Can't you actually read your own link ?
You link to a source that tells you that yet conclude the opposite !
Priceless xD
Can't you actually read your own link ?
You link to a source that tells you that yet conclude the opposite !
Can't you actually read your own link ?
A player killing another player for no reason is NOT a griefer.
You link to a source that tells you that yet conclude the opposite !
A tool like this should have a huge downside. Personally I would have the device block the FSD of all parties even the one using it. It should also be power hungry as a downside as keeping some one in the instance should not be easy and should be risky.
You must have realy mastered the railgun shooting. Otherwise it's completely impossible to destroy the ship of your opponent if he is eager to run away right from the start.You need not worry about it. A device like this will likely never be implemented anyway. So, if you pick open just be prepared to lose your ship and not have a Mr. Nice Guy pirate give you ample time to escape and wait for you to drop your goods. If I interdict you, it means one of us isn't leaving the instance. Probably you.
A tool like this should have a huge downside. Personally I would have the device block the FSD of all parties even the one using it. It should also be power hungry as a downside as keeping some one in the instance should not be easy and should be risky.
I also read " A griefer derives pleasure primarily or exclusively from the act of annoying other us ers, and as such is a particular nuisance, since in-game penalties do not usually deter them. "
If a guy is shooting at you and you're asking him to "Stop please, It will cost me millions !" and he answer you "lol" and continue shooting you until you die... for no reason.... No cargo, no bounty, no war. How do you call it ? Is it a balanced encounter ? It remember me "GreyKills"
What a trolls nest. I should have knowned by coming here.
You must have realy mastered the railgun shooting. Otherwise it's completely impossible to destroy the ship of your opponent if he is eager to run away right from the start.
Well. Anyway for me interdiction is an act of agression anyway, so I won't expect apologies after its complition. You pressed that button, you want to fight. That's my choise: to run or to fight back, but I wont stand still for you to aim your rockets, dude)It's not impossible if you build your ship strictly for killing players. Rail guns are garbage, 4x proton torps or 4x drumfire missiles can destroy any heavy ship very quickly.
Well. Anyway for me interdiction is an act of agression anyway, so I won't expect apologies after its complition. You pressed that button, you want to fight. That's my choise: to run or to fight back, but I wont stand still for you to aim your rockets, dude)
I'm fine with that, so long as FD gives pirates a device that can scramble the opposing players FSD to keep them in system for longer than 15 seconds.
If you only read your link or any other of a million of sources out there on the interweb you would realise that player vs player killing even if it is not in 'fair' and equal circumstances is not griefing. Player vs player killing with no reason is not griefing if it is a one off isolated experience.
Have you noticed that npcs can interdict you and attack you for no reason ? Do you suggest said NPCs are griefing you ? I'm pretty sure they don't respond even if you whine ... yet it's not griefing... So why should it be the case if the attacker is a player instead of a npc ?
I don't read that shied you folks write me after the act of agression. I'm eager to chat but not in combat. First, I'll have a quick look at your fit and then decide to run or to fight back. Cargo is not an option selling it for reduced price is not worth a time, what is more I can haul biowaste just for fun, so interdiction is an attempt to kill you.So, just to be clear. Even if I enter message "Drop your expensive cargo or be destroyed". You will still run? Right? Exactly! That's why I have taken to outfitting my ships to do enough burst damage to blow you out of space before I even speak to you.
I can see only trouble with ideas like this. It would be a briefer's ultimate tool. Look, predators have a low success rate in nature. Pirates are predators. Why coddle them or give them a I-Win button. Diversify. If you want to make credits, be opportunistic. Making sure piracy is profitable should not be the Dev's concern at all. The 'submit, boost, FSD' routine can be a drag, but that should be accepted as how the galaxy is. Pirates say traders should be ready to defend them selves, why can't evasion be one of those methods?
Because the NPC is just an algorithm, code...it has no intent or motive.
The human player makes a deliberate choice.
I make plenty of credits, I just don't make them from piracy. Though I do blow up plenty of player ships. I make my credits from being allied to several pirate factions and doing missions for rare tech and such. I make enough to fully support my playstyle and my Python. If I tried to support myself on piracy alone I would never have moved up to the Python, in fact I would still be flying a Cobra.
I have to run missions for rare tech just to support my Pirate playstyle and PvP needs. Which is wrong. Piracy is the lowest paying profession by the hour. I can put a kill warrant scanner on my ship and loot space garbage and earn far more per hour than I would if I fitted my ship strictly for piracy with limpet device and cargo scanner.
Cancel their insurance is a good option. This guy has an A grade Python that should cost hundreds of millions. Ok. Risk it to get players killed.Then do that. Why should there be a guarantee that piracy would be lucrative? Your 'they run so I just pop them' attitude is one of a petulant child, but we have those in this galaxy so we deal with it.