forget the nerfs lets have.....

im probably going to annoy alot of the vociferous crowd in what im about to say.......but il say it anyway. ive never been a fan of devs applying the nerf bat for the sake of pvp and il say now that i play solo because i have zero interest in it or if im honest player interaction ( im an antisocial git and my opinions generaly offend lol)

what we need BUFFED........ Feudal systems....way too safe, can we have it cranked to 10 please? 3 - 4 npc interdictions per trip minimum
as for Anarchy systems? turn them up to twelve with a minimum npc pilot rating of master and interdictions running at 6 plus per trip ....anarchy systems are the hell holes of space and right now they feel like a kindergarden

the ship issue is, i understand being dealt with so more options is good after Cobra

Better npc AI combat....its patheticly easy to win at the mo.....lets be honest there should be no way ( beyond huge skills and immense luck) a 4 mill Viper ....or indeed my 10 mill Cobra.... should single handedly take out a Python or a anaconda....even stuffed with shield cell banks ( which thankfully are being tweaked ( not nerfed tweaked....read the post by Sandro) )

buff the local security services...... the are way too lightly armed...and also see above cos they are stoopid lol

sheild buffs for the mega transports ( the T9's) make it challenging to pirate ( yes yes i know all about the 'cut and run' stuff that goes on...believe it or not it happens in solo too....so cant wait for the update to fix that)

sadly we cant buff/nerf the mouthy crowd crying for nerfs to pythons and the like but i can wish cant i? ( yes i say buff cos frankly alot are damned hilarious in their dummy spitting antics and i like my morning chuckles reading the forum :D )

and finaly a different stance on nerfing....... if Vipers and Cobra's can take out 120mill ships solo.....there is a serious need for a nerf to both ( and before you ask i fly both and def feel they need to be reduced combat capability wise)

any constructive reponse is welcomed....all other responses will be inserted where the sun shineth not :p

so there you have it....an alternative view that im sure will inspire wit, wisdom and bile....in somewhat hilarious unequal measure lol
 
Dial down certain devices being used, dial up NPC abilities. The bigger ships should be piloted by the better NPC AI, and should be a pain to kill with help. Solo? Shouldn't happen, don't care how good you are.

The biggest facepalm was seeing videos of lone ships making capital ships run away. Really?
 
I AM GROOT!

You made me laugh so hard I accidentally hit "boost" instead of reverse in the docking ring. there goes THAT clipper...

(Totally worth it)

OP, I'm not sure which ideas you think will be contentious, though to be honest I'm finding your post a little hard to follow.
 
I think there are some planned AI tweaks already in the pipeline. I'm not sure that Feudal systems mean quite what the OP thinks they mean though - Feudal government is just a particular type of organisational structure where citizens essentially pay homages to local overlords in return for property or rights (a 'fief'). Historically this meant that citizens were somewhat bound to the local ruler but I don't believe that necessarily implies that those nations were any more dangerous though.
 
Last edited:
AI needs a boost badly, they could at least use chaff/shield cells, at this point they're trivial to kill.

Unless of course you get really distracted and fail to dodge those plasma accelerators ^^ but that doesn't happen often and you can still run for your life.


edit: Derp, some of the AI do use those things, its just too damn rare.
 
Last edited:
I think there are some planned AI tweaks already in the pipeline. I'm not sure that Feudal systems mean quite what the OP thinks they mean though - Feudal government is just a particular type of organisational structure where citizens essentially pay homages to a local local overlord (a 'fief'). I'm not sure that necessarily implies that those systems are any more dangerous though.

historicaly ( waits for the fanboi cries lol) Feudal systems were second only to Anarchy in terms of danger due to the lack of effective security services....but you are correct in your statement about its status
 
historicaly ( waits for the fanboi cries lol) Feudal systems were second only to Anarchy in terms of danger due to the lack of effective security services....but you are correct in your statement about its status

Well if that's the case FD certainly haven't implemented Feudal systems that way. You can go to a Feudal system and encounter plenty of System Authority vessels which seems to be as effective a security service as any other non Anarchy system.

As far as I can tell Anarchies are the only systems where you will pretty much not get any police help if you're attacked and have report crimes switched on.

- - - - - Additional Content Posted / Auto Merge - - - - -

Unless of course you get really distracted and fail to dodge those plasma accelerators ^^ but that doesn't happen often and you can still run for your life.

I made the mistake of sitting in front of a conda wating for my KWS scan to finish - you only do that once :D .
 
Last edited:
Well if that's the case FD certainly haven't implemented Feudal systems that way. You can go to a Feudal system and encounter plenty of System Authority vessels which seems to be as effective a security service as any other non Anarchy system.

As far as I can tell Anarchies are the only systems where you will pretty much not get any police help if you're attacked and have report crimes switched on.

indeed....hence what i said.... the lack of........ inherent danger posed by certain system types and the npc's therein is .....disappointing

i ought to stress that i do thoroughly enjoy the game, but it needs the buffs i suggested to increase the fun/danger factor
 
They can and do use Chaff and SCBs, it's just rare for the lower ranks.

You're right some of them do use, but I'm doing assasination missions and I don't think I've ever seen them using that. (Elite Anacondas and Fed. Dropships)
 
Last edited:
and finaly a different stance on nerfing....... if Vipers and Cobra's can take out 120mill ships solo.....there is a serious need for a nerf to both ( and before you ask i fly both and def feel they need to be reduced combat capability wise)

No need to nerf cobras and vipers. I refuse to grind in this game and instead I practice flying skills and pvp. Until FD provide meaningful content this is the best thing I can do. I dont want to grind for ships/rebuy costs and running costs. I want to enjoy this game. So the only way I can compete with trader-grinders who eventualy end up in 100-200mil pythons and condas is trough my skill. Yes, real joystick flying combat skill which takes months of practice and requires a bit of talent. This is what sets me apart from many and makes this game enjoyable for me. So why should I not be able to take on a pompous python or conda in pvp encounter and win? I personally wound not nerf either cobras or vipers since they were tested since alpha/beta and are well balanced in my opinion. I have spent months perfecting how to fly a cobra and if it is nerfed I would see no reason to continue playing this game. Just my opinion. Fly safe Cmdr`s.
 
Last edited:
No need to nerf cobras and vipers. I refuse to grind in this game and instead I practice flying skills and pvp. Until FD provide meaningful content this is the best thing I can do. I dont want to grind for ships/rebuy costs and running costs. I want to enjoy this game. So the only way I can compete with trader-grinders who eventualy end up in 100-200mil pythons and condas is trough my skill. Yes, real joystick flying combat skill which takes months of practice and requires a bit of talent. This is what sets me apart from many and makes this game enjoyable for me. So why should I not be able to take on a pompous python or conda in pvp encounter and win? I personally wound not nerf either cobras or vipers since they were tested since alpha/beta and are well balanced in my opinion. I have spent months perfecting how to fly a cobra and if it is nerfed I would see no reason to continue playing this game. Just my opinion. Fly safe Cmdr`s.

firstly nice work on the combat skills, kudos ( and i mean that) ..... however.... not wanting to gring is fine, i dont trade grind either i play a bit of all, but your refusal means you accept the limitation you have imposed in terms of credit earning.

if the only way you can enjoy the game is to beat a Python etc solo then im sorry but i cant agree with your view that a 10mill ship can beat a kitted 120mill ship with equal skill ...not without huge luck as i said but certainly not on a rinse/repeat basis
 
firstly nice work on the combat skills, kudos ( and i mean that) ..... however.... not wanting to gring is fine, i dont trade grind either i play a bit of all, but your refusal means you accept the limitation you have imposed in terms of credit earning.

if the only way you can enjoy the game is to beat a Python etc solo then im sorry but i cant agree with your view that a 10mill ship can beat a kitted 120mill ship with equal skill ...not without huge luck as i said but certainly not on a rinse/repeat basis

Well 2 points here. 1st you said equal skill - important point. I agree that in this case Cobra would have a good fight vs python probably a draw or just boost away if things go bad.
2nd point 10 mil vs 120mil ship. I just dont buy this. In your oppinion does the price tag represents quality or improvement? Bit like macbook air having worse specs and costing 2-3 times normal laptop. To to me price represents a status symbol. Ability for grinders to show off in their pimped out ships with little idea how to kit them and fly them. I refuse to gring for status symbols in life as well as in game. I refuse to accept concepts such as money buys succes. Skill and vision do that.
Finally Cobra is a very different ship from viper, python, conda. It has its strenghts and weakneses. With the right skills, setup and strategy it should have every right to destroy a python in pvp.
Nice talking to you Cmdr - good thread.
 
Last edited:
Well 2 points here. 1st you said equal skill - important point. I agree that in this case Cobra would have a good fight vs python probably a draw or just boost away if things go bad.
2nd point 10 mil vs 120mil ship. I just dont buy this. In your oppinion does the price tag represents quality or improvement? Bit like macbook air having worse specs and costing 2-3 times normal laptop. To to me price represents a status symbol. Ability for grinders to show off in their pimped out ships with little idea how to kit them and fly them. I refuse to gring for status symbols in life as well as in game. I refuse to accept concepts such as money buys succes. Skill and vision do that.
Finally Cobra is a very different ship from viper, python, conda. It has its strenghts and weakneses. With the right skills, setup and strategy it should have every right to destroy a python in pvp.
Nice talking to you Cmdr - good thread.

While I understand your point, I want to point out that in general a more expensive things when it comes to things that are actually made towards not being a status symbol but rather functionally better. Given the description of python, it is a ship that most definitely has proved its worth. So it can have more weapons, better armor and better shields. And since it also has bigger/better weapons, maybe weapon classes need to be tweaked? Maybe change it so that bigger weapons on smaller ships (medium on small ships for example) are less effective? but a bigger ship has no problem fully powering/taking advantage of smaller weapons?

Skill should definitely be the main point, but if two equally skilled people fight, one has a python and one has a viper/cobra, then the python user should be the one with the advantage, not the cobra/viper.

Another idea might be add force to weapons? granted lasers would be tricky with that, but the idea that a large weapon hitting a small ship while the shields might be able to take a hit or two (though considering the power and size of large weapons, should they really?) it would significantly mess with the ships inertia, making them spin, pushing them back, e.t.c.?

thoughts?
 
Another idea might be add force to weapons? granted lasers would be tricky with that, but the idea that a large weapon hitting a small ship while the shields might be able to take a hit or two (though considering the power and size of large weapons, should they really?) it would significantly mess with the ships inertia, making them spin, pushing them back, e.t.c.?

thoughts?
Nice idea I would welcome it. Specially on stronger fixed projectile weapons (rails, cannons). They have higher ammo mass and velocity which should really unsettle smaller ships. Thankfully my cobra is not too small so bring it on. Vipers and eagles prepare to bounce ;) Would really add to immersion and gameplay and reward skilled Cmdr's. Would also be cool to see combined with a sound effect for Cmdr on the receiving end :)
 
Last edited:
Back
Top Bottom