Modes The Solo vs Open vs Groups Thread [See new thread]

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It could be a secret plot by the law association to drum up business. I just got eyefinity up and running with a couple of old dell monitors I had lying around after much time and swearing. I am now being told that we have very different definitions of the word "important".

Lol - Loving it :) Yesterday I was sat with a massive cardboard symbol stuck to my head so I could use headtracking with the free head-tracking software, Opentrack. My god what did I look like!!
 
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It could be a secret plot by the law association to drum up business. I just got eyefinity up and running with a couple of old dell monitors I had lying around after much time and swearing. I am now being told that we have very different definitions of the word "important".

I believe it's because you are from Mars and the other person is from Venus...
 
Amazed at some of the posts on here and the depth of hostility between the various open - solo factions.

I can't get my head around the cheating accusation for mode switching, it was designed into the game, not an exploit or accident.

I think the PvP crowd have a big problem, their preferred mode of play is not really supported and I understand their frustration but it was not a hidden mechanic. It is clear when they bought this game and if it wasn't then a little research into these and other forums would have revealed this mechanic. Buyer beware.

I'm fine with the game modes as they stand but that's because I choose to play solo so the PvP frustrations don't apply to me.....I do get why it's an issue however.

I do intend to to play online once there is some more multiplayer functionality and content, at the moment the only real interaction you can have with other commanders is to say hi or to shoot them.....no thanks......but I do wonder if my opinion might change once I do play open and my target decides to go into solo mode just before the kill.

I wonder if FD had any idea just how much flaming this issue would cause, then again it's a game forum, this sort of thing is fairly standard.....unfortunately.
 
Can I ask what you value so much about switching?

Part of the value to me would not having to create another CMDR or two, replicating the time I have put in already. It is also part of the game I bought 6 months ago.

Lets just imagine for 1 second FD were to change this post launch, in line with some of the suggestions here.

Anyone who has ever played solo or group would never be able to use their current CMDR in open again, I think it would make the loss of offline look like a nuns tea party.

Could you imagine it, I think one of the mods posted only around 20 odd percent of players have a forum account, I would guess that would increase massively if people read it in the newsletter that it was going to happen.
 
Anyone who has ever played solo or group would never be able to use their current CMDR in open again, I think it would make the loss of offline look like a nuns tea party.

Not what I would want or suggested - If there ever was to be a restriction placed, I am sure that FD would allow existing commanders to choose any of the game modes to continue in.

As far as I'm concerned they could even clone your current commander and give you versions you could continue into each game mode - but would be restricted from then on in.....although I haven't given that one much thought!!!
 
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Robert Maynard

Volunteer Moderator
Not what I would want or suggested - If there ever was to be a restriction placed, I am sure that FD would allow existing commanders to choose any of the game modes to continue in.

With respect, your (paraphrased) "10 changes and that's that" proposal would, if the player ran out of changes when in solo or private groups, mean that that commander could not be used in open again.

It should also be pondered that, as private groups can have as few as one member (solo) and as many as - well, we don't know the limit but it's over 3,000, if players were to be forced to choose a single mode for their commander then private group would probably provide everything that less combative players need - from solo to large populations (as I said, we don't know what the upper limit is). So, those who see the removal of group switching as some sort of panacea for open might not get what they had hoped for should Frontier ever consider removing the feature. As I have said before, I do not expect Frontier to make changes to the three game modes or the group switching feature.
 
... Can I ask what you value so much about switching?

Simple. I get to play how I want, when I want and nobody else can force me to play their way or damage my game experience if I'm not up for that challenge at that particular time. If I want "all pvp all the time" I'll play battlefield 4 on a map where aircraft are available. In that game, the mechanics dictate that and I know it when logging in. In this game the mechanics are different and I know that when logging in too. I pick the game I want to play, when I want to play it.
 
Choice is not always good...

Just to be clear, I am not a pirate. I have never pirated anyone. But its definitely something I would like the thrill of I reckon, it having been done to me several times.

A scenario...

If a player say is working for a faction I am against - I decide I want to deter him from doing work in a system.

I have to track him down....

I have to make sure I've got the ship that will do the job...

I have to win an interdiction...

I have to be practised enough in combat to get the upper hand....

The other player now has the choice to dissapear.

Not warp out, not use superior tactics or skill to defeat me, not set up an ambush with friends to foil me or any other immersive, dynamic, fun, exciting alternatives...

I feel - well what was the point of doing all that? This game doesn't reward this kind of gameplay, and further more my immersion is ruined.

What is a player like that doing in multiplayer/open mode???

I could have been spending my time tracking another target, preparing for that, spending money and time preparing my ship, practising combat...and it would have been rewarded by the exciting dynamic interactions that only pvp can give.

I can see the choice that some people here are suggesting is to be able to decide when they want a bit of excitement...well, there's an entire galaxy in there!!! Even if Open mode were the only mode in Elite, you still have that choice.

A few pages ago I brought up the point (same scenario/different poster) that the player you are tracking down can also just make you disappear by putting you on ignore, so to be consistent in your position you would also have to advocate removing the "ignore" function.
 
Not what I would want or suggested - If there ever was to be a restriction placed, I am sure that FD would allow existing commanders to choose any of the game modes to continue in.

I don't think that would satisfy everyone, what about all the people that are not wanting other people to grind up in solo, then take those assets into open.

There will be a lot of people that have got those big ships in different modes, everyone who has been in solo or group would really have to start again in open to make it fair.
 
I don't think that would satisfy everyone, what about all the people that are not wanting other people to grind up in solo, then take those assets into open.

There will be a lot of people that have got those big ships in different modes, everyone who has been in solo or group would really have to start again in open to make it fair.

Not that it matters, forum bloviating aside we need to remember that along with the "Soon(tm)" we also have the "NotHappeningEver(tm)" and removing interchangeable modes falls in the latter category.
 
I don't think that would satisfy everyone, what about all the people that are not wanting other people to grind up in solo, then take those assets into open.

There will be a lot of people that have got those big ships in different modes, everyone who has been in solo or group would really have to start again in open to make it fair.

Not really. Some people have been playing since two weeks before release> New players just started playing today. What difference does it make that one has a better ship than the other? Someone will always have an advantage and there is no way to prevent it, that is the nature of reality both in and out of the game. Next you won't want to give NPC's an unfair advantage?

Too many people are approaching this mindset with a narrow modern PvP arena type view. That just isn't this game at all. If you kill me in open today, my death won't even add to your attempt to climb to elite status because you would have killed a clean player. Neither would you have gotten a bounty. Doesn't sound fun to me, and doesn't help you get an advantage over your peers that you seem so concerned about either.
 
Choice is not always good...

Just to be clear, I am not a pirate. I have never pirated anyone. But its definitely something I would like the thrill of I reckon, it having been done to me several times.

A scenario...

If a player say is working for a faction I am against - I decide I want to deter him from doing work in a system.

I have to track him down....

I have to make sure I've got the ship that will do the job...

I have to win an interdiction...
....

Now lets see.
In Eve you have guildwars and wars outcome is determinded by tonnage destroyed.
So if your guild blockades the systhem of my guild and roams the area to make kills my guild goes in lock down and only warships of my guild go out to keep loss of tonnage down and maximize the loss of tonnage on your guilds side.
Still with me?
So in an systhem that makes warfare and no way around its core rule you would still have no easy prey to shoot at because all that would be sitting inside an station and make bets on who's behind is laser toasted next.

Or i go an mess up your faction game as soon you are logged out, same outcome.

Forcing players to participate in what you like to do is never an good idea.
 
Not really. Some people have been playing since two weeks before release> New players just started playing today. What difference does it make that one has a better ship than the other? Someone will always have an advantage and there is no way to prevent it, that is the nature of reality both in and out of the game. Next you won't want to give NPC's an unfair advantage?

Too many people are approaching this mindset with a narrow modern PvP arena type view. That just isn't this game at all. If you kill me in open today, my death won't even add to your attempt to climb to elite status because you would have killed a clean player. Neither would you have gotten a bounty. Doesn't sound fun to me, and doesn't help you get an advantage over your peers that you seem so concerned about either.

I agree with you, I am more than happy with the game as it is, I use all modes as and I wish, I have been playing it six months and still having fun.

I was just stating other people that posted earlier in this thread, didn't want the ability for people to switch modes as they did not want wealth moving from solo or group into open.

Edit to clarify, the "make it fair" was also from a pro PVP's post earlier, not my opinion.
 
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Part of the value to me would not having to create another CMDR or two, replicating the time I have put in already. It is also part of the game I bought 6 months ago.

Lets just imagine for 1 second FD were to change this post launch, in line with some of the suggestions here.

Anyone who has ever played solo or group would never be able to use their current CMDR in open again, I think it would make the loss of offline look like a nuns tea party.

Could you imagine it, I think one of the mods posted only around 20 odd percent of players have a forum account, I would guess that would increase massively if people read it in the newsletter that it was going to happen.

That is an excellent idea. In fact I am all for separate solo/open modes. Like PvE and PvP servers in World of Warcraft where you can't use a character on both PvE and PvP servers. Players could choose what mode they would play their commander in when the start the game.
 
That is an excellent idea. In fact I am all for separate solo/open modes. Like PvE and PvP servers in World of Warcraft where you can't use a character on both PvE and PvP servers. Players could choose what mode they would play their commander in when the start the game.

And then we have to endure the whining of the pvp players that they have a way to low population ....
 
All I have to say for myself is that I think the money from solo/group/open should all be separated and not shared.

People can play as they wish without effecting the play of others.

My 2 cents
 

Robert Maynard

Volunteer Moderator
That is an excellent idea. In fact I am all for separate solo/open modes. Like PvE and PvP servers in World of Warcraft where you can't use a character on both PvE and PvP servers.

While the separated PvP / PvE servers are features often found in other games, Frontier have chosen to give players session-by-session freedom of choice as to which game mode they play in rather than once only at commander creation.

Players could choose what mode they would play their commander in when the start the game.

Which is exactly what we do at the moment - every time we launch the game with the same commander.
 
That is an excellent idea. In fact I am all for separate solo/open modes. Like PvE and PvP servers in World of Warcraft where you can't use a character on both PvE and PvP servers. Players could choose what mode they would play their commander in when the start the game.

Actually, in WoW you can use a PvE character in a PvP server (and vice-versa). Two ways:

- Realm transfers. It transfers across the PvE/PvP barrier; just level your character in a PvE server and transfer it to a PvP one.

- Cross-Realm Zones and Battle Tags. If a player on the other realm type invites you to his group, you get temporarily placed on the group leader's realm, even if it's of a different kind. There are a few limitations — no trading, no running rated PvP or high end raids, and a couple other things — but for the most part you can play on a PvP server with a PvE character. Or go do your quests on a PvE server with a PvP character.
 

Robert Maynard

Volunteer Moderator
All I have to say for myself is that I think the money from solo/group/open should all be separated and not shared.

People can play as they wish without effecting the play of others.

My 2 cents

Regardless of moving assets between modes, all game modes affect the same galactic background simulation - that's the way that Frontier designed the game. Having only one galactic background simulation requires only one set of servers for that task, thus reducing running costs. Therefore, changing the game to restrict movement of assets between game modes would seem to be an arbitrary limitation.
 
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