My one major disapointment as an 84er

This is not meant to be a ranty post. I'll still be playing elite today. Its just a bit of a frustration.

I feel like Elite is a game they set on "easy" and if it were really a single player game I'd have bumped it up to "hard" by now. The NPC side of things is just trival. I've lost only once in combat after about 9 million in bounties and that was my first day in an eagle vrs a NPC that had rail guns. Once. I've had to flee from combat due to losing, never, (only when the cops started to chase me and I'd rather not "win" and lose standing).

I've made maybe 15 more million trading. I've been interdicted maybe 8 times, I've had a shot landed on me once. The only time an NPC has got my trader near death was when an NPC cop ship flew head on at me while docking (he died I lived).

Why do I only find pirate groups in USS's?
Why do I have to go to mining locations or illogical "nav beacons" for combat?
Why do I get to fly, with 2+ million in cargo, unmolested, every time?

In the original elite, getting to the station could be a very difficult task. It was a huge effort to dock in an anarchy system. I think in ED the interdiction rate is slightly higher in anarchy but its just boost boost fsd bye.

I want the dangerous sprinkles to my elite. I want to make a risky trade run for huge profit or settle for a low profit milk run. Right now they are HIGH profit milk runs. I want to be interdicted and then jumped by multiple ships. Currently the only way to get that is play in open in obvious trade locations.

I hear things were at times harder in beta/gamma. Bring that back soon (tm)! Add to it! Give me a reason to not be a solo multi millionaire with only the next order of magnitude bigger ship to look forward to.
 
I can agree with this. I think the difficulty needs to be turned up a bit.

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It had to be said that in original elite I was pooing myself regularly on dangerous routes and you really breathed a sigh of relief when you docked safely.
 
No disagreement from me, even so I was still in diapers when the original was released^^
If you are in need of more dangerous opponents, try conflict zones. The NPCs are a little tougher and numerous. And there is pvp if you are in open, which i found really thrilling and dangerous ;)
The only downside is that you can't make cr at all...
 
Yeah, it's kinda easy to play this game. I only blew up 7 times since November 16. In games that are anywhere near "hard", you usually die 7 times in 30 minutes.

However, I understand why. There's no save system. After you die, you can't reload to earlier save game. So they can't make the game as difficult as games with saves or checkpoints. If they did that, people would stop playing it and the game would die.

Although, still, killing those anacondas with a viper is not exactly logical. You should need a bigger ship or several players to take them on. CMDR Thorrn is even driving away capital ships like it's nothing. All the time. In a single viper. He defeated like 50 capital ships by now (probably way more, even.) *In a viper*. *On his own.*
 
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The biggest danger is supposed to come from other players, not NPCs. That said, they could very well dial up the NPC opposition a bit.
 
Play in Open, move to Lave, trade Rares

Danger duly turned up to 11

I also increased combat difficulty by flying a shieldcellless eagle with only fixed weapons. The game requires you play dumb to make it difficult. Trading rares in Lave is playing dumb.
 
as a fellow 84'er i agree completely..... as for open? not interested in pvp , and yes ive heard that if you stay away from core systems you hardly get any.....but why should i restrict my play cos of numpties? il stick to solo as thats the reason i bought the game :)....but yes turn Anarchy up to 12 please
 
Quite interesting to read comments like this when we have people on the shield cells thread saying how they want to keep their magic escape from any dangerous situation button.
 
Fully agree. But I think the devs are still balancing things out.

Mike Evans comes across as a guy who wants to add challenge to the game from the posts I've read. But like he said in a recent one, game design at FD isn't a democracy. Let's hope those that make the final descions go for interesting and challenging design descions and not just cater to the easily pleased intstant gratification crowd. Theres already plenty of those on the market. I hope ED eventually breaks the mould and sets new trends, instead of following old ones.
 
Agreed. The biggest threat should be AI interdictions in feudal/anarchy systems. NPC Pirates operating their own wings of fighters, backed up by Python or 'Conda muscle where necessary. It shouldn't just be players round Lave.
 
This is not meant to be a ranty post. I'll still be playing elite today. Its just a bit of a frustration.

I feel like Elite is a game they set on "easy" and if it were really a single player game I'd have bumped it up to "hard" by now. The NPC side of things is just trival. I've lost only once in combat after about 9 million in bounties and that was my first day in an eagle vrs a NPC that had rail guns. Once. I've had to flee from combat due to losing, never, (only when the cops started to chase me and I'd rather not "win" and lose standing).

I've made maybe 15 more million trading. I've been interdicted maybe 8 times, I've had a shot landed on me once. The only time an NPC has got my trader near death was when an NPC cop ship flew head on at me while docking (he died I lived).

Why do I only find pirate groups in USS's?
Why do I have to go to mining locations or illogical "nav beacons" for combat?
Why do I get to fly, with 2+ million in cargo, unmolested, every time?

In the original elite, getting to the station could be a very difficult task. It was a huge effort to dock in an anarchy system. I think in ED the interdiction rate is slightly higher in anarchy but its just boost boost fsd bye.

I want the dangerous sprinkles to my elite. I want to make a risky trade run for huge profit or settle for a low profit milk run. Right now they are HIGH profit milk runs. I want to be interdicted and then jumped by multiple ships. Currently the only way to get that is play in open in obvious trade locations.

I hear things were at times harder in beta/gamma. Bring that back soon (tm)! Add to it! Give me a reason to not be a solo multi millionaire with only the next order of magnitude bigger ship to look forward to.

I totally agree, hate to say it but it should be renamed to Elite: Easy rather than Elite: Dangerous.
I am willing to bet most if not all of us 84'ers want, nay crave for it to be harder and offer a challenge but some newbies can't cope and cry the loudest on the forums.. The squeakiest wheel gets the oil as they say.

Pity but yeah, we need the difficulty cranking up 2-3 notches.
 
Play in Open, move to Lave, trade Rares

Danger duly turned up to 11

That's only if you run into other players who are pirating.

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I agree with OP's sentiment. It's too easy now. I know they can adjust interdictions on the fly through the server, but the AI needs to be ramped up for the combat.

During testing, the single-player missions AI got ramped up quite a bit and finally became that tooth-n-nail scrapfest that the original Elite was. The one where you were glad you had enough credits to buy a missile because that missile was going to be the turning point in the battle...
 
I also increased combat difficulty by flying a shieldcellless eagle with only fixed weapons. The game requires you play dumb to make it difficult. Trading rares in Lave is playing dumb.
I've abandoned gimballed weapons not to make things more difficult (it is more difficult by the way) but to force skill improvements.
its not playing dumb to use fixed weapons. Nor is it dumb to trade the most profitable routes and commodities

if you want a more difficult game, take a look at your current game and see how dumb you currently actually play right now. ps this is not intended to be provocative btw
 
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Agreed 100%. As a 84er we all remember after flying through an Anarchy system filled with cargo, the sheer relief when the "S" finally popped up up on the Astrogation Console.

Anarchy systems are a joke right now.
 
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