PvP vs Piracy...they are not the same.

There's no way to "fix" pvp piracy because of solo mode switching. The more you buff piracy tools the more players will trade solo. PVP pirates are just entertainment for open traders - when they start charging too much for that bit of role playing excitement, the deal is off.
 
Can't you actually read your own link ?

A player killing another player for no reason is NOT a griefer.

You link to a source that tells you that yet conclude the opposite !

I also read " A griefer derives pleasure primarily or exclusively from the act of annoying other us ers, and as such is a particular nuisance, since in-game penalties do not usually deter them. "

If a guy is shooting at you and you're asking him to "Stop please, It will cost me millions !" and he answer you "lol" and continue shooting you until you die... for no reason.... No cargo, no bounty, no war. How do you call it ? Is it a balanced encounter ? It remember me "GreyKills"

What a trolls nest. I should have known by coming here.
 
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A tool like this should have a huge downside. Personally I would have the device block the FSD of all parties even the one using it. It should also be power hungry as a downside as keeping some one in the instance should not be easy and should be risky.

You need not worry about it. A device like this will likely never be implemented anyway. So, if you pick open just be prepared to lose your ship and not have a Mr. Nice Guy pirate give you ample time to escape and wait for you to drop your goods. If I interdict you, it means one of us isn't leaving the instance. Probably you.
 
Quite an obvious statement OP, not sure why its come up.

The goal of Piracy is not PvP because you don't want to kill your target, you want their goodies.

The goal of PvP is to kill your target, goods be damned.

People who play Pirates to PvP are not very good pirates.
 
You need not worry about it. A device like this will likely never be implemented anyway. So, if you pick open just be prepared to lose your ship and not have a Mr. Nice Guy pirate give you ample time to escape and wait for you to drop your goods. If I interdict you, it means one of us isn't leaving the instance. Probably you.
You must have realy mastered the railgun shooting. Otherwise it's completely impossible to destroy the ship of your opponent if he is eager to run away right from the start.
 
A tool like this should have a huge downside. Personally I would have the device block the FSD of all parties even the one using it. It should also be power hungry as a downside as keeping some one in the instance should not be easy and should be risky.

Reset target FSD by using the same amount of engine power as a boost, offset by the fact that your target gets an extra boost. Power management = skill. Or block all FSD activity in the vicinity with a silent running type heating effect. I'd sign that.
 
I also read " A griefer derives pleasure primarily or exclusively from the act of annoying other us ers, and as such is a particular nuisance, since in-game penalties do not usually deter them. "

If a guy is shooting at you and you're asking him to "Stop please, It will cost me millions !" and he answer you "lol" and continue shooting you until you die... for no reason.... No cargo, no bounty, no war. How do you call it ? Is it a balanced encounter ? It remember me "GreyKills"

What a trolls nest. I should have knowned by coming here.

If you only read your link or any other of a million of sources out there on the interweb you would realise that player vs player killing even if it is not in 'fair' and equal circumstances is not griefing. Player vs player killing with no reason is not griefing if it is a one off isolated experience.

Have you noticed that npcs can interdict you and attack you for no reason ? Do you suggest said NPCs are griefing you ? I'm pretty sure they don't respond even if you whine ... yet it's not griefing... So why should it be the case if the attacker is a player instead of a npc ?
 
You must have realy mastered the railgun shooting. Otherwise it's completely impossible to destroy the ship of your opponent if he is eager to run away right from the start.

It's not impossible if you build your ship strictly for killing players. Rail guns are garbage, 4x proton torps or 4x drumfire missiles can destroy any heavy ship very quickly.

The only thing that is impossible is getting players to drop their cargo, in the time it takes to make a threat or be gentle they are running or will simply disconnect.
That's fine, I will simply blow your ship up and not ask for anything. Thanks!
 
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It's not impossible if you build your ship strictly for killing players. Rail guns are garbage, 4x proton torps or 4x drumfire missiles can destroy any heavy ship very quickly.
Well. Anyway for me interdiction is an act of agression anyway, so I won't expect apologies after its complition. You pressed that button, you want to fight. That's my choise: to run or to fight back, but I wont stand still for you to aim your rockets, dude)
 
I can easily see the PvP interaction and piracy are not the same thing because I can see no way in why PvP piracy can even exist in the game as currently structured. Anyone in any ship as long as it's shielded should be able to submit to an interdiction boost and restart their FSD without any issues at all. I am genuinely surprised by the number of threads on this. I have been playing on an almost daily basis since early December and have been interdicted by a player once. I submitted he shot I boosted out of reach and jumped away. Clearly from the forums and other group sites some people are having serious difficulty with player interaction but I suspect a lot of this is because they try and interact, things go south and then get out of hand. Piracy against NPCs is an easy fun and viable (if not particularly quick) route to profit. Generally I pirate the pirates either against weaker ships that interdict me or in 'pirate' USS's. generally if you get attacked by a pirate and things go bad for them they will dump cargo so you win from the cxargo, you win from the bounty and you have a nice fight. PvP is an entirely different thing
 
Well. Anyway for me interdiction is an act of agression anyway, so I won't expect apologies after its complition. You pressed that button, you want to fight. That's my choise: to run or to fight back, but I wont stand still for you to aim your rockets, dude)

So, just to be clear. Even if I enter message "Drop your expensive cargo or be destroyed". You will still run? Right? Exactly! That's why I have taken to outfitting my ships to do enough burst damage to blow you out of space before I even speak to you.
 
I'm fine with that, so long as FD gives pirates a device that can scramble the opposing players FSD to keep them in system for longer than 15 seconds.

I can see only trouble with ideas like this. It would be a briefer's ultimate tool. Look, predators have a low success rate in nature. Pirates are predators. Why coddle them or give them a I-Win button. Diversify. If you want to make credits, be opportunistic. Making sure piracy is profitable should not be the Dev's concern at all. The 'submit, boost, FSD' routine can be a drag, but that should be accepted as how the galaxy is. Pirates say traders should be ready to defend them selves, why can't evasion be one of those methods?
 
If you only read your link or any other of a million of sources out there on the interweb you would realise that player vs player killing even if it is not in 'fair' and equal circumstances is not griefing. Player vs player killing with no reason is not griefing if it is a one off isolated experience.

Have you noticed that npcs can interdict you and attack you for no reason ? Do you suggest said NPCs are griefing you ? I'm pretty sure they don't respond even if you whine ... yet it's not griefing... So why should it be the case if the attacker is a player instead of a npc ?

Because the NPC is just an algorithm, code...it has no intent or motive.
The human player makes a deliberate choice.
 
So, just to be clear. Even if I enter message "Drop your expensive cargo or be destroyed". You will still run? Right? Exactly! That's why I have taken to outfitting my ships to do enough burst damage to blow you out of space before I even speak to you.
I don't read that shied you folks write me after the act of agression. I'm eager to chat but not in combat. First, I'll have a quick look at your fit and then decide to run or to fight back. Cargo is not an option selling it for reduced price is not worth a time, what is more I can haul biowaste just for fun, so interdiction is an attempt to kill you.
 
I can see only trouble with ideas like this. It would be a briefer's ultimate tool. Look, predators have a low success rate in nature. Pirates are predators. Why coddle them or give them a I-Win button. Diversify. If you want to make credits, be opportunistic. Making sure piracy is profitable should not be the Dev's concern at all. The 'submit, boost, FSD' routine can be a drag, but that should be accepted as how the galaxy is. Pirates say traders should be ready to defend them selves, why can't evasion be one of those methods?

I make plenty of credits, I just don't make them from piracy. Though I do blow up plenty of player ships. I make my credits from being allied to several pirate factions and doing missions for rare tech and such. I make enough to fully support my playstyle and my Python. If I tried to support myself on piracy alone I would never have moved up to the Python, in fact I would still be flying a Cobra.

I have to run missions for rare tech just to support my Pirate playstyle and PvP needs. Which is wrong. Piracy is the lowest paying profession by the hour. I can put a kill warrant scanner on my ship and loot space garbage and earn far more per hour than I would if I fitted my ship strictly for piracy with limpet device and cargo scanner.
 
These so called pirates bring this down on themselves. PvP or PvE if a pirate kills, he is not a pirate, he is a killer.

Killing does the pirate no good, but a trader shouldn't have to bend over and grab his ankles every time some low life tells him to.

You want his goods, TAKE THEM. Don't destroy them, don't kill the trader use the Hatch Breaker Limpet Controller and STEAL his stuff. Earn your loot. This idea of gimme your stuff or I KIEL YOU!!! is the problem.


The penalty for pirating should be fair, the penalty for murder should be severe. A pirate is supposed to "plunder".
 
Because the NPC is just an algorithm, code...it has no intent or motive.
The human player makes a deliberate choice.

And by making a deliberate choice to kill you that's griefing ?

You have thin skin. The reality is that you have no choice but to resign yourself to the fact that a NPC can and will shoot and try to kill you for no reason. You die and find you have no one but yourself to blame because what's the point of blaming a NPC ?

With a human player doing the same thing you can blame that player for your loss and because you feel you have lost something you assume the opposite party must have gained something and ascribe ulterior negative and anti-social motives to explain the attack.

Why not assume that certain players play as an algorithm with a simple logic. I see player I attack. End of the story. If acceptable behaviour for a npc why can't it be so for a player.

It becomes griefing if said player targets you only and repeatedly. And impedes your ability to play the game in a fun way over time.

But one attack by a player that destroys you for no apparent reason is not griefing just like one attack by a NPC that destroys you is not griefing.
 
I make plenty of credits, I just don't make them from piracy. Though I do blow up plenty of player ships. I make my credits from being allied to several pirate factions and doing missions for rare tech and such. I make enough to fully support my playstyle and my Python. If I tried to support myself on piracy alone I would never have moved up to the Python, in fact I would still be flying a Cobra.

I have to run missions for rare tech just to support my Pirate playstyle and PvP needs. Which is wrong. Piracy is the lowest paying profession by the hour. I can put a kill warrant scanner on my ship and loot space garbage and earn far more per hour than I would if I fitted my ship strictly for piracy with limpet device and cargo scanner.

Then do that. Why should there be a guarantee that piracy would be lucrative? Your 'they run so I just pop them' attitude is one of a petulant child, but we have those in this galaxy so we deal with it.
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Coddling a trade is just plain wrong. FD says pirating is possible, it doesn't have to promise it is profitable, nor easy. It's tough to watch people complain about this stuff. The first lines you read on the E: D tells you that you are on your own. So do that and get over it. The galaxy does not care.
 
Then do that. Why should there be a guarantee that piracy would be lucrative? Your 'they run so I just pop them' attitude is one of a petulant child, but we have those in this galaxy so we deal with it.
Cancel their insurance is a good option. This guy has an A grade Python that should cost hundreds of millions. Ok. Risk it to get players killed.
What is more, the police force should be much more agressive and the stations too. The best situation pirate or just player murderer should not have any opportunity to pop up in civilised sectors. No insurance, no refuel, rearm o repair in civilised systems. Stick to your anarchy friends and enjoy the game.
 
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