Elite: Tranquil.
+1. Trading should be more profitable in those (unstable) regions too.
Everything's just a bit too static, don't you agree?
It had to be said that in original elite I was pooing myself regularly on dangerous routes and you really breathed a sigh of relief when you docked safely.
Wings is going to force the AI to be harder to counter balance players grouping.
Why do I get to fly, with 2+ million in cargo, unmolested, every time?
In the early gamma, there were much more npc interdictions everywhere.
BUT then some bunch of whiny commanders who apparently prefer to fly shieldless weaponless ships to maximize profits, started crying that trading is too dangerous! Too many interdictions! Elite has turned into a minigame where you try to fight off the interdiction!
They were really loud all over the forums so the devs listened them and now we can see the results.
Somehow they forgot that trading is supposed to be dangerous when it's high-profit. That's why we are supposed to have the shields and the guns in a cargo ship, too.
I remember David Braben say that they actually don't want the NPCs to be much of a challenge... unfortunately
...
My hope is that difficulty gets upped with the next major update...
I think what he actually said was it was easy for them to make the AI too much of a challenge - I believe he used the word 'unbeatable'. The real problem was to make NPCs beatable yet still challenging, as if there was a reactive pilot at the controls rather than just a few lines of code.
I'd love to see the NPC difficulty scale up with your combat rating, other pilots have heard of you and are seeking you out!