Hello Commander Johnny Spaceboots! and Commander Defacto!
Argh, just saw this as I was turning stuff off in the office! Must... Reply... (don't worry, that just means I enjoy the conversation).
Don't worry, we don't have to agree! And also, you may be right!
Sure, cells keep your shields up, but in my experience, when I'm taking a lot of hits from a ship I can't hit very well, having more shields doesn't help me destroy them...
Although at it's heart there will always be a whiff of the restorative about shield cells (because, well, they're consumables), it has always been the intention to involve timing skill in their use: this is why there is a delay when using a cell before the regenerative effect kicks in.
When the tweaks roll out, Commanders will have less of them, using them will be more expensive, and potentially they might have to alter or mess with their power plant settings to carry them.
If this proves to have little to no effect (and honestly, the jury is out for me at the moment, I will look forward to seeing the results) then we'll go further.
My first line of thought runs to some additional negative effect that triggers if a cell is used and the shield is not badly damaged, coupled with a longer delay between triggering a cell and receiving its benefits. In theory, this would mean that you would need to use a cell within a window of opportunity or risk A) leaving it too late and having the shield break or B) using it too soon and having something bad happen (like damage to your shield generator, or no benefit of the cell, etc.)
But, one step at a time.
And now, really for real this time, have a great weekend!
I can think of about 56 to 255 million reason why. That fight was epic i would love to be on either side of it. Complaining that ships that cost 1% of the the python have a hard time killing is pretty ridiculous.
And why should a Python be able to take the abuse of several players and NPCs without even bothering to avoid fire for 5 minutes straight and escape with absolutely no hull damage, no risk, no danger?
I think one of the biggest problems for me right now is the clear distinction between NPCs and players that cells create given that NPCs never use them.
That would have been boring as hell if he didn't have cells. Yay, "4v1 he ded".
Hello Commander bassman!
AI using shield cell banks is something I really hope we get around to adding (it's in the "big list of cool stuff").
I tell you what is evident to me from that vid.. Pythons are insanely OP.. shield cells or no shield cells.
I have been reading this thread from the start and it just seem to me like you are complain and moaning that it takes more than a couple minutes to destroy a larger more expensive vessel. Are shield cells unbalanced? Yes I very well agree, but like the dev said knocking it down to a single module is not clearly an option as there is other ways to try and balance it. A cooldown is still a silly idea. We don't need silly timers on modules preventing us from using them.Everything in this game is fluid and doesn't need to be held back by a clock telling me when it is alright to use it again.I'd prefer it if surviving a fight was a matter of skill instead of chugging potions. How about instead of getting hit by everything in the game... you try to avoid some of it? He had no reasonable risk. He would have to be braindead to not press the button in time, considering there is no requirement to only use shield cells if you are at like 1% shields.
I don't want to be instagibbed in this game, but I also want there to some very real danger in a game called Elite Dangerous. Sometimes, I would like to be punished for being a bad pilot. Right now, a decent pilot with shield cells can escape any encounter in the game with no damage 100% of the time. That's frankly stupid. Doing everything in your power to avoid dying should amount to more than "press x to not die"
I tell you what is evident to me from that vid.. Pythons are insanely OP.. shield cells or no shield cells.
Is there any reason that they have to be consumables with a restorative effect? What if it was a temporary boost that consumed SYS power, overcharging your shields for a short time at which point it returns to normal. This way, lets say you have a viper decked out completely with dumbfire missiles on your tail. He fires all of them at you, but you time it just right so that your overcharged shields allow you to absorb the barrage without getting obliterated, after which your shields return to normal, your sys bar is depleted (so you can't spam it) and you need to recharge before you can do that again.
This, in my mind, achieves more of the goal of staying alive while not determining the outcome of a fight before it even begins
I feel like people don't understand what the python actually costs. Please fit one out on this site http://www.edshipyard.com/ and take a look at the price tag at the bottom right and tell me why it shouldn't be able to handle a few fighters that cost a very small fraction of what it does.
It shouldn't be invincible and literally in no danger of 6 different ships repeatedly hammering it from all angles.
It should be able to handle some fighters.
It shouldn't be invincible and literally in no danger of 6 different ships repeatedly hammering it from all angles. I was really hoping that Elite wouldn't turn into a typical MMO whereby ships = levels, and where a level 5 ship attacking a level 90 ships does 0 damage. The game was supposed to be about skill, not a numbers game.
Turret > target shield generator > Blow that thing to pieces > ??? > profit.
I feel like people don't understand what the python actually costs. Please fit one out on this site http://www.edshipyard.com/ and take a look at the price tag at the bottom right and tell me why it shouldn't be able to handle a few fighters that cost a very small fraction of what it does.
It's not, at least not automatically.
Then what exactly should a player get in return for 230mil+ on a fitted Python exactly ? maybe they should just remove every combat ship but the viper ? I have no idea why you would think spending 200mil + would not allow yo uto have a significant advantage in combat why else would you spend that much on one ship ?
Yes, not automatically. You have to fit shield cells on it and then use them for it to reach that level of absurdity. Apart from that, I have no problems with the advantages that a python has.
The strongest shields in the game, maneuverability almost on par with a cobra, 3 large hardpoints, a massive amount of hull durability, and enough internal modules and utility slots to make it great as both a combat ship and a trader? Is that not enough? It has a large advantage over vipers, cobras, etc in practically every way already, yet, it's still somewhat vulnerable if it gets outplayed. Sounds good to me.
The ships are already somewhat well balanced for their cost. Shield cells, however, destroy that balance.