Elite: Dangerous! My childhood coming back? Well... maybe it is, but I've a few questions!

Ahoj fellow Commanders!

Since the Support seems to be on holidays at the moment, I've just registered on these forums to figure out if I can get a few competent answers on my questions.

A.) Since this game offers "private groups", which basically are intended to play on the same server, basically putting all players of that group into the same can - the question is: "How can it be, that me and my friends are not able to be on the same server to play together?"

My own thoughts on this are - please correct me if I'm wrong - these: The server simply can't re-assign a player inside the group because...

... the server is not able to define a "main server ip" and that way also not able to put them on the same session.

B.) Okay, let's go to the next question. Let's imagine Player A wants to do one of those assassination missions, which implies that Player A has to enter a USS. Now, his friend, Player B is still trying to figure out how the heck to follow his friend.

Possible solution on this, enable group bound player tracking! Yes, it's quite difficult to imagine, but, hey! Player A and Player B are together in group OMEGA. So... Player A-OMEGA joins randomly created USS Session XYZ, Player B-OMEGA can enable frameshift while being in the same system to directly drop by his friend Player A-OMEGA. Sounds cool, doesn't it?

C.) Not being able to see certain players - why?

My thoughts on this: Quite easy and pretty much the same problem as for the "Private Groups"-Issue. There's one central server which basically streams actions. Let's say these actions are AI ships flying entering Station A.

Let's replicate now the situation. Player A wants to find Player B. Both meet up at Worlidge Gate. Both wait at the entrance, but they're not able to see each other in the Open Multiplayer mode. Yet both can see another player entering the Station. Now...

Question of the day: Why can Player A and player B - which are trying to find each other at the Worlidge Gate entracen - not see each other, but yet they're able to see both Player C?

Easy! Because both servers the players A and B are playing on are NOT interconnected! The real question about this should be: Why aren't they? Hm!

I mean, don't take me wrong, ladies and gentlemen... I was totally shocked when Lead Designer Sandro Sammarco wrote this!


* Ghost interdiction
: interdiction ending with no other vessels present - this sounds very much like a bug, so please ticket. In general, if an interdiction completes (either because of submission or the interdictor winning) then both ships should be pushed into the same space. I can't really think of any circumstance where this should not be the case.

Hm? Well, then keep thinking about possible cirumstances, because they're there, dear Mr. Sammarco.
 
Multiplayer issues have been an on-going discussion for some time. Appreciate you're new to the forum but everything you've asked has been asked before again and again.

My suggestion: wait for Wings update.
 
Well, okay. But have been there any kind of... let's say... "calming answers" explaining why this kind of stuff happens and how they're going to solve it yet?

I mean, if you don't keep the communication fresh towards your community, before it starves, it starts a consequently increasing storm.

(I should have been a Weatherman... Let's remember what happened to Hammerpoint Interactive...)
 
Well, okay. But have been there any kind of... let's say... "calming answers" explaining why this kind of stuff happens and how they're going to solve it yet?

I mean, if you don't keep the communication fresh towards your community, before it starves, it starts a consequently increasing storm.

(I should have been a Weatherman... Let's remember what happened to Hammerpoint Interactive...)

5 updates since release (one month ago, including Christmas)? Recent discussions about upcoming updates? Plans for 1.1 including wings? A track record of communication and updates all the way through Beta and Gamma?

My, but aren't we all impatient.
 
5 updates since release (one month ago, including Christmas)? Recent discussions about upcoming updates? Plans for 1.1 including wings? A track record of communication and updates all the way through Beta and Gamma?

My, but aren't we all impatient.

While this was during the testing stages, I'm just wondering how the game was released in such an unfinished state, if - actually - the communication was so... good. At least the way you stated it, don't get me wrong, is like everything was great. How could these things, like MP problems happen then?

Let's say the communication has been pretty unidirectional from what I've been seeing while turning pages in the forums.

You can't blame people for requesting those features, as they've been announced as core-features of the game itself. I like Oculus Rift a lot, definitely - and I think the game designing team has been doing a great job so far. But they've been also just setting priorities at the wrong ends from what I also can see.

Let's just take a look on Freelancer. Even though this game also has achieved a proper age, there are still Servers full of peops, which have been spending hours and hours on modding them, even being able to implement a proper grouping system. The amount of different stations is simply vast compared to what ED offers - and not only that, you actually can land on many planets.

I don't know if it's fair to compare apples with pears, but actually the development of Freelancer was even cheaper if I'm not wrong and it felt... I don't know, besides the graphics, quite a bit more... "filled"? It had more... life? I don't know.

I hope you can understand why I am somehow... well, frustrated. But not only that, it's also the fact that I feel there are only 3 customer support representatives trying to bear a huge load of tickets...
 
I believe you're working on the assumption that they released a finished game.

That would be where you went wrong.

- - - - - Additional Content Posted / Auto Merge - - - - -

At the end of the day there's little point worrying about it. Either they'll add the functionality you and me and others want in a reasonable time frame, or they won't.

Either we'll be playing when they finally do, or we won't.
 
I believe you're working on the assumption that they released a finished game.

That would be where you went wrong.

I'm not working on the assumption they've released a finished game. I've been talking about the core features which have been declared as implemented and working before the game even got released, right?

I'd never talk about expansions or content additions if the game doesn't even supports the core features they were claimed to be there once the game gets released.

I mean, here's the best example: Bicycle without a seat = Elite Dangerous currently. You can use it, doesn't means it's the way it should be. And everything would be fine, if the guy selling the Bicycle didn't say: "It has a seat!"
 
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