Recent answers = "More in the coming weeks"

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Fixed that for you ;o)

In my opinion, the forums went downhill when the "public" started playing. I know this sounds Elitist (pun intended ;o), but in the DDF and Alpha days, discussions were much, much more civil and fruitful.

These days, everyone and his dog makes a thread about anything, and often there's at least a dozen threads about that very subject.

On-topic: I think that a lot of things that Frontier has in the works haven't been 110% finalized yet, and thus they won't make any definite statements until everything is ready.

There's still good discussion, but it's overwhelmed by posts on things that those of us who have been playing a while have seen over and over. Probably a combination of the sparceness of information (which is the nature of Elite), the amount of information for a newbie (probably overwhelming), and the nature of people, who will post their own issues before thinking about looking around. But that's the internet culture.
 
I am actually worried about the ED future. There is something not right when its so quiet suddenly. And with so many broken things still.
 
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Really, give this game some time. It has incredible potential and I can't

That time is the time given before release. The time between alpha and release. The time when people are knowingly paying for access to an unfinished title.

You talk in another section of expecting more maturity out of the player base. I expect more maturity out of the developer. The game was released too early with too many things still either unimplemented or bug-ridden. A lot works, and if this was still beta or gamma I would agree with you, but it is not. What we have is what Frontier has attached their name to, and sold to us as a full release game.

If you find fdev more willing to engage their player base than other development houses, I'd be curious what other games/devs you're thinking of. I find fdev to be boisterous from a hype perspective and laconic to a fault on anything else.

So much of what was promised is not present. Things promised for release not delivered. They tell us "oh, we'll give you EXTRA ships eventually, to make up for our paltry present offering ... What ships? When? Oh, that's a surprise!"

Michael Brookes has stated that they are working on paid expansions for the game. Working on. As in putting active design and development into what FD wants us to pay for in the future while still not delivering on what was already sold.

I hope we all enjoy the Emperor's new clothes.
 
There's still good discussion, but it's overwhelmed by posts on things that those of us who have been playing a while have seen over and over. Probably a combination of the sparceness of information (which is the nature of Elite), the amount of information for a newbie (probably overwhelming), and the nature of people, who will post their own issues before thinking about looking around. But that's the internet culture.

It's Eternal September (see my signature ;o)
 

Tar Stone

Banned
In my opinion, the forums went downhill when the "public" started playing. I know this sounds Elitist (pun intended ;o), but in the DDF and Alpha days, discussions were much, much more civil and fruitful.

Yeah you're probably right, during beta it was nowhere near as bad as this though.

I used to listen to Lave Radio podcasting discussion on the latest DDF topics. Brilliant listening. Stopped listening after the second podcast in a row when everyone was 'yeeeeah haven't really had any time to play...'
 
Havent logged in to the forums in weeks and I rarely even fire up ED anymore, but I agree with everything the OP said.

I just dont get what the hush-hush is about. Right prior to release they were acting as if they were holding back information in order to not "spoil the surprise". I guess the surprise was that they changed the version number to 1.0...

I hope the next surprise isnt on par with release...
 

darshu

Banned
Does that mean FD doesn't know and might know in a few weeks? For example, in regards to new ships, surely FD knows how far along the ships are to completion? If so, why all the secret squirrel cloak and dagger "answers"? I can see the drip feed if ships were supposed to be released one at a time after launch but, that's not the case, they were supposed to be released AT launch. So why all the secrecy?

That's just one example, a LOT of recent "answers" have been "more in the coming weeks" since launch and frankly, I think FD doesn't have the answers or a clear roadmap ATM, hence the "more in coming weeks" non-answers of late. Either that or this is somehow a rework of the original "plan" to piecemeal things that were supposed to be ready at launch.

From my perspective it would seem there was a mad scramble to get the game "released" and then try to pick up the pieces and move forward after the new year, which it would appear to me they are still trying to get a grip on. Normally this wouldn't bother me, except, it seems like FD is trying to play it as if this was the "plan" all along. Obviously the "plan" changed at some point and was released barebones but, this was never part of the original pitch. Sure continued development was in the cards but, not what was supposed to be ready at launch. It's a bit like ordering a 4 piece meal and getting 2, then the chef tells you your other items are a secret and he'll tell you more in the coming hours. It smacks of "we didn't make the other 2 items so we gave you the other 2 to keep you at the table, we'll let you know when they're coming as soon as we figure out how to make them".

TLDR: FD please stop blowing smoke up our butts by acting like the barebones release was "planned". Let us know where the original things, supposed to be ready at launch, are at (ships for example) and keep what was supposed to be expansion packs secret squirrel but, we shouldn't be in the dark about things that were supposed to be part of the finished launch. If you don't know, say you don't know. If you don't have a plan sorted out yet say so but, pretending like everything is as planned and rosey only fools you, not us.

+1 They have almost no communication with the player base compared to every other game i have played. Most games will at the very least had a road map with estimated times. Especially for things that were supposed to already be released. Not to mention weekly or bi weekly QnAs with the player base. I am not complaining about speed they can take as long as they want its the lack of communication that i find irritating. All that said i can deal with the way it is now im just not accustom to it. Maybe I've been spoiled but i think having someone dedicated to doing QnAs at least 2 times a month would make a large amount of the player base extremely happy. It would also give us more to talk about in the forums.
 
They aren't as bad as all. Take Project Zomboid, I honestly think the devs of that game are so caught up in its potential that they are blind to the fact they haven't made any progress in years. At yet they still find time to blog about it every Monday...
 
Possibly there is no news, because, well, there is no news. When the story of E: D is fully told, and the post-mortems hit the gaming press in 2017, who else expects to read the following? "Well, we vastly underestimated the effort it would take to get the peer-to-peer multiplayer working correctly, to the detriment of pretty much everything else in the game, hence the initial 'barebones' release. We also hadn't anticipated how much the multiplayer community expected of a game in the 21st Century, with the mentality being 'Elite was a great single-player experience, we'll just add more players and that will ensure further greatness. Well into 2015 we were still puzzling out how to make instances work properly, let alone getting to grips with grouping, wings or any form of requested social tools - those would take a further 12 months. And all of that needed doing before the really great coop mission-related content got added."
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Of course, 1.1 could drop with its 'new way to collaborate with other players in the galaxy', everything turns out awesome (cue song) and people can point at this post with tears of mirth rolling down their cheeks. :)
 
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Possibly there is no news, because, well, there is no news. When the story of E: D is fully told, and the post-mortems hit the gaming press in 2017, who else expects to read the following? "Well, we vastly underestimated the effort it would take to get the peer-to-peer multiplayer working correctly, to the detriment of pretty much everything else in the game, hence the initial 'barebones' release. We also hadn't anticipated how much the multiplayer community expected of a game in the 21st Century, with the mentality being 'Elite was a great single-player experience, we'll just add more players and that will ensure further greatness. Well into 2015 we were still puzzling out how to make instances work properly, let alone getting to grips with grouping, wings or any form of requested social tools - those would take a further 12 months. And all of that needed doing before the really great coop mission-related content got added."
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Of course, 1.1 could drop with its 'new way to collaborate with other players in the galaxy', everything turns out awesome (cue song) and people can point at this post with tears of mirth rolling down their cheeks. :)

I'm sure EA could get them what they need to finish it :p
 
That time is the time given before release. The time between alpha and release. The time when people are knowingly paying for access to an unfinished title.

You talk in another section of expecting more maturity out of the player base. I expect more maturity out of the developer. The game was released too early with too many things still either unimplemented or bug-ridden. A lot works, and if this was still beta or gamma I would agree with you, but it is not. What we have is what Frontier has attached their name to, and sold to us as a full release game.

I think the question should be then, what were your expectations for the game on launch day? And what things were promised but not released? I'm asking this honestly as someone who only started reading the forums recently and have no experience of the alpha/beta or gamma phases.

I stated earlier what I expected from the game and it did deliver for me (yeah, there are a few bugs, but so far nothing game stopping for me). I saw an up to date version of the game I played back in the late eighties/early nineties and I pretty much got what I thought I would get. Yes, the MP functionality is lacking a bit, but it works on a basic level in so far as I have regularly been coming across PCs in the last week or so on the PvE group I play in (Mobius) and have chatted to a good few of them too.

Also, what bugs are you talking about? They sound serious enough, but I haven't come across any serious bugs yet. It might be my lack of experience in the game (been only here since about a week after launch), but it would be good to know what to watch out for.
 
Possibly there is no news, because, well, there is no news. When the story of E: D is fully told, and the post-mortems hit the gaming press in 2017, who else expects to read the following? "Well, we vastly underestimated the effort it would take to get the peer-to-peer multiplayer working correctly, to the detriment of pretty much everything else in the game, hence the initial 'barebones' release. We also hadn't anticipated how much the multiplayer community expected of a game in the 21st Century, with the mentality being 'Elite was a great single-player experience, we'll just add more players and that will ensure further greatness. Well into 2015 we were still puzzling out how to make instances work properly, let alone getting to grips with grouping, wings or any form of requested social tools - those would take a further 12 months. And all of that needed doing before the really great coop mission-related content got added."
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Of course, 1.1 could drop with its 'new way to collaborate with other players in the galaxy', everything turns out awesome (cue song) and people can point at this post with tears of mirth rolling down their cheeks. :)

Personally I don't care if it takes another two years to get ED where it was supposed to be in December but, what I don't like and am mad as hell about is FD pretending it doesn't exist and putting the spin on it like we are all idiots.

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I think the question should be then, what were your expectations for the game on launch day? And what things were promised but not released? I'm asking this honestly as someone who only started reading the forums recently and have no experience of the alpha/beta or gamma phases.

I stated earlier what I expected from the game and it did deliver for me (yeah, there are a few bugs, but so far nothing game stopping for me). I saw an up to date version of the game I played back in the late eighties/early nineties and I pretty much got what I thought I would get. Yes, the MP functionality is lacking a bit, but it works on a basic level in so far as I have regularly been coming across PCs in the last week or so on the PvE group I play in (Mobius) and have chatted to a good few of them too.

Also, what bugs are you talking about? They sound serious enough, but I haven't come across any serious bugs yet. It might be my lack of experience in the game (been only here since about a week after launch), but it would be good to know what to watch out for.

It would take too long to list but, 25 ships at release is the easiest to bring up, there's more. The best way IMO, at least it would have gotten my respect, is if they had simply stated "We did it for financial reasons", which they clearly did, instead of pretending it doesn't exist ignoring it with new spin.

The best way to avoid a battle is to not engage the opposition, which makes me the "enemy" because FD refuses to "engage" by acknowledging the issue. If you can't be honest with your playerbase then who can you be honest with?

I love the game, whoever is making these shady decisions not so much.
 
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Sanderson they are some truth about what you said, but the reason of the slow updates is very simple: MONEY !!!

i wish Frontier will find a way to win money in the long run without making ED a pay to win, if they can do that, then it will solve a lot of problems and accelerate development
 
As I recall, the full ship complement was never going to be available at launch.
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Isn't it more dangerous for FD to promise specifics and not deliver, rather than being vague and firming up detail when they know what can be achieved?
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I am not really sure what you're wanting. Or why.
 
Sanderson they are some truth about what you said, but the reason of the slow updates is very simple: MONEY !!!

i wish Frontier will find a way to win money in the long run without making ED a pay to win, if they can do that, then it will solve a lot of problems and accelerate development

I'm not upset about slow updates. Anytime a game is released unfinished it'll take time to "catch up" and I don't mind waiting. FD kept the full Dev team and even expanded it, there isn't a money issue at the moment.

IMO, the "issue" is lack of honesty, shady marketing and PR spin instead of just telling the truth. I've always respected someone that screwed up and told me truthfully about it. It's the ones that screw up and pretend it doesn't exist that I have no respect for. FD made the right decision financially for the company to release the game unfinished but, they are totally making the wrong decision about not being honest with their playerbase about it. IMO.

I've always been a HUGE fanboi of the game and to a certain extent about the devs but, someone at FD is screwing the pooch big time as far as "us" the players are concerned. Like the saying goes "don't pee on my head and tell me it's raining." My head is wet and there's not a cloud in the sky, if you know what I mean.

$5 says not a single dev graces this thread with so much as even a rebuttal.
 
> $5 says not a single dev graces this thread with so much as even a rebuttal.

To be fair, there's hundreds of threads a day and they'd have to read most of them to get an idea of what merits a response. That'd require someone full-time. That person would then have to co-ordinate with people who are in a better position to give an authoritative answer.

I think their mechanisms for communications could be improved somewhat, instead of 'forums and tickets'. If they had a bug list for instance, that'd save people submitting lots of duplicates. I'm not entirely sure what a dev could say to this kind of thread anyway, other than that they've read it and maybe taken players opinions on board.
 
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