Rebuy! Not insurance. Your insurance has already been paid for by the Pilots Federation. Does no one read the manual these days?
In this content accept "insurance" as the police title.
Rebuy! Not insurance. Your insurance has already been paid for by the Pilots Federation. Does no one read the manual these days?
Actually: spending weeks grinding the same missions over and over and over is what is bad design.Well that's a first on me. No cheats equals bad design. Gotcha.
Yes I did. A fact which seems to have slipped by an awful lot of the people responding.At least you owned the fact that the cause of this was your own mistake...
Actually: spending weeks grinding the same missions over and over and over is what is bad design.
All 5 methods of advancement in ED are grinds.Although there are many issues with ED in it's current state, not holding your hand at all and leaving gameplay choices up to the player is not one of them. If you chose to spend weeks "grinding missions" then that was your choice.
All 5 methods of advancement in ED are grinds.
Enough of this "Why is teh gaem hard? I'm done." Life is merciless, and so should this game be. We have pirates to kill. We have bounty hunters that make people furious. We have traders that complain that prices are often terrible. You smash your 2009 Prius into the back of a 1976 Caprice Classic, no one gives you a Smart car. Elite should be the game equivalent of a crime against humanity as far as how gentle they should be.
I'm still curious why you are here, responding to posts, when you've uninstalled the game. Looking for someone to talk you out of quitting? Looking for people to agree with you say you were right to quit?
While I appreciate your gusto, I can't help but think that attitude is counter productive. A online community that wants to thrive should be welcoming, and not all cliquish. That's schoolyard crap. Some people are going to complain and vent, and they should be allowed to, but we shouldn't try to make them feel unwelcome, either. We can't be allowed have a narrow scope of what the "right" kind of ED gamer is. That only ends with leather jackets and snapping fingers down alleys to musical numbers.
Right now he thinks X3 is a better experience for him, and hey, it's a fine game in its own right. Kept me going a long time before I found Oolite and ED. At core he really is still one of us when you think about it. So I say best of luck, and check back in with us when some of the add-ons come around. You might be pleasantly surprised.
So, take this idiotic rant for what it is - my wish for the game: see 154% crusty raging (yes, it IS causing ship damage) below:
Quit snivelling. Leave. Life doesn't give you a do-over. Neither should Elite. I think it should be harder. I think it should utterly wipe you out if you have to use or you DIE IF YOU FORGOT TO PAY FOR (that's right! You used to have to PAY for the darned thing!) the escape pod and are not forward thinking enough to keep enough money on hand to deal with what comes your way. I think you should be stuck guiding people to their landing pad, having an hourly McJob until you can afford enough to buy a Sidewinder, or better yet, introduce a new ship that only can collect the detritus from the mail slot entrances, which you can sell for salvage. I think you should be able to sell yourself as an indentured servant (a fine way to refer to a SLAVE) for a period of time to gain enough money to buy some meek form of transport that comes with nets and ball bearings for weapons.
Enough of this "Why is teh gaem hard? I'm done." Life is merciless, and so should this game be. We have pirates to kill. We have bounty hunters that make people furious. We have traders that complain that prices are often terrible. You smash your 2009 Prius into the back of a 1976 Caprice Classic, no one gives you a Smart car. Elite should be the game equivalent of a crime against humanity as far as how gentle they should be.
Lots of people complain about the direction that FD has gone. Imagine how some of us who normally just let you prattle on would make the game, AND BE THANKFUL.
So, with that, please, take your leave, leave us no more of your griping, and stop groaning about how hard done by you are in a game.
Shoo.
Except this is not really about the game being too hard.
Its about it being not fun and too grindy.
The OP gave us feedback before disappearing into another game and its good to have feedback. It's good to know the reasons why players leave the game.
There would be many more who don't bother with forums at all.
It's not about being cliquish. I'm just tired of so many people complaining. I'm happy with the direction the game is going, and mostly, I was trying to be as strident being opposite to what so many people complain about. It's a game. I'm sorry he lost so much, but it's not a surprise. So many other people have harped on it, and no one is at fault but the people who ignore the other people's complaints.
Translation: This game is causing a *lot* of people frustration because of a design element; so much so that they are quitting playing.To me it starts to feel as if every player that decides to quit the game has the urge to create a forum thread about it to let us know.
And not that I'm looking at the threads: there are a lot of people not "rage quitting" complaining about traffic control at docks, damage on collisions, failure of NPCs to use lights at docks.It's not about being cliquish. I'm just tired of so many people complaining. I'm happy with the direction the game is going, and mostly, I was trying to be as strident being opposite to what so many people complain about. It's a game. I'm sorry he lost so much, but it's not a surprise. So many other people have harped on it, and no one is at fault but the people who ignore the other people's complaints.
True, but it stopped being helpful feedback the 60,000th time.
~ponder~So, with that, please, take your leave, leave us no more of your griping, and stop groaning about how hard done by you are in a game.
I would think that quantities would be useful.True, but it stopped being helpful feedback the 60,000th time.