You didn't read the thread. Your lazy reply doesn't answer anything.
You didn't read the thread. Your lazy reply doesn't answer anything.
It certainly doesn't look like there is any background sim taking place, maybe except trading. The living, breathing universe is sure a great selling point but once hit with reality of how things work or rather don't work is a whole other thing. Looks like this game needs a crap load of polish...
Also, you are aware that not everything is finished in the game? New features still in development? It's a practical certainty that some things aren't fully fleshed out at the moment.
Call it a bug, or an oversight, but it seems pretty clear partaking in the conflict zone without getting contracts makes no difference to how the civil war ends. That's disappointing.
Is this game beta or full release? I'm not asking about new features, I'm asking right now, is ED in beta or is it commercially released?
Before, you wouldn't even get conflict zones if the civil war didn't include the controlling faction. So, unless it was an oversight, conflict zones clearly weren't required to win civil wars.
I'm not sure if mission running can rightly be considered "background simulation" if it's only direct player actions moving numbers up and down. Unless those numbers tie into some sort of greater interaction somehow, it's no more background sim than the Ingress conflict is. It's still neat, don't get me wrong! But background sim implies there's actually something going on "behind the numbers", if you will.There's definitely more than just trading with the background simulation. Missions have a big impact on the state of each faction. Unfortunately, there's a bug with minor factions that assigns the changes to the wrong faction.
Agreed, though. And at least in our war the side we're supporting isn't actually offering contracts.Call it a bug, or an oversight, but it seems pretty clear partaking in the conflict zone without getting contracts makes no difference to how the civil war ends. That's disappointing.
What does this have to do with anything? Just because the game is released doesn't mean it works the way you want it to, nor does it mean that any of the existing features will never be changed or improved. Did you think this game would be the complete-be-all-end-all version on release day? That is a naive position to say the least. Development of the game is ongoing. It has been stated by devs that many things fixed in .0x releases are random because they are mostly minor and thus easy to fix. Things that effect the whole galaxy are harder and are thus slated for 'major' increments (1.1, 1.2 etc.)
Why have the devs explain a mechanic now, when in the next couple of months there are going to be a couple of releases that will (probably) vastly change these things?
The problem seems to be that they are creating the appearance that features are implemented and "working" and included, right now, that actually... aren't.
I this depends on your definition of "working". I suppose my play style is more casual at the moment, I'm just exploring and pootling around - I don't want to be Emperor or President just yet (but think how awesome it would be if these roles could eventually be PC and not NPC!)
I this depends on your definition of "working". I suppose my play style is more casual at the moment, I'm just exploring and pootling around - I don't want to be Emperor or President just yet (but think how awesome it would be if these roles could eventually be PC and not NPC!)
Oh my god. Are you trolling? I can't even tell.
I'd like to suggest that you go and read the description at https://store.elitedangerous.com/elite-dangerous.html, which is the official statement from Frontier as to how they view the release. Yes, it does indeed state that development is ongoing - but the example it uses of how the game is incomplete is the lack of planetary landings, i.e. major new features that we always knew would be delivered after the main release. There is no mention there of features already present in the game being broken or incomplete. It is perfectly reasonable to expect that the game we have today is complete and fully functional within the feature set advertised.What does this have to do with anything? Just because the game is released doesn't mean it works the way you want it to, nor does it mean that any of the existing features will never be changed or improved. Did you think this game would be the complete-be-all-end-all version on release day?
Why have the devs explain a mechanic now, when in the next couple of months there are going to be a couple of releases that will (probably) vastly change these things?
I actually think it's pretty clear that the background sim is working to a large degree as there have been numerous experiments to this effect, and that many of the other changes are too random to be plausibly intentional.
Still, it's clear there are some bugs with some of the missions, and that kills counts do not matter in Conflict Zones, contracts/missions do.
There is no mention there of features already present in the game being broken or incomplete. It is perfectly reasonable to expect that the game we have today is complete and fully functional within the feature set advertised.
Very specifically, the description of what you are supposed to get today if you buy the released game says: "each action has a consequence, and influences the galaxy around you." Present tense, not "In a few months, each action will have a consequence, etc." Is it unreasonable, therefore, to expect that fighting in conflict zones should have consequences and influence the galaxy around us? Is it unreasonable to ask the devs to explain whether the fact that we are unable to detect any consequences is because of a bug?
As far as I can gather from this thread, fighting in civil war conflict zones effects who controls a station.
There's zero evidence for this and, in fact, from what little the devs have said it seems the opposite - fighting in civil war conflicts does NOT effect who controls the station. That is the problem. If there was any evidence for it impacting that, it wouldn't be an issue, but the devs had a post that said influence is what determines the outcome of the war.
OK, sorry that's my misunderstanding. Still, its difficult to call 'bug' without knowing the intention and I guess that's where you want devs to chime in. Are civil war conflict zones just INTENDED to be a way to earn some creds? Seems like a missed opportunity if so...