Another 'it's a giant snooze fest' review from RPS
http://www.rockpapershotgun.com/2015/01/17/the-arc-structure-of-elite-dangerous/
"When you begin, your ship has a cargo hold with four slots, which instantly makes most trading missions unavailable to you. That would be fine, if those small missions that your starter ship could complete were available from every station, but they’re not. It’s common to fly for long stretches and not find anything you can actually do."
"The commodities market, meanwhile, is willfully obtuse. ... Imagine making a game with as slick and impressive an interface as Elite, and then creating systems that all but require players to alt-tab over to a screenshot in order to play. "
"Glumly grinding out the funds to get a larger hauling ship – necessary if you’re going to make properly good money – is an exercise in grim frustration. "