Players losing it all and quitting - sure, their fault but not good for the game.

I suggested a warning before launch if Balance was less than insurance - Simples

That said, it's a lesson learned and in the heat of the moment they post a thread - "Rage Quit - I lost everything" - BTW What is FaceBook?

Anyway after a good nights sleep, they return wiser, they check the right panel, smile and launch.

It's how us Humans learn... Well most Humans anyway ;)

Yes - I do wonder how much of it is venting in the heat of the moment - as opposed to actually never playing the game again.
 
It's not a subscription based game, Frontier already got their money. Who care if they stop playing?

It is supposed to be a long term game, natural bleed off would probably mean that FD only has half or even less players still in the game in 3 months time even if all went well. Someone at FD will have a spreadsheet CBA and if the player base drops too low then the game will not be economically viable. If they can't sell content to the users who remain because there aren't enough left to support continued development then the game will be cancelled.
 
It's a pretty brave (or crazy) business decision. I mean, by design, FD is saying "if you don't want to get back up on your feet, sorry. Let me show you to the door. Bye bye!" FD needs players' business, and the player might still like the game, but I don't think that many are willing to redo several weeks' or months' work, if they fall hard enough. There are many other fantastic games out there competing for their time, attention, and money. It's lose-lose for FD and the player. That's the situation right now.

They could have a mechanic that gives you the option to loan better ships than the sidey depending on your standing or ranking within the Pilot's Federation. Heck, they can even charge proportional interest for the loaned ship. Anything's better than spurning an eager player who might support you for years. It's not that hard to understand, right?
 
doing my trade run last night, loaded up at station. Looked at my credits, 'Ooof, thats a big hit. Will be ok though...' took off, alligned with slit, thrusters on, landing gear up, booooooost! Straight through the letter box, clipped some noob npc sidewinder coming in through the red light side. Hit top of letter box, no worries still alive alls cool. Kinda spun out of letter box very close to top of station somehow. Squeeky bum moment over..... Make a grab for my cup of tea and watch as the station revolves and takes me out!! Oops. Luckily had just enough for a rebuy but all that hard work....... Sad thing is, i bet i do it again :D

I am destined to be forever skint but its the fun factor that matters :}
 
I had some actual experience with two (very) new players, apparently they had no idea about insurance, among other things, until told about it.
Not everyone goes to the forums, there should be clarity.
EDIT: its true, gamers are a fickle mistress.
 
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It's a Multi-Player problem. If this game was offline then there would be game saves. A player could then reload their last saved game and only lose a little versus a lot. One could also have multiple game saves with a different ship/career for each. With the online multi-player edition game saves and many more aspects of the Elite games will never be realized. Just fire up an old copy of Frontier: First Encounters (FE2) to see all that is missing.

I totally agree. But if you look at most MMOs, death penalty is normally quite harmless. You gain some armor damage but this is not expensive. In ED you can be forced to start over from beginning, even in solo. So decreasing death penalty could imho solve most problems.
 
I don't think adding clarity to a very important aspect of the game would be dumbing it down. A message is shown when you've bought an item that needs to be adding to a Firegroup, so why not if you've bought an item that means you don't have enough to cover the Rebuy cost?

That would be a simple, effective and reasonable solution to the problem I think.

If people choose to ignore the warning then so be it.

Anything more would simply turn the galaxy into a nanny galaxy and I wouldn't want that. In the game, as in real life, there are choices and people need to take responsibility for those choices.
 
I like that the game bites you when you get things wrong. Ship insurance is clearly stated in the manual that no one probably read. I do however understand that this does not suit everyone. So instead of adding a new feature why not enhance a current one? We have a 200,000 loan accessible that you pay back at 10% of your earnings. This could be increased to 2,000,000. You would still be punished as you have to pay it back and it can only be used for insurance excess. Anyone with an excess of more than 2,000,000 should have no excuse as they should be very experienced.
 
Like this, player actually learn "also in real live" what they do has an impact.. if you too dumb to leave a bit money on the side to cover a loss, get punished for it... we call that insurance, because even the goverment saw, that the majority of ppl laking understanding of planing for future and only thinking up to theyr nose.. so the insurance now is a forced payement everyone has to do, because otherwhise they wont.. its nice to see here, ppl failing because they just dont want to be responceble for theyr own decisions, because they never learned it.. basta !
 
It's difficulty is refreshing and yes, the insurance is part of it, because it is your decision to ignore it. Not knowing about it is also your fault.
Yes, but the player should be given the chance to make an informed decision. To players who don't frequent the forums, etc... things which are obvious to us might not be obvious to them. Heck, even if the "Your credits are below the Rebuy cost" appeared once, it would give them enough info to be aware of the consequences. There's a difference between a game being hard and being oblique. Also, there's a lack of consistency - why have a message which warns the player that they've bought an item which needs to be added to a Firegroup? Why not let them fly off into space to take on an Anaconda, then, when they fire, oops... one pulse laser and the rest aren't set.
 
That would be a simple, effective and reasonable solution to the problem I think.

If people choose to ignore the warning then so be it.

Anything more would simply turn the galaxy into a nanny galaxy and I wouldn't want that. In the game, as in real life, there are choices and people need to take responsibility for those choices.

I think this would be reasonable also. I mean, if you had that warning - I don't think you could reasonably come onto the forum and complain afterwards... imagine all the replies... "you clicked the [Buy Anyway] button" !
 
It's not a subscription based game, Frontier already got their money. Who care if they stop playing?

Players who quit the game for whatever reason...

...will not recommend the game to their friends
...will not buy the planned add-ons
...will not buy paint-jobs for their ships
...will not buy other merchandise

So yeah, every player who quits, does hurt the game on the long run. If some of them can be prevented from quitting as easily as by adding a little warning message, then why not?
 
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Forget about the quitters.

Their rage will prompt just as many to buy the game, because it's not the usual 'welcome immortal, ready to play?' type of game.
 
Its pure Darwinism at its finest. No warning needed. Right UI clearly states re-buy cost. If people fly without insurance they do it at their own risk. Let them rage, the community will survive the loss of a few epsilons.
 
Forget about the quitters.

Their rage will prompt just as many to buy the game, because it's not the usual 'welcome immortal, ready to play?' type of game.

Maybe you could have an option in settings: "I'm bad ass, turn off all pansy ass warnings for me" :)
 
Elite Dangerous rules ( as any other game invented by mankind, it has rules ) state that upon ship destruction you have to cover the insurance %% to continue playing with the same ship you just lost. Simple, effective and achievable by anyone from day 1 to 10 years from now.

The rule is not harsh nor lenient. It is scalable to the ship you own.

This "lost hours" psyche regarding games kills a kitten and a puppy every time it is proffered.

- "Sorry pals, won't play monopoly with you all unless I never lose anything or else I will be losing hours of gameplay."


I for one would leave the game entirely, as I did to many other products, if it becomes a win-win type of universe.

Brings absolutely no challenge and I like challenging games.
 
Its pure Darwinism at its finest. No warning needed. Right UI clearly states re-buy cost. If people fly without insurance they do it at their own risk. Let them rage, the community will survive the loss of a few epsilons.

This ^^

People like that are no loss, actually it's good to get rid of them.
 
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