Hello Commander Johnny Spaceboots!
Just watched the video you linked. Have to say and I have to say, it didn't seem to me to a complete joke (I found it rather enjoyable, and in fairness, so it seems did the players involved).
The python is by most reckonings, a beast of a ship (a little too beastly, we will be dropping it's manoeuvrability a tad). Interestingly, if the Cobra had had weapons other than missile racks on the wing mounts, the python's shields would have probably broken a few times (missiles are utterly terrible versus shields, though they are hungry for hull).
Do I think the video highlights an issue: yes. Do I think the tweaks rolling out will address it: I'm not sure. Am I prepared to make further changes if we feel the next changes don't work: yes. Do we have quite a few options: yes.
It may well be that we end up with one of the more severe solutions, but that will only happen once I'm sure we can't find more interesting compromises.
Judging from the person who posted the video, he didn't seem to enjoy the shield cell spamming, even if he did enjoy teaming up with other players in a rare happening.
Feel free to make a point any time. Once you come up with one.
Here's a topical video. Two Vipers, a Cobra and three (useless) authority ships engaging a player-flown Python.
[video=youtube_share;KUjeMXJblks]http://youtu.be/KUjeMXJblks[/video]
At around 2:40 in the video, all the attackers were present. From that point on, we all threw everything we had at the Python.
At around 7:40 in the video, the Python pilot frame-shifted out. His shields had been up the whole time - no battle damage at all. That's after engaging five ships at once, for five minutes straight. Wow!
He was also the OP of this thread,
https://forums.frontier.co.uk/showthread.php?t=87288&page=8, in which he expresses how he finds shield cells to be an undesirable mechanic.
Furthermore, I'm not convinced that an extra pair of size 1 weapons would be the tiny extra bit necessary to break the pythons shields. At most, the Python would have had to just use their shield cell a little sooner.
Also, with what you're saying... that basically means that if you don't take all energy weapons that are strong against shields, you should just pack it up if you come across a player with shield cells. Who cares if cannons, missiles, etc, are good against the hull if you can
never get past the shields in the first place?
And why should a Python be able to take the abuse of several players and NPCs without even bothering to avoid fire for 5 minutes straight and escape with absolutely no hull damage, no risk, no danger? Elite used to be about skill, but now it just feels like I'm a level 1 in WoW fruitlessly wailing on a level 99 or whatever.
Ship TTK was much closer to where it should have been in beta 1.06. What shield cells have essentially done is multiply that TTK. A cobra with 30 shield cells now takes 30 times as long to kill. God forbid you try to kill a python or an Anaconda that spams them.
Shield cells practically multiply a ships HP, and yet we have no such damage multiplier for weapons to counteract that.