Everyone needs to switch their perspective of ED from game to simulator.

If you treated ED purely as a space sim most of the fun would go out of the window. (I've played space dogfighting games that use proper physics and it gets old pretty fast). If you treated it purely as a game all of the amazing star field generation technology is for nothing and economic background sim is for pointless.

Stop yo labeling fool. When we're in a dogfight it's definatly a game, when we're checking out the twin touching stars in I Bootis it's defiantly a sim. Both sections of the game need to be balanced as such.
 
Well to be fair, the term ''space sim'' is not really the same as other sims. If calling it a ''simulator'' is right is something we can discuss, but the fact is, that ''space sim'' actually seems to be an accepted term for space games that aren't simulators at all.
Orbiter is referred to (by Orbiter) as a ''Space flight simulator''.

You're still right though, it is kind of silly to call ED a simulator. Wikipedia refers to a ''simulator'' as the imitation of the operation of a real-world process or system over time. which I think is a pretty good definition.

Wikipedia also refers to World of Warcraft as a simulation.

http://en.wikipedia.org/wiki/Simulation#Modern_simulation_.281980s.E2.80.93present.29
 
It's not a simulator because many aspects of ED are so wholly unbelievable for the year 3300.

Indeed. 45 years since we went to the moon and we've gone precisely nowhere since; and in only 25x that interval 100,000 systems will be densely populated with human colonists and ships. And they still do knife fights like Zeros and Spits. Ok.
 
There is a lack of content, but the game is new, and we are told more is on its way. Fair enough, but maybe, just maybe FD should consider talking about this openly? Because at the moment they have a fantastic, star and solar system simulator, with a bit of trading...

Given that DB and IB designed most of the ideas ships, stations etc in 84 a lot of the hard work was already done! Updated 3D models, great but they are nothing new or unique.

The content for FFE was far more developed from my recollection and it was pulled from sale.
 
The term "space sim" essentially means "it's like a flight sim, but in space!".

And that was used at a time when a "flight sim" was more of a game than a simulator, except it revolved around "flying planes" and most often lacked actual gameplay. Space sims have pretty much all been games so far, and I see no sign of this changing, because a true space sim wouldn't be half the fun of even X: Rebirth.
 
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Beyond our Solar system and a few close-by stars and their planets discovered just in the last few decades, everything else presented in E:_D is fantasy.
As far as I know, each star system is randomly generated, beside our own Solar System, which is hand-placed/edited to be accurate as best it could be, which makes this galaxy a fantasy galaxy.

The flight model is also fantasy along with the propulsion system, laser beams, space stations and of course how corporate managed universe could ever be an option, along with outdated forms of govermnent (communism, dictatorship etc).
Compare that to IL2 Sturmovik, with a flight model comparable to the real thing along with real fall-off curve of bullets at different speeds and atltitude, along with the real plane and real topography of continents and countries and many many other things, and this entire topic with the statement of " E:_D is a space simulator" is a poor joke.
 
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This is nonsense. Following your logic there couldn't be any space sim because fighting in space is unrealistic in general.

So I could call it a Sci-Fi sim and you can't prove me wrong because the flight mechanics are part of the fiction ;)


For me ED is a sandbox. I would compare it to games like Mount & Blade, which is kind of a sim aswell and has many of the same problems. But I love both games...

Query why is fighting in space unrealistic? Humanity has managed to find a way to fight in every other environment it has ever encountered..you better believe we will find a way to fight in space and it will happen once humanity gets to space properly.
 
Well, if a true simulator has to simulate something occuring in reality, I guess a space combat simulator would consist of that crazy russian space station with an autocannon attacking satellites, or something.
 
Query why is fighting in space unrealistic? Humanity has managed to find a way to fight in every other environment it has ever encountered..you better believe we will find a way to fight in space and it will happen once humanity gets to space properly.

Yep and in the vein of making sure our flight in space is as Simulator as possible, all of our future spaceships will have highly reduced YAW, cuse you know, thats realistic!
 
While it's true that E : D has some simulator-like qualities, it is not a simulator. And if it was it certainly wouldn't be a FSX type simulator.
In my opinion the over-representation of simulator fans in the early community was not a good thing, and balancing that out with people who enjoy other aspects of the game is a good thing.
 
I don't see a lack of content. There's more in ED than I expected when I backed a new version of Elite. I expected Elite but with better graphics than 1984 - I got far more than that. Also I'm one of the many who are too busy playing to bother much with the forums now.
 
I have been reading thru the threads and noticed a lot of people complaining about game content, and saying they are bored etc. etc.
I think people need to switch their point of view and instead of looking at ED as a game and start viewing it as a space simulator. Now I am not saying it is completely accurate representation of what it would like to travel thru space, but it does attempt to give you one point of view how it might be eventually.
So lets compare ED to say Flight simulator X or X-plane or train simulator. I am a big flight simulator X fan so I will compare it to that. FSX gives you a bunch of planes, a bunch of airports to fly from and to and a very complex simulation to imitate flying (and FSX isn't 100% accurate either). So once you learn the ins and outs of how to fly a plane getting from point A to point B can seem pretty boring for some, but not unlike ED the user is meant to insert a little imagination. For example when I fly FSX, I imagine I am delivering cargo, or passengers to my chosen destination, plan a complex flight plan and make sure I fly my ILS points and communicate with the tower adding, all which emersion for me in the game.
ED has that same feel for me, with quite a bit more simulation aspects in it. An actual way of carrying cargo, dogfighting, and other options to fill in more of the blanks for me then FSX.
Maybe the ED community has been approaching ED from the wrong perspective.
If you want a dog but you get a llama instead, you probably won't be happy with a llama.

This is not a bust on anyone's point of view it is just an observation, I think the people who seem to be enjoying the game the way it is more then likely are simulator fans, and bought ED because it is a simulator. The rest maybe expected something different and got a simulator.

If it a simulation than why it does not simulate spaceship physics? ;-)
Besides that: The simulation is barely working because all moduls that should simulate anything are either placeholders or broken. Mostly both. ;-)

And, btw: Elite is a great game, because its flight model is a perfect tuned space dog fighting sim game and not just a simulation.
 
Following your logic there couldn't be any space sim because fighting in space is unrealistic in general.

Years ago there was a realistic space sim being developed for the Archimedes, called Karma. Unfortunately one of the two developers was killed in a motorbike crash and it was never released, but people who tested the prototype raved about it.

Kerbal Space Program probably achieves the best middle ground between sim and game. I still consider that a game and it's a much better space sim than Elite. Not knocking Elite, I think it's a fun game in the same vein as Wing Commander or X-Wing.

Bear in mind original Elite was a 3D space combat game with a bit of trading bolted on.
 
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I like the mix of the two.
 
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