Irrespective of cost, no player ship should be able to withstand 5 minutes of all out attack from 4 or 5 other fighter ships
Need to take into account more than just the number of ships. Not saying there weren't skilled pilots in decent ships involved in this example, but more coordination and more specialized loadouts can be enormous force multipliers.
Yes, a decked out Python probably should be able to withstand a protracted attack from an uncoordinated group of five without a good plan.
Yes, not automatically. You have to fit shield cells on it and then use them for it to reach that level of absurdity. Apart from that, I have no problems with the advantages that a python has.
I'm saying that five fighters aren't automatically doomed against a Python, no matter how many SCBs the Python has.
I think to be fair shield cells destroy the balance of every ship, go take a viper out with an A shield and just fly around taking shots with 4 pips you'll be amazed at how long it takes you to go down.
Viper's shields are almost as strong as the Asp's.
And I'd wager that you're wrong, considering the python clearly had very little pips in SYS
Or he was moving them around as necessary as any competent pilot would do.
and how with shield cells, you really don't need pips in sys
This is simply false. More pips dramatically increase shield's resistance to damage, and therefore the effect of shield cells.
At two pips, the shields on a Python are about on par with four pips on Asp in the damage the shield can take before collapsing. Going from two to four pip more than doubles the amount of damage the shield can endure.
So you think that being able to buy virtual invulnerability to smaller ships, even when significantly outnumbered, is a good game mechanic?
I think being able to buy virtual immunity to an uncoordinated attack by a an ad hoc group of ships whose total credit value is about one tenth of the ship in question.
That Python would have been toasted, or at least forced to run much sooner, by three or four fighters that were organized specifically to kill it.
Change shield cell mechanics and set it to a passive module. Make them increase shield recharge rate by a percentage.
E (20%)
D (23%)
C (25%)
B (28%)
A (30%)
This would make them stronger in some cases, and would also make D's more desirable because they would only be 40% the weight of A's, but have 66% of the effectiveness.