What does wear and tear effect? - Just reputation?
It brings down your hull strength in combat to 70% of total strength and stops there. For exploration it's pretty useless to keep paying for it.
What does wear and tear effect? - Just reputation?
It brings down your hull strength in combat to 70% of total strength and stops there. For exploration it's pretty useless to keep paying for it.
Of course, there is one major risk in exploring, and that's losing all your exploration data by getting destroyed. However, that's a risk in all other ventures as well. Get destroyed in trading, you lose your ship and your cargo. Get destroyed bounty hunting, you lose your ship and bounties.
Of course, there is one major risk in exploring, and that's losing all your exploration data by getting destroyed. However, that's a risk in all other ventures as well. Get destroyed in trading, you lose your ship and your cargo. Get destroyed bounty hunting, you lose your ship and bounties.
In that case your aren't really exploring. For a start anything close to occupied space will probably have already been scanned so you get less cash. Secondly by not scanning the planets you are losing a tonne of cash, especially if you also have a detailed surface scanner.
No offense Nutter, but every time I see one of these threads, I can't help but think: "You don't take a luxury Winnebago to go exploring. You take a Jeep and a tent." Now, if you want to take a luxury Winnebago out to go exploring in style, that's fine. If you need an expensive ship to do the Elite: Dangerous equivalent of climbing mount Everest or reaching the south pole, that's also fine. But you shouldn't expect to make a profit while doing so.
Why do they have to be the same or similar rates at all. Different jobs pay different amounts as in real life, do you campaign for equal pay across all jobs in real life, of course you don't.
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There is absolutely no reason that the various professions need to make the same amount of credits per hour of graft, play the game how you want and try them all or just stick to one you like and enjoy.
No offense Nutter, but every time I see one of these threads, I can't help but think: "You don't take a luxury Winnebago to go exploring. You take a Jeep and a tent." Now, if you want to take a luxury Winnebago out to go exploring in style, that's fine. If you need an expensive ship to do the Elite: Dangerous equivalent of climbing mount Everest or reaching the south pole, that's also fine. But you shouldn't expect to make a profit while doing so.
I've read your guide. There's a lot of good information in there. But your ship designs aren't what I take to go exploring. I take a ship that can give me the range I need to jump without costing me a fortune to repair afterwards. An extra five light year range is not worth an extra 600,000 credits in repair bills. An extra 8 light years definitely isn't worth an extra 8 million credits of repairs. If there's a jump out there longer than 30 light years, I move on or find another route.
And then there's your general strategy, "Let's bring expensive survey equipment, just in case I might need it." The purpose of exploring isn't surveying. The purpose of exploring is to see what's out there. To get basic information about a place. You need to sort through a lot of silt when panning for gold, and it makes no sense to me what so ever to bring anything but a basic discovery scanner out into the black with you. You're just increasing your expenses and risk for little gain. 90% of what's out there is barely worth the time to scan it, but you have to sort through it anyways to find the good stuff. Granted I haven't gone deep into space like you have, but I have made two hour trips into the black, made about 20-30k each time, and found a couple of systems that were worth bringing the survey equipment to and make a 100k for half an hour's work. And my expenses were less than a 1000 credits since I don't bother repairing wear and tear for my battered little Jeep.
This strategy doesn't require expensive capitalization. You can get up to 12 ly out of a sidewinder for 15k, 15 ly for an extra 25k, and 18 ly for 30k more. By the time you can afford a detailed surface scanner, you've got a list of good candidates to use it on. You don't need to grind out 12 million credits trading in order to start exploring. All you need is a cheap ship, the best frame shift drive you can afford to lose, a fuel scoop, a basic discovery scanner, and a bit of wanderlust.
There is only one complaint I have so far about exploring, and that's there's only two things to do: find planets to discover via parallax, and scanning planets and stars. But I figure the good stuff will come with planetary landings and the ability to walk on the surface. But until then, I'll be gathering a list of planets worth setting foot on when the wanderlust strikes.
What's wrong with accepting that there's places you can't go cost effectively, and other places you just can't reach period? I would be perfectly fine if FD replied that yes, this is by design.
If someone tells us that the Anaconda is supposed to be the best explorer ship, than that's that.
Therefore the question for the intention of the hourly rates and the jump ranges in the OP.
And, basically, all exploration is currently more a hobby than a profession, if only because of opportunity costs. Do you buy an Advanced Discovery Scanner for your long range Cobra, or a Type 6? Spend 10 hours with both, and one person will end up with something like a million credits, and the other with something like 10 million credits. And if one gets killed after 10 hours, he ends up with 9 million, and the other with nothing.
If it is supposed to be that way... o.k.
But one can ask and try to get an answer as to which role Exploration is playing in Frontier's master plan, can't one?
Why do they have to be the same or similar rates at all. Different jobs pay different amounts as in real life, do you campaign for equal pay across all jobs in real life, of course you don't.
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There is absolutely no reason that the various professions need to make the same amount of credits per hour of graft, play the game how you want and try them all or just stick to one you like and enjoy.
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The game is not all about making the most credits in any case, just because some people have to strive for a meaningless goal does not make it necessary or even a requirement for enjoyment.
Thank you Flin
It was a Question - The reason I raised it was, I speculated a LONG time ago in early beta that exploring would be an expensive Hobby and not a source of income.
Just wanted confirmation.