Well, using Ctrl-F shows me that I'm getting up to 200fps from my 100% GPU use, although that's a maximum and not an average (average is around 120fps, dropping to maybe 90fps in busy stations or belts). That's on a 4GB GTX760, so a 2 year old card can triple an "acceptable" value of 60fps and still beat it even in worst case scanarios.
As someone whose first gaming experience was on an old Pong clone, then the Atari 2600, I can truthfully say I'm not noticing any real "generational" increase in graphics quality over the last few years, mainly in computational grunt (framerates and/or resolutions supported). In other words, every new game looks like it's still a 2009 title to me, so I don't see the problem due to its all-pervasive nature.
A side question giving Graphics ,, I had a 144hz screen set to the recommend resolution 1920 x1080 & in game, should v-sync be on
Per one of my posts above, we're assuming v-sync, otherwise yes, it's always 100%.
When it comes to quality - there are new shaders, new techniques such as tesselation, lighting models like HBAO etc. So there's a lot of stuff.
Elite's station are somewhat plain and low poly.
Compare Threvick dock to Mass Effect's Citadel. I ran the latter at 60fps on hardware 2 generations below my GTX660. Having high gpu usage while in a low poly torus with some textures and an odd ship thrown in for a good measure is - for me - a symptom of a problem somewhere.
Again, that's why CPU and GPU manufacturers provide profilers. You just need to allocate time for your team to use them.
Back in 1990's, ASM was king, and every core procedure was being rewritten into assembler to optimize the C++ code. Nowadays, there are frameworks for frameworks, for managed language frameworks.
As a result, people don't even bother to pursue optimization beyond very basic pitfalls. That's why people have gfx performance issues.
No, it isn't. You don't need samples from things that will never run majority of games (especially the games we're talking about), which also only ever have specific hardware combinations so that cuts out phones and tablets. That would be like saying surveys of pregnancy is cutting out crucial data from men.No it cannot because statistically it is missing crucial data. There are hundreds of thousands (more like millions actually) of gamers playing on mobile phones, tablets and laptops that are not counted in to the survey. So it is not accurate in the slightest to say that "people game on 64bit os now" because gaming habits have changed drastically as has the devices to play them on. Also windows is not the only platform for gaming, Linux and Apple OS are also gaming capable (if not as well supported).
It can be statistically relevant, and yet still be an inaccurate indicator of the whole due to missing data. It is not "gospel" of the entire gaming community, it is merely a survey of Steam owners who participated. It is only accurate in that context.
I do see your point but lexandro's point is equally valid.No, it isn't. You don't need samples from things that will never run the game, so that cuts out phones and tablets. That would be like saying surveys of pregnancy is cutting out crucial data from men.
It's a statistically relevant sample which you can use to determine the average gaming system.
Steam has millions of active accounts, and unless, as I said, you can find some kind of participation bias then no, it's not a selective group, it's representative of the average desktop gaming PC.I do see your point but lexandro's point is equally valid.
Steam gamers who chose to participate in a poll is a pretty selective group, I would say it is a stretch to over generalize its statistical relevance.. You only have to read some of the threads on this forum to know how many gamers refuse to use steam. Also it seems to me that those who do use steam are going to be those who tend to have above average specs on thier gaming kit, although of course I do not have figures to back that up.
Yeah, sure.Compare E|D to Vendetta Online, as a competitor. VO uses at best 20% of all of the resources E|D does, and looks vastly better, IMHO.
Steam has millions of active accounts, and unless, as I said, you can find some kind of participation bias then no, it's not a selective group, it's representative of the average desktop gaming PC.
There are not many many at all. There's few games that benefit from.that, and fewer still who are willing to pay for the same game several times.Millions of accounts its not millions of actual people though. You have to agree that there are many many people out there who have multiple accounts/run mulli-boxes that skew the numbers. On top of that is that we all know that Steam accounts and bought and sold daily. Yes its against the ToS, but it still happens. These also skew the numbers. And there are many many people who do not participate in the steam survey at all. I myself have a steam account and I only ever recall one survey I did around about 8 years ago.
So again I re-iterate the point I made earlier, it is not fair to say that "most people" now play on 64bit OS when the data is known to be not as accurate as portrayed. And also has data missing from it. It would be fair to say that most "dedicated gamers" use 64bit OS for desktops. Laptops and notebooks are still sold in the thousands with a 32bit OS.
Fixed.....There are not many many at all. There's few games that benefit from.that, and fewer still who are willing to pay for the same game several times.
Those that don't participate are irrelevant as long as the numbers that do make up the sample is large enough to produce a viable average and has been collected without bias.. You don't appear to know how polls and surveys work. You don't need to sample everyone for the output to be relevant. Again, I point out that drug trials don't use every single human being due to this fact.
So I repeat my point again. The Steam survey is a statistically relevant example of gaming systems *of those gamers who choose to use steam*. It shows the majority have a 64bit OS and CPU. The data is accurate and doesn't have any missing relevant data.
Fun fact, the gpu in the Xbone is actually slower than a desktop R9270x or Nvidia equivalent by a very noticeable margin. Almost double the g-flops on the r9 270 by straight comparison.
Sauce? I mean Source?
Physical specs Xbone gpu core
http://www.techpowerup.com/gpudb/2086/xbox-one-gpu.html
Physical specs R9 270x gpu core
http://www.techpowerup.com/gpudb/2466/radeon-r9-270x.html
Millions of accounts its not millions of actual people though. You have to agree that there are many many people out there who have multiple accounts/run mulli-boxes that skew the numbers. On top of that is that we all know that Steam accounts and bought and sold daily. Yes its against the ToS, but it still happens. These also skew the numbers. And there are many many people who do not participate in the steam survey at all. I myself have a steam account and I only ever recall one survey I did around about 8 years ago.
So again I re-iterate the point I made earlier, it is not fair to say that "most people" now play on 64bit OS when the data is known to be not as accurate as portrayed. And also has data missing from it. It would be fair to say that most "dedicated gamers" use 64bit OS for desktops. Laptops and notebooks are still sold in the thousands with a 32bit OS.
Isn't it a known fact the new consoles have already old tech in them? Same goes for PS4
LMAO!Yeah, sure.
This…
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looks better than this…
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Seriously, put off the weed.![]()
Isn't it a known fact the new consoles have already old tech in them? Same goes for PS4
The PS4 and XBox One both use an octocore AMD APU with a Graphics Core Next on-chip GPU, the PS4 has 18 GPU compute cores (1152 shader cores) vs 12 GPU compute cores (768 shader cores) in the XBox One.
They aren't "old" tech, but at the (more power efficient, aka slower) clock speeds being used in the consoles they do compare to the R9 270 in terms of GPU performance (with the XBox being like a veteran R9 270 that had 6 compute cores shot off in action with the enemy, but got overclocked in compensation). Google can furnish you with the exact specs and clock speeds of everything if you actually care about that stuff.
Anyone running an R9 290, or 900 series nVidia GPU has more grunt than the consoles, but the compute cores themselves are contemporary designs, just underclocked to reduce heat and power draw.
Shading Units: | 768 |
---|---|
TMUs: | 48 |
ROPs: | 16 |
Compute Units: | 12 |
Pixel Rate: | 13.6 GPixel/s |
Texture Rate: | 40.9 GTexel/s |
Floating-point performance: | 1,310 GFLOPS |
Shading Units: | 1280 |
---|---|
TMUs: | 80 |
ROPs: | 32 |
Compute Units: | 20 |
Pixel Rate: | 32.0 GPixel/s |
Texture Rate: | 80.0 GTexel/s |
Floating-point performance: | 2,560 GFLOPS |