How does different armor types protect against collisions?

Has anyone tested it?



Update:

I ran some tests myself

Test consist of basic Eagle with shields disabled and landing gear deployed.
90º impact against the station wall just below the exit, aligned with the strafing thrusters to ensure that the angle doesn't change
Speed is 69.

Lightweight: 27%
Reinforced: 18%
Military: 13%
Mirrored: 18%
Composite: 8%

The % indicates the damage taken to the hull.

It seems that collisions counts as kinetic damage.
 
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Collision damage afaik is based off mass, shield strength, and speed. Hull upgrades add mass so i bet its the same across the board except for the Medium plating.

So basically if you have more mass you should win in a game of chicken... Which is why its silly to attempt fighting a clipper with an ASP because they can simply run you over and be on with it.
 
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Collision damage afaik is based off mass, shield strength, and speed. Hull upgrades add mass so i bet its the same across the board except for the Medium plating.

So basically if you have more mass you should win in a game of chicken... Which is why its silly to attempt fighting a clipper with an ASP because they can simply run you over and be on with it.

But lets say you crash frontally against the station with no shields at 30km/h, the hull damage you take would be the same regardless of your armor type?
 
its also a bad idea to boost into an asp when leaving a station in your eagle :S

Happens almost every time its like asps law, if you cant see outside the station then you know there will be an asp hovering outside like some giant metal roadblock :D
 
Armor increases your hulls resistance to damage, including, it seems collisions.

its also a bad idea to boost into an asp when leaving a station in your eagle :S

Happens almost every time its like asps law, if you cant see outside the station then you know there will be an asp hovering outside like some giant metal roadblock :D

Asp is bizarrely vulnerable to collision damage. I suspect a bug somewhere.
 
It's pretty random too.

I'm used to ramming small ships with my Viper while boosting when they're trying to run away. Doesn't even scratch my shields.

Sometimes, when ramming them from the rear at low speed with full shields and full hull, my Viper somehow explodes. Go figure.
 
My eagle has mil spec armour, it is very collision friendly even to the point I boosted into back of station and survived with 7% hull left! Won quite a few fights with a collision, against bigger ships! And also survived a catch in the station cow bars. So I recommend better armour.
 
But lets say you crash frontally against the station with no shields at 30km/h, the hull damage you take would be the same regardless of your armor type?

Based on many small docking computer hull dings on my shieldless asp, military composite does substantially reduce collision damage, compared to no armour. Docking damage was usually 2%, with composite 1%.
 
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Should be about half with military, and 66-75% with reflective, reactive, or composite (collision damage does not appear to be thermal or kinetic).
 
Rammed a Clipper (unintentionally) and got a 44 000 C bounty. Mirrored armor and 4 pips in shield. 2 % hull damage. Clipper had one ring shield. :)
Armor is GUUUUUUUUD :)

Cheers Cmdr's
 
But lets say you crash frontally against the station with no shields at 30km/h, the hull damage you take would be the same regardless of your armor type?

The station also has momentum. But it should be less because you have more mass than stock.
 
I ran some tests myself

Test consist of basic Eagle with shields disabled and landing gear deployed.
90º impact against the station wall just below the exit, aligned with the strafing thrusters to ensure that the angle doesn't change
Speed is 69.

Lightweight: 27%
Reinforced: 18%
Military: 13%
Mirrored: 18%
Composite: 8%

The % indicates the damage taken to the hull.

It seems that collisions counts as kinetic damage.

Ill update the first post with this info.
 
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