Would be neat if some areas started off with a mini-base that didn't do anything but accept resources. Players could have to get cargo (from far away, rares, from NPC transports, etc) to "turn-in" to build the base. Players would get a percentage of ownership based on how much they contributed vs what the base needed to become operational. Then, based on the activity at the base, the "owners" get daily dividends from the profits of the base.
Perhaps there wouldn't just be a fixed number of each resources for the base. Perhaps some resources would be a fixed number, but others would make the base lean one way or another. Perhaps one makes the base lean toward cheaper repairs or refueling. Less profit, but more traffic. Perhaps some resources would sway which economy type they had.
Perhaps there wouldn't just be a fixed number of each resources for the base. Perhaps some resources would be a fixed number, but others would make the base lean one way or another. Perhaps one makes the base lean toward cheaper repairs or refueling. Less profit, but more traffic. Perhaps some resources would sway which economy type they had.