It will be interesting to see what FD come up with to address the issues.
I wonder if pirates and traders might agree that it's the player killers/in game murderers that are the ones causing some traders to think twice about trading in open in a non combat worthy ship?
If a ship destroyed in an unwarranted (in game terms - no bounty - non aggressive and had submitted to piracy) transmitted the events via the escape pod to the federation of pilots who then in turn alerted all ships that Commander X has committed a murder.
That way, traders and non combatants could avoid the murderer and genuine pirates could KOS the murderer (without legal consequence) because the PKer was messing up their trade. That would seem reasonable - it's not stopping people outright from being a PKer but it makes for non-trivial consequences.
We know from Sandro they are looking to balance the pirate/trader encounter. Maybe if traders knew that if they took the submit option that they'd stand a very good chance of not being blown up they'd be more inclined to expose themselves in open.
They'd have a choice - try and run - the pirate then needs skill to disable their drives at which point they either cough up the goods and get on their way - or try and fight it out. Obviously if they fight it out then the pirate can't be blamed as a PKer for blowing them up (they still get a piratey bounty and so forth).
But if traders knew the game mechanics mean that they'd getaway if they cough up the goods I wonder would that make a difference?
Let's face it being blown up by someone just because they can with no real consequences isn't great gameplay for the victim is it?
I agree although the game is unlikely to deal in absolutes. There's a lot of suggestions been put forward by the Devs themselves as to their ultimate aims, and the main reason I still stick my head into these horrible circular aruments is they're genrally the best place to pick up on those posts you missed. Here's some of my favourites in any case, after which I'm bowing out because I'm going a bit stir crazy in this thread.
Griefing, piracy, player killing, scamming, Gameplay modes, player behaviour and so on:
https://forums.frontier.co.uk/showthread.php?t=7261&page=10&p=147803&viewfull=1#post147803
Piracy and consequence:
https://forums.frontier.co.uk/showthread.php?t=101378&page=25&p=1578407&highlight=#post1578407
The thorny issue of 'winning' and 'losing' in player based direct confrontation. There's a lot here, interestingly Sanro Sammarco's stance on traders running stripped down ships in Open isn't entirely different to some of the more accepting of the PvP side of the game.
https://forums.frontier.co.uk/showthread.php?t=101378&page=25&p=1578293&highlight=#post1578293
More various on consequence, potential exploits, piracy and so on:
https://forums.frontier.co.uk/showthread.php?t=101378&page=15&p=1575950&highlight=#post1575950
https://forums.frontier.co.uk/showthread.php?t=101378&page=18&p=1576822&highlight=#post1576822
Potential rebalancing of FSD submission escape:
https://forums.frontier.co.uk/showthread.php?t=101378&page=15&p=1576069&highlight=#post1576069
More on consequence and the various issues PvP can raise and how and when to deal with them:
https://forums.frontier.co.uk/showthread.php?t=96319&page=27&p=1544614&viewfull=1#post1544614
Oh and a little more on legacy fines after all
#https://forums.frontier.co.uk/showthread.php?t=98631&page=3&p=1535594&viewfull=1#post1535594
Not to mention they've flagged that Point Defense hasn't been working on dumbfire missiles.. this should be a big benefit to traders using them once fixed. Shield cells are here to stay but getting a little nerf to keep them from being too good (which honestly they are. i sue them and I'm willing to admit that).
Anyway I'm out for now, have fun ladies and gents and hope you can all find some sort of common ground.