Balance Hourly Rates - Exploring needs a huge % Uplift on body values

A more dedicated exploration ship would be nice. small fast ship with big FSD and fuel tank and big windows but not many hardpoints
 
Yeah, I think the Wear and Tear is aimed towards Traders in Big ships to try and balance the earnings, of course this hits an explorer right in the goolies!

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Please read my post first...

Also, I tend to explore a system, not just beep the space horn and move on, also you forgot to factor in the time it takes to sell data, especially if you are a beep jumper

Well he is right though. An Anaconda is not an explorer. Just because it has more jump range doesnt mean it is meant for exploring. It has more damage output aswell, but that doesn't make it a bounty hunter ship.

On wear & tear, you dont need to repair it as a explorer. BTW I think I remember that devs stated they are looking into balancing some things.

On payouts in general, yes it would be nice if it would get balanced a little bit. Bounty hunting aswell.
 
Take something cheap with a good light year range like a cobra. Remove all the stuff you don't need. Add fuel scoop and an autorepair. Go to far away places, everyone already explored the popular systems. Profit.
 
A rough estimate on cost of exploring a 10,000ly loop in an Anaconda would probably bring integrity down to about 5% - Leaving you with a repair bill of about 20 Million Credits.

Lets be generous and say the scans from the trip pay 10 million - After 5 hours of non-stop selling of course! ;)

Summary - In order for me to explore in a MAX Jump range ship is going to cost me 10 million per trip (Probably More)

How soon the thread gets lost - See above - I need a 40ly + Jump ship - Only the Anaconda can achieve it...
 
If anything i think discovery scans should pay a little less, and detailed scans should pay a lot more, especially for worthwhile objects. Earth-likes really should be like hitting the jackpot.

And i agree that wear and tear is still too high. One thing i did wonder, does disabling a module reduce its W&T impact? I've taken to turning off all non essential modules to save fuel and heat in supercruise, wonder if my repair bill will be any lower...
 
Hi,

A great Question :)

OK, so this is why I need a long range ship - 3 Weeks ago I flew 4,500ly towards my intended destination (Small Rare Nebula) - only to find that in order to reach it I needed to jump 37.2ly (I'll never forget that number) lol.

Anyway, so the trip was cut short and I was disappointed, but now I can go back and explore it in a Anaconda, because it can make the Jump! - But it will cost me 10,000,000 credits for the privilege!

Hope that answers your question :)


So you answered your own question.

Exploration pays for itself quite generally. But if you want to go one specific place that is very hard to get to. Then it won't.

IRL I can go and explore my backwoods for quite free actually. Most other places on this earth are a grand or two away.

Now Mt. Everest, or either of the Poles. Or god forbid space.... that's an entirely different league of money required.


I am kinda cool with the concept of not all exploration expeditions paying for themselves. That is not to say exploration wouldn't benefit from a buff. But I am really cool with there always being cases where getting the ship/equipment to get there will cost you more than you earn.
 
Take something cheap with a good light year range like a cobra. Remove all the stuff you don't need. Add fuel scoop and an autorepair. Go to far away places, everyone already explored the popular systems. Profit.

I don't think Nutter needs advice on how to do exploring.

The problem he mentioned was that he needs 37.2 ly of jump range to get to the specific point where he wants to go.
This is really really hard to do in an Asp (although possible).

And the issue at hand is that the Anaconda apparently can be fitted to obtain a higher jumprange than an Asp, making it the only ship that could possibly get there.

Which leads to the point of repair costs for a ship that costs 140 million credits, + outfitting, and the wear and tear costs that scale with that. And the exploration costs that do not scale with that.

So.... If you want to go to far away places that NEED that kind of jumprange, your only option is to invest millions of credits to go to those systems.
 
So.... If you want to go to far away places that NEED that kind of jumprange, your only option is to invest millions of credits to go to those systems.

What's wrong with accepting that there's places you can't go cost effectively, and other places you just can't reach period? I would be perfectly fine if FD replied that yes, this is by design.
 
So it's not cost effective. In real life we want to land humans on Mars but that's not profitable either.
No - It's funded by big corps - for ownership of new tech that comes from exploring.
If anything i think discovery scans should pay a little less, and detailed scans should pay a lot more, especially for worthwhile objects. Earth-likes really should be like hitting the jackpot.
Agreed - Here is 20k for find a new world for 5 billion people and a gazzilion credits worth of rare minerals! Gee thanks! :D
So you answered your own question.

Exploration pays for itself quite generally. But if you want to go one specific place that is very hard to get to. Then it won't.

IRL I can go and explore my backwoods for quite free actually. Most other places on this earth are a grand or two away.

Now Mt. Everest, or either of the Poles. Or god forbid space.... that's an entirely different league of money required.


I am kinda cool with the concept of not all exploration expeditions paying for themselves. That is not to say exploration wouldn't benefit from a buff. But I am really cool with there always being cases where getting the ship/equipment to get there will cost you more than you earn.
Yep, kinda what I asked FD - If it's by design then I need to get trading unfortunately

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What's wrong with accepting that there's places you can't go cost effectively, and other places you just can't reach period? I would be perfectly fine if FD replied that yes, this is by design.

Nothing, it would be great if FD confirm that is the design. I need to know if things are going to change, or if I am wasting my time and should start trading Rares for a month.
 
Agreed - Here is 20k for find a new world for 5 billion people and a gazzilion credits worth of rare minerals! Gee thanks! :D


Pretty sure the Carthography Service is a philantropic institution. Considering they actually pay you for scans of places that maybe theoretically allow 5 billion people to live there. And a gazzillion worth of minerals. But are effectively way,way,waaaaay to far away to be of any real practical and costeffective use. I mean there's place for zillions of people living and minerals worth bazigazillions of Credits much closer. In reality all our scans are worth zilch.

Them being philantropic as well kinda explains the rather low payout quite neatly ;-)
 
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Anaconda can host a sidewinder inside. If that becomes a reality and not part of flavour text, and if planetary landings come out, using anaconda as an explorer would have a lot of sense. You get to the orbit and launch sidney to operate in atmosphere. Profit!
 
Don't pay the wear and tear.

It only effects you hull strength and since you won't be in combat why repair it everytime you get back? I don't and I am exploring in a Clipper.
 
Hi,

A great Question :)

OK, so this is why I need a long range ship - 3 Weeks ago I flew 4,500ly towards my intended destination (Small Rare Nebula) - only to find that in order to reach it I needed to jump 37.2ly (I'll never forget that number) lol.

Anyway, so the trip was cut short and I was disappointed, but now I can go back and explore it in a Anaconda, because it can make the Jump! - But it will cost me 10,000,000 credits for the privilege!

Hope that answers your question :)

Just get used to there being places we can't go, unless, new ships are released at a later date that are for exploring.

:D Sure, but there's a reason why it's called an "Asp Explorer" and the other's not called an "Anaconda Explorer" ;)

The Anaconda was not made for exploring so don't use it for exploring. I don't think the Anaconda can do anything that would make profit in the game atm besides hauling.

Anaconda can host a sidewinder inside. If that becomes a reality and not part of flavour text, and if planetary landings come out, using anaconda as an explorer would have a lot of sense. You get to the orbit and launch sidney to operate in atmosphere. Profit!

Unless someone boosts your Anaconda while your away on a picnic lol
 
:D Sure, but there's a reason why it's called an "Asp Explorer" and the other's not called an "Anaconda Explorer" ;)

It's called the Explorer because it's the exploratory edition. There's also a combat/military version (not currently in game/available, only in lore). There's only one type of Anaconda, so it doesn't have a name extension.
 
Don't pay the wear and tear.

It only effects you hull strength and since you won't be in combat why repair it everytime you get back? I don't and I am exploring in a Clipper.

Oh hi, fellow Clipper explorer!

I think that the neglected integrity damage could very well be a one reason behind these "my ship exploded without reason"


But anyway, according to my testing, supercruising 100k Ls causes 1% of integrity damage, and flying close to stars and stuff causes some extra damage. Jumping seems to cause some damage too, but it's very minor. https://forums.frontier.co.uk/showthread.php?t=101971

So you can minimize the integrity damage, only fully explore the systems that look valuable.
 
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