Choice is not always good...
Just to be clear, I am not a pirate. I have never pirated anyone. But its definitely something I would like the thrill of I reckon, it having been done to me several times.
A scenario...
If a player say is working for a faction I am against - I decide I want to deter him from doing work in a system.
I have to track him down....
I have to make sure I've got the ship that will do the job...
I have to win an interdiction...
I have to be practised enough in combat to get the upper hand....
The other player now has the choice to dissapear.
Not warp out, not use superior tactics or skill to defeat me, not set up an ambush with friends to foil me or any other immersive, dynamic, fun, exciting alternatives...
I feel - well what was the point of doing all that? This game doesn't reward this kind of gameplay, and further more my immersion is ruined.
What is a player like that doing in multiplayer/open mode???
I could have been spending my time tracking another target, preparing for that, spending money and time preparing my ship, practising combat...and it would have been rewarded by the exciting dynamic interactions that only pvp can give.
I can see the choice that some people here are suggesting is to be able to decide when they want a bit of excitement...well, there's an entire galaxy in there!!! Even if Open mode were the only mode in Elite, you still have that choice.