I am concerned that the ships I killed are not going to contribute towards the future of the system!
I suspect that individual ship kill don't mean anything if they aren't completing missions that you are then turning in.
This is why I prioritize blowing up other CMDRs, because they fail all of their missions.
The Durius conflict was hugely popular and you could simply have been countered by players fighting for the other faction.
I and several others have been participating in a civil war for a while now. The two factions were at 1.0% and 0.8% percent when the war began, and we've been assisting the weaker one.
By estimates, we've killed over 200 warzone ships between us by this point over the course of the day, but the faction influence percentages remain unchanged.
I'm getting a little bit worried that what we're doing is going to have no effect on the outcome and we're going to lose the war despite a coordinated and unopposed effort on our part.
Update:
Another days worth of efforts. Thousands of enemy warzone ships killed. The enemy's influence has tripled, while our side's has fallen. There seems to be no rhyme or reason to what's going on.
Unless there's another group hard at work on the other side the actions of random players are less likely to favour one side over the other. You can't rule out what other players may be doing of course but some things are more likely than others.You know, people can be fighting for the other side as well (you might not have seen, they could be in another instance, playing group, or solo). It could be that in this conflict zone both sides were fairly evenly balanced.
Also, while you are blowing things up in the conflict zone, there could be people running missions for the other side, trading, or bounty hunting nav points or whatever that is also countering your efforts.
You know, people can be fighting for the other side as well (you might not have seen, they could be in another instance, playing group, or solo). It could be that in this conflict zone both sides were fairly evenly balanced.
Also, while you are blowing things up in the conflict zone, there could be people running missions for the other side, trading, or bounty hunting nav points or whatever that is also countering your efforts.
Maybe the end result doesn't depend on influence? Taking a station might not be related to how much influence is gained or lost. Maybe that's just a threshold to the war.
You need to be running warzone missions for the party you want to support, just killing npc's and players in warzones has no reputation gain, and as a result has no effect on their influence within the system, nor any real effect on the war.
I have run into a problem in Kappa Fornacis as a Federation player, neither of the federation aligned parties in the zone are offering warzone missions, leaving Federation players no way to affect politics or support the federation interests in the system. Meanwhile players supporting the farmers are getting warzone missions allowing them to increase their influence and gain reputation while doing so.
Still hoping from some response from the devs on this.
There has been a response, still trying to find the post, it was a while ago.
In essence, it was confirmed that the outcome of conflicts was not pre-determined or pre-written by FD.