Agggh! please can we have some form of traffic control in starports

I never have trouble, you just need to leave yourself the ability to abort the entrance to the station if you see anything there and keep a close eye on the scanner. I would hate any traffic control. I like being able to just nip on in.
 
I want to run without shields on a 50 million+ Cr ship because I am greedy for cargo space, PLEASE FD fix it so I can gimp my defenses and still be safe docking!
 
Well I don't know how npc pathing is done, but I don't think it would be 'too' hard to at the very least tell npc's to keep to green side as best as possible, this tiny thing would solve a lot of the problems when a t9 npc comes chugging down the middle.
 
Am I the only person who checks his radar contacts before undocking? It isn't foolproof (because I sometime just forget, and am a fool) but you can easily check if someone is approaching by cycling through your contacts. You know where they are, you know where the docking port is, so if they're about to come through, you don't.
 

Snakebite

Banned
What about people with recovered (stolen) cargo? Having a queue makes trading on the black market impossible, just sitting there waiting to be scanned.


There *are* unnofficial and pirate outposts, trade your ill gotten cargo at some of these seedy places.
 
I just line up my ship nearest to the green lights when going in or out of the slot. Then cross my fingers and hope not to die. HaHa.
 
It would be great to see a future update with a variant of Starport (mega port) that has both an entrance and an exit slot. Also, they can have the equivalent of those spikes that trash your tires when going the wrong way via lasers or missiles. Forget to request docking? No problem, just boost straight through.

Oh, and put some shields on that Clipper .
 
Am I the only person who checks his radar contacts before undocking? It isn't foolproof (because I sometime just forget, and am a fool) but you can easily check if someone is approaching by cycling through your contacts. You know where they are, you know where the docking port is, so if they're about to come through, you don't.

I do it too. And the people I meet in the systems I work in is fairly good themselves as well. We ait for NPCs, people depart before enter etc.
 
You our have to weigh up if the extra money you earn from have extra cargo space counters the costs of insurance if someone crashes into you.

judging from your reaction I'd so it doesn't.

sorry but you chose to fly without shields to earn money quicker, this is the price you pay.

always have insurance and always have shields.

Its BLOODY expensively infuriating to be running an unshielded clipper in cargo mode in order to maximise hold space, to find yourself greeted with a crap pilot of an NPC bounding his way out or in and you have nowhere to go or are just too committed to turn back.

Is there anything that can be done??
 
I have had Type 9's flying at my Asp while I'm committed to going through. There is nowhere for either party to go. That's just stupid, not dangerous.

Me too and the type 9 can't have had any shields. I only wish I'd scanned and got the commanders name but there wasn't time before the boom :)
 
Another suggestion. I don't need to see the landing pad when I'm leaving the station. Give me my radar back before I lift off so I can see if there is a ship coming up behind me or into the slot. Especially important when you are in the first couple rows.
 
Running without shields to maximise profit...

Irrelevant.

Nope, no sympathy here

Irrelevant.
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The current total lack of any system or any priority or traffic control is totally and utterly unrealistic. A real travesty, to be brutally honest. And, in truth, an indefensible situation...
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However, you just keep denigrating other people for your own and other's amusement.
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There's a nice chap.
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Cheerz
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Mark H
 
Another suggestion. I don't need to see the landing pad when I'm leaving the station. Give me my radar back before I lift off so I can see if there is a ship coming up behind me or into the slot. Especially important when you are in the first couple rows.
Just lift off to slightly above the floodlights and you'll get your radar back without being in anyone's way.

I think the 3 biggest problems we have are:

1) People rushing to get in and out of stations. You're going to have to get into the habit of just slowing down and taking your time entering a leaving a station; especially busier ports.

2) Bad AI when it comes to traffic avoidance with PC. NPC avoidance seems to be fine, but PC avoidance is non existant. It's like if you're not on the algorithm, they just can't see you. Also, please FDev, the minimum you could do for a stop gap would be to stop exiting NPC ships from stopping just outside the letterbox so they can adjust their vector for their trip. Just keep the forward thrust on.

3) The bottleneck of the letterbox. As in real life, the busier ports (airports) should have multiple "runways" for departures and arrivals. This could be achieved by having 2 letterboxes on the busier stations (as has been suggested earlier). The only problem with this is that if the letterbox is not bang on the centre of the station, tracking it for entry will be very hard. You'll need a letterbox at each end to make this work.
 
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People seem to forget that NPC ships love to head toward unshielded vessels...:D

I've flown without shields in the type 6 and ASP exceptionally and for a short time for max profit, but I would never do it as a normal behaviour due to the high risk.

I'll never attempt to fly without enough insurance money and/or shields in any of the expensive ships, because it is simply not profitable and it is insane.
The “big” ships are simply too big and too expensive to even think about it as a real choice.

Of course everyone is free but I think it is unrealistic. I doubt anyone would like to embark on an unshielded ship to traverse the universe.
 
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I would like to see a one way system, where you fly in through the letterbox and then when you choose to launch again the pad drops down, pops you out through a launch port in the side of the station.
 
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