You misunderstood me, I probably wasn't clear. You don't fly around looking for events, they happen during your journey to wherever you are going. Mission objectives should be found out by asking at the local station for information about where the 'thing' is. Then you go to that location where you will find it or something will happen that directs you onwards to somewhere else.
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Ahhh I see. That would be ok BUT A big problem with it. It would require positioning in in 6 dimensions A full dimensional grid. And FD has already stated that They aren't up for it. Hell they were Really hard pressed to even say that they "MIGHT" put in some type of marker so you can mark a meeting location or something like that but it was only going to be a very basic almost not worth it thing. Maybe they FD could ask CE (Cloud Emporium) how to do it LOL.
I want to go to random events. I don't want random events to come to me. If you were just trying to get somewhere, between interdictions and random events dropping you out of supercruise, you'd go insane.
As for pirates hunting in packs, I've come across USS's where they do. I've got into a fight between a hauler, and two pirate eagles and a cobra before now. They don't all attack you at once, but if they did, again where's the fun in that?
Additionally what you're suggesting would mean that players would have to spend a lot of money on a decent ship before engaging in combat. I don't think having to mine or trade should be a right of passage to combat, this also works well as it is.
Not saying you're wrong - entitled to an opinion and all, but I disagree ;-)
Uss's aren't bad because they aren't dangerous they are bad because unless you have to go to one, why the heck would you.
I do not mind the idea of the odd USS, ideally as something we can lock onto and scan, and pick up a message
(ie mayday mayday, out of fuel, please help, I will pay
or mayday mayday under attack
or an interception between 2 people talking about a juicy cache of loot around a deralict vessel)
that way we have an idea of what to expect, and we can ignore weddings and funerals if we want.
also of course with the small print of the potental for these to be traps and ambushes.
but as already said, the way they work now is a little weak, with you just sitting at minimum speed waiting for one to pop up next to you, and also they should be rare, so they are actually a "thing" when we see them.
That would help bounty hunters a great deal as well. At the very least it would double what a bounty currently makes.Pirates should hunt in packs. One sidewinder is no problem at all but 3 would make you think...
I'm totally in agreement with the spirit of the OP. I imagine USS are really one of the least fleshed out elements in ED.
I would be surprised if they weren't substantially reworked as FD deliver more work in the game.
NPCs should be more numerous, more hostile and tougher dictated by the governance of the local system. In safe systems; encounters are generally friendly with the occasional attack (fast police response). Anarchies, either continual attacks from lone wolves and small groups or single coordinated attack from a large ship (Python or something) and group of smaller ships (maybe up to 12 at a time) - in an anarchy you can expect no help from the authorities except very close to the station. Getting cargo into an anarchy should be a huge undertaking but with the upside that the station there will pay 3+ times the going rate.
Anyway, just a few ideas to spark some debate.
I hope they do rework them. I feel that with some improvement to this and changes to NPC encounters to make them (in dangerous systems) more hostile we might then be able to mitigate both the solo v open battle and the PvP disagreements - I don't want to get into those here as there are other threads for those but I think if people thought that NPCs in solo and group were offering real challenge and danger then the modes might be less contentious, also if people spent more time fighting off NPCs then 'maybe' PvP wouldn't be seen as the only way to get some decent combat. Anyway, I'm going way off the point of the thread there.
Not sure where you have been, but been attacked by 3 or 4 different types of ships fighting as a group. 2 coming in breaking shields while the others recharges.
And you rank seems to dictate level of skill and size NPC, am a low rank in combat and a few of these were close calls.
Be careful what what you ask for as you might get it, 3km away in the back from NPC.
As for USS this system ok, and for missions I do not expect to find my target that easy.
Yeah I also think that if the threat of NPCs was more challenging PVP would appear less like the only option for good combat.
I'd love to be flying anarchy space and be dragged out of SC by a couple of pirate Adders and their Cobra mate, next a lone Python, and finally half a dozen Sideys.
If encounters were more cocktail like in nature, the act of fighting off enemies would be much more engaging.
I have hope...