David Braben interviewed by EDGE

My main concern for VR such as Oculus Rift is how I interact with my other peripherals when I'm immersed. I'm no touch typist so (for example) if I were using OR while playing ED, how would I use keyboard commands reliably? If everything can be slaved to my joystick or a few hotkeys that I can keep at my finger-tips it's not an issue, but if I stretch or move a bit I'll be fumbling for where my keys are without a visual reference.

I'm not sure if it's something they're working on for the consumer unit, but with the dev kit if I look directly down as far as I can, I can see out of a gap (probably not supposed to be there!), enough to guide my fingers to the relevant keys, not really enough to type an email or something though. When using the Rift normally, I'm not aware of the gap at all. Perhaps it's something they can design in, with some adjustment.
 
I've tried VR glasses before. I got a slight headache after trying them out for less than a couple minutes, and I couldn't darned perceive any 3D out from it. I'm just figuring out that if I try to put an OR set on my head and give it a go for maybe an hour in a row the only thing I'll get out of it will be an unpleasant experience and a huge, not slight, headache out of it.
My point was that you don't need to see stereoscopically in order to get the OR experience. It's not about the stereoscopy at all. The stereoscopy's just the cream on top, it's like only 10% of the effect that makes up full VR.

If you can put an eyepatch over your right eye and see normally through the left eye, you should be able to do the same with OR, and still get the immersive experience of being in virtual reality, where by turning your head left you will actually see what's to your left and things that are big actually look big instead of just taking more space on your monitor.
 
When did this become the Occulus Rift thread?

I'm more interested in David's point about always wanting Elite to be multiplayer. For me Frontier was the ultimate escapism, so multiplayer seems odd, but I can see where he's coming from. It goes to show though just how much his vision for the future of Elite is at odds with our regressive fan views.
 
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My point was that you don't need to see stereoscopically in order to get the OR experience. It's not about the stereoscopy at all. The stereoscopy's just the cream on top, it's like only 10% of the effect that makes up full VR.

If you can put an eyepatch over your right eye and see normally through the left eye, you should be able to do the same with OR, and still get the immersive experience of being in virtual reality, where by turning your head left you will actually see what's to your left and things that are big actually look big instead of just taking more space on your monitor.


The "turn the head- get the vision turn" I get from trackIR and I already have that. And yes I get that you get a much better field of vision with OR which obviously is an advantage as you get much wider and "closer" views than what a computer screen gives.
But still I don't like the idea of using a patch on my eye if I want to use it without a headache, sorry :D
 
TrackIR isn't the same. It gets you the gameplay benefit of being able to headlook easily, but none of the immersion. You're still just staring into a small rectangle that contains the game universe. You're not surrounded by it. That's the whole thing.
 
I'm more interested in David's point about always wanting Elite to be multiplayer. For me Frontier was the ultimate escapism, so multiplayer seems odd, but I can see where he's coming from. It goes to show though just how much his vision for the future of Elite is at odds with our regressive fan views.
I agree. I do recall Braben mentioning this dream several years ago, but back then we really did not have many MMOs or other multiplayers to show us what he actually meant. I was also taken by the idea and used to imagine a universe with multiple players flying around.

These days, multiplayers tend to have a negative connotation to us "old hands" for many reasons. Perhaps we worry for nothing. I truly hope that we will get a groundbreaking, unique experience out of this.

If not, there's always single player! :)
 
These days, multiplayers tend to have a negative connotation to us "old hands" for many reasons. Perhaps we worry for nothing. I truly hope that we will get a groundbreaking, unique experience out of this.

I start to feel that is mostly lack of positive experience, and public stigma around network gaming. I have visited tons of MMOs and network games, and most of them are openly friendly. Most toxic ones are FPS communities, also some of MMO has attracted notorious crowd.

Essentially everyone who lacks at least equal social skills don't survive in MP. Teamwork or even just working with other players there and here requires basic knowledge about how to convince others about helping him.

With Elite controversial Groups model I think problem is mitigated in general.
 
When did this become the Occulus Rift thread?

I'm more interested in David's point about always wanting Elite to be multiplayer. For me Frontier was the ultimate escapism, so multiplayer seems odd, but I can see where he's coming from. It goes to show though just how much his vision for the future of Elite is at odds with our regressive fan views.

Yea sorry... that was me, I think I hijacked the thread :eek:
 
Another interesting interview of David. But I think it should start to do great interviews about Elite Dangerous. Of course I do not doubt there will be many articles in the trade press of David when the game is released
 
Also, I'm not sure I agree the professionalization of the gaming industry has been entirely positive. The gaming industry has stagnated in recent years with endless clones and sequels. Back in the day, so to speak , there was much more innovation and originality.

the games industry has followed the path of the film industry..... clones, sequels and prequels. probably because the sole motivation is money...... but there are still people producing original films just as there are people producing original games.

hang on a minute though..... i'm sitting here waiting for two games - ed, a sequel? and eso - an attempt to turn a successful solo player game into an mmo. lets hope they provide the exception to the rule.
 
When did this become the Occulus Rift thread?

I'm more interested in David's point about always wanting Elite to be multiplayer. For me Frontier was the ultimate escapism, so multiplayer seems odd, but I can see where he's coming from. It goes to show though just how much his vision for the future of Elite is at odds with our regressive fan views.

this fans view of elite as an mmo was 'hell, yeah when can i play'

i can see why some people may be reluctant to play an mmo.... starting in an established game can be a daunting experience - and some of the established players in those game can be dismissive towards n00bs - to the point of downright hostility. but we will all be starting from scratch and it will be up to us to set the social tone of the game.
 
Wow he's not impressed with the Oculus Rift then, has he tried it?

He has issues with VR beyond technical problems, one of them is alienation and isolation. Interesting points which I never thought about before. Still OR looks promising if they can deliver, and I will definitely try ED with it.

I think many people confuse emotional support with civil discussion. David likes to discuss things before decisions, so he is not saying "never".
 
On the topic of OR, may want to read this:

http://www.rockpapershotgun.com/2013/09/06/best-of-gamescom-il-2-sturmovik-and-oculus-rift/

I'll most likely get OR's consumer version once it reaches release #2 or #3. Track IR definitely adds to the immersion experience, as well as freeing hands for other tasks, but OR offers a step up and a potentially significant one at that.

Not too much of the article on Elite D though, although 60 people working on the project is a bit of a wow, but I imagine that's pretty much par of the course nowadays.
 
There can be no doubt, about which way this journey 's leading the next few years. VR. In terms of the gaming industry OC, 's just the first step to this and its first commercial offspring.

VR requires a full modeled 3D environment, a working and plausible functionality attached to the geometry, movable, working, and it'll cause developers to include your virtual self, your avatar, shown at all times. Orientation or spatial - and situational awareness require this. Blending all off, showing nothing but the HUD remains a valid option and a good tool for those who like it, though.
It'll may take a while to see the full scope of this change but we'll be there soon enough.

Another big change in the gaming habits of players and a focus of the industry, is the broadening and new appearances of multiplayer games. Solo playing is a backbone of gaming and immersion, but we no longer have but one option (solo play) to choose. Turns out, gaming is a social activity. Even if you solo, at least you like to share your experiences with others, ever were on a BBS or net forum? See, there we are :D I think, and my firm believe is, in as much as ED is a simulation-game, its a multiplayer experience.

ED is grand! Play as you like, guess the game design is smart enough, to fit anyone. Games limited to solo only, like say, the upcoming X-Rebirth, fall short and eventually lag behind. " Discover factorys and space stations swarming with life ..."
they advertise, lol no, of course this is a lie ;) its only your poor self, THAT damn galaxy is empty but for on sole player. You. You wouldn't bother installing, if they wouldn't try to fake a human environment. We are team players, much like our beloved dogs. The hermit is the exception. Isolated humans get sick. So paradoxically, we wouldn't want to be left alone while we play solo, hence the AI.

ED is grand, cos it doesn't has to fake this. I am not alone there (ED), you are all there besides, a galaxy swarming with life - truly!

Looking forward to meet you!

Cheers


edit
corrected some errors; sorry for the spelling
 
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