat over trading, i want to make that clear firstly.

Yet i have still made 90% of my assets by trading, in open, often with shields stripped in a type 6 or Asp. I was making 240k every 10 mins in my type 6, 275k in my asp. All from a 11ly each way trade route i worked out myself using just the trader bible and a pen/paper. Had no issues other than the soul wrenching boredom. So i advocate more profit, as this would be great and require no extra input from me. I don't care about the solo players anymore. I really don't get what people have an issue with in trading in open. The only time i ever died was twice being rammed by an NPC, which is partially my own fault.

All i can think that people would require incentive for is either:

A) People are mindlessly trading rares, going through the most likely areas of interdiction, that any fool trader or pirate can work out. Trading rares by the way, which is equal too, if not less profitable than a good normal trade route.
or
B) People are using some kind of tool that shows them where best to trade right now, but potentially also shows pirates where to hang out for juicy type 6 burgers, all day long.

To my mind, more profit wouldn't offer any extra incentive to people that don't trade in open, because they choose to trade in solo for reasons often stated already in this thread and others like it. Namely, they don't want to interact with other players or they don't have a good connection, or they simply don't want the risk of being pirated. In fairness, neither of the points i made above are even relevant when you can trade solo and only get interdicted by mindless laughable AI that offer no challenge at all.

So yeah, its a non starter. As Dabba said, this thread is largely to and fro pointlessness. Please, just close the thread. I can't stop reading it.
 
Reading this thread, I'm amazed at the number of people who get extremely worked up if they perceive that others may have a very, very slight advantage. This is especially troubling given that there is no way to actually "win" in this game and thus the incredibly slight advantage is even more meaningless.

Nicely put
 
Yes - but I think it just demonstrates a fundamental problem with PVP piracy - some people just will not co-operate.

It's not a complaint and I'm not saying they shouldn't do that - it's just an observation - and it can't really be "fixed" as far as I can see.

I blame FD for some of that "non cooperation," because communication between players (strangers) isn't very well thought out. It's a game that heavily promotes the Oculus Rift where the keyboard is invisible, and encourages use of HOTAS controls where people are reluctant to take their hands off in a risky situation. How the heck are people supposed to respond to a pirate's demands?

Many people who just cut and run, are doing it because they have no easy options to respond. This game badly needs some canned challenge & response text that can be mapped to HOTAS switches, so at least two players can *start* the process of communication more easily, then switch to keyboard if necessary.

And now we're getting even further OT with this "how to make piracy better" stuff, but maybe it's at least tangentially related to the Solo vs. Open question. If traders could at least respond to a legit pirate and tell them they're dropping some token goods, then maybe more players would enter Open. And because better comms aren't here yet, it's important to preserve the option to move back and forth freely so players can see how this is working. Same thing goes for other planned features like Wings, or (possibly) hire-able NPC escorts.
 

AJ79

Banned
....Please, just close the thread. I can't stop reading it.

I was posting on my mobile phone, in bad, until after 3am.... 15 more pages have turned up, this is cutting in to my game time now :(
.
Elite : Forum Wars
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I couldn't agree more. I've been trading in open since launch and enjoying myself immensely.

Of course, part of that might be that I haven't been to Lave and the surrounding areas since the 16th of December, but I've yet to encounter the kinds of horrors I read about in these forums.

Spent quite a bit of time around Lave and interacted with a large number of CMDRs, touch wood never been griefed and only Pirated, the once, Nice guy too I thought I'd fight it out reasoning I probably wouldn't be that outgunned in a similar ship, forgot that he was probably more used to fighting so I was definitely outskilled. Dumped 10t gold and he let me go, good job I was down to 30% hull!
 
I have an honest questions to those who advocate trading in open be boosted in terms of rewards over solo trading -
Would it make you, yourself, trade more in open than you currently do? I'r really like to know why this would make you trade more often (or why not).

No.
I do not want people inside my galaxy.
Period
 
The model works in GTAV, it will work here.
Everything is going to be ok with the game modes and most of the issues on this thread can be resolved other ways, like balanced careers and a 15 second 'log out' timer.
Simple stuff I'd wager.
 
I'm of the opinion that, if a game has to offer bribes (e.g., increased rewards) to get players to join a given mode or engage in some activity, then the true issue is that whatever the devs are trying to push the players towards just isn't fun or engaging enough, and thus should be reworked.

So, I see a suggestion of offering higher rewards for playing mainly as an admission that open is simply less fun and engaging than solo or group. Which, for many of the players that prefer solo or group play, is a fact.

Isn't the race to elite effectively a bribe to play in open. £10K of real readies and yet people still prefer the ability to play as the mood takes them. Gotta love freedom of choice, worth more than a sniff at the dosh anyday.
 
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Most the time i trade in an anaconda with class 4 plasma, lazors and cannons (npc pirates can be pesky too and i am of short temper) I do not see how me playing in open would improve the life of an pirate aside making it a short bright and hot one.
 
The model works in GTAV, it will work here.
Everything is going to be ok with the game modes and most of the issues on this thread can be resolved other ways, like balanced careers and a 15 second 'log out' timer.
Simple stuff I'd wager.

As far as I know, there is a 15 second logout timer. At least, that is what it showed when I had to log off at a Nav point when I suddenly got some visitors in the evening. So as long as you are in an instance (not a spacestation), there is a wait time.
 
As far as I know, there is a 15 second logout timer. At least, that is what it showed when I had to log off at a Nav point when I suddenly got some visitors in the evening. So as long as you are in an instance (not a spacestation), there is a wait time.

Well then the players ship should stay put while its counting down regardless of what manner is used to stop the task. Even switchers should be subject to this time constraint. However it does not seem to be working this way completely.
 
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