PvP vs Piracy...they are not the same.

And what's your problem with that? Isn't this all about a "SPACE SIMULATION" like everyone says? Why you don't leave people to make their own decisions if they want to "pop" peoples ships?

Hell, man, go play solo and never come back, alright?

Because they are also making unwanted decisions for the people they kill for their own entertainment. Decisions that have no consequences for them and massive consequences for others. it's not hard to figure out. It's been explained enough times.
 
Also agree, Pirates probably need more pirate tools, and a pay increase. Anything to give Pirate players more to do than be sociopaths or trade.
 
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Because they are also making unwanted decisions for the people they kill for their own entertainment. Decisions that have no consequences for them and massive consequences for others. it's not hard to figure out. It's been explained enough times.

Mimimimimi... Then don't fly around like nothing can happen to you? No matter what, there's not only the "Pirate" who's going to kill you, there's always also a fair amount of "wannabeheros" trying to keep sectors secured.

If you can't deal with that, go play Hello Kitty Online.
 
Mimimimimi... Then don't fly around like nothing can happen to you? No matter what, there's not only the "Pirate" who's going to kill you, there's always also a fair amount of "wannabeheros" trying to keep sectors secured.

If you can't deal with that, go play Hello Kitty Online.

My, you're quite the little charmer aren't you.
 
Killing for no reason = Griefing

What you guys don't understand is that the game mecanics include Pirates but not griefers. Pirates do not kill for no reason. A good pirate do not kill at all.

When FDEVS stop the AI from 'greifing' I will stand up for this definition, until then, crazy murderer is up to the player...as long as they can afford paying their bounties, or being a marked player, i say more power to them.
 
My, you're quite the little charmer aren't you.

I'm just sick that people think they can be small brats showing off their fancy pants Anacondas and be like: "HAH, I'VE THE BIGGEST SHIP! LOOK MY SHIP, SO OSSUM, MAN, I BEEN FARMING FARMING FARMING TO GET IT, WOWOWOWOW. GOOD THING, NO ONE CAN KILL ME, HAHA. OH WAIT - ACTUALLY OTHERS CAN KILL ME, HMMMMMMM" /signs off, goes to forums.,

I'm done with you guys. Honestly, all I see is people hyping the freeness in this game. Why can't I be free in whatever I want to do? Because your definition of being free means trading 24/7, killing NPCs - which are honestly braindead - and explore?

C'mon, take your charmer-comment and put it where the sun doesn't shines. Come back when you're reasonable.

LARY STARKEEPER said:
Killing for no reason = Griefing

What you guys don't understand is that the game mecanics include Pirates but not griefers. Pirates do not kill for no reason. A good pirate do not kill at all.

Oh - my - god. I think you're a bit romantic about that assumption, aren't you? Pirates almost always killed the entire crew in order to prevent them from surviving and granting informations. Stop watching Pirates of the Caribbean... wow.

If I feel like I've to kill you just for my own entertainment, hell, I'll do so.

Your well-balanced advantage? You spawn back in a place I don't know where it is. That's your anti-grief. Because otherwise I'd be camping you just for that forum post.
 
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Because they are also making unwanted decisions for the people they kill for their own entertainment. Decisions that have no consequences for them and massive consequences for others. it's not hard to figure out. It's been explained enough times.

That's the thing though. They aren't huge consequences. It's a game. The player has lost nothing except progress.

What you say has been asserted countless times, granted, and refuted every time. There is no real loss, your progress in the game has been set back. It's the nature of the game and games in general.

You roll a five and land on a ladder and it's happy happy happy all the way to the top. Roll a four and hit a snake and it's "Why should I have to put up with these devastating consequences? Seriously who would make a game like this? If they are going to have snakes in they should at least let us rent a Mongoose or two (clever, huh?) to deal with the griefing reptiles"

Dude, I learned to deal with loss in a game as an infant, what is taking so many others so long?
 
That's the thing though. They aren't huge consequences. It's a game. The player has lost nothing except progress.

What you say has been asserted countless times, granted, and refuted every time. There is no real loss, your progress in the game has been set back. It's the nature of the game and games in general.

You roll a five and land on a ladder and it's happy happy happy all the way to the top. Roll a four and hit a snake and it's "Why should I have to put up with these devastating consequences? Seriously who would make a game like this? If they are going to have snakes in they should at least let us rent a Mongoose or two (clever, huh?) to deal with the griefing reptiles"

Dude, I learned to deal with loss in a game as an infant, what is taking so many others so long?

One question. Is not progress in the game the actual point of the game, and therefore the one single most important thing you do not want to loose?

Confused of South Thanet.
 
That's the thing though. They aren't huge consequences. It's a game. The player has lost nothing except progress.

What you say has been asserted countless times, granted, and refuted every time.

Losing many hours play is a huge in-game consequence. You don't get to define this for other people by the way. It's also 'huge' relative to the consequences the attacker faces. Make killers pick up a 5 million credit bounty to even things up then.
 
One question. Is not progress in the game the actual point of the game, and therefore the one single most important thing you do not want to loose?

Confused of South Thanet.

No, Sir, it's actually enjoying the game as part of the Massive Multiplayer Online Experience this game has been praised for - it also includes being bashed in certain situations. What else would be the challenge? I mean, there is already no challenge. It's just continuosly keeping making money. Even Elite-AI is .

As said, play Solo or in a Group if you can't deal with that. IF you have no cojones to accept that your fancy pants ship can be destroyed, keep it to yourself, playing Solo or Group. Easy as that.

Losing many hours play is a huge in-game consequence. You don't get to define this for other people by the way. It's also 'huge' relative to the consequences the attacker faces. Make killers pick up a 5 million credit bounty to even things up then.

Well, that can happen to the Pirate too, right? If you've 5 Millions you'll be able to place them as bounty soon, I'm pretty much sure about that. And what about people that say someone was a pirate and just attack him in a group? If there's no proof, you can always call someone a pirate or a griefer and kill him just for your own sake.

Again, you guys said this game isn't about grinding, right?

Well, if people talk about how sad-panda-tears it is to lose many hours of in-game progress, OH. Well, tomorrow's another day, right?

The main problem is basically this:

The game doesn't knows what it is, because it limits traders of making the "huge" deals. Same goes for PVPers. There's basically no reward, since there are no ship-parts which can be scooped after to be recycled or sold. A main feature which has always been there in almost all Space Sims.

So, if I can't even get anything out from you, besides maybe your cargo, hell, leave the entertainment to me! If you know I'm in System XY and you your pants by going there, just don't come over here? Go sell your precious treasure somewhere else, but don't bother me with your tears.
 
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One question. Is not progress in the game the actual point of the game, and therefore the one single most important thing you do not want to loose?

Confused of South Thanet.

Exactly! It just has to be acknowledged that what makes it a game is the possibility for this progression to be lost. Of course, if you are playing a game, you do not want to lose but if it is a possibility then you have to accept that when beginning the game.

I get that some people do not want to be set back- they want to play a game that they cannot lose. Elite Dangerous is NOT such a game. Farmville might be, ED isn't.

If you want to play a game and have no possibility of losing progress then play a game where progress cannot be lost.

If you think a player in a combat ship has less to lose than you do as a trader, then fly a combat ship. I don't hear you complaining that as a combat pilot he also has less to gain. If you want to make big bucks then trade and accept that you take bigger risks. If you want low risks, play a combat pilot and attack traders, but do it with the awareness that it's also low reward. If you want low risk, high reward - play a game that has been built that way.
 
Ladies, Gentlemen and dear Pandas,

I got the perfect game for you! You cannot lose at any point, even if the time's over or you just don't follow the route - you will always win. You can even drive backwards with max velocity!

Big_Rigs_-_Over_the_Road_Racing_Coverart.png
http://en.wikipedia.org/wiki/Big_Rigs:_Over_the_Road_Racing

Have fun!

Though there appear to be five courses from which to choose, only four are playable. One of the maps, titled "Nightride", does not function and selecting it simply crashes or quits the game.[URL="http://en.wikipedia.org/wiki/Big_Rigs:_Over_the_Road_Racing#cite_note-gamespot-1"][COLOR=#ff0000][1][/COLOR][/URL] Upon completion of the race, the game displays a large three-handled trophy and the text "YOU'RE WINNER !" [sic].[URL="http://en.wikipedia.org/wiki/Big_Rigs:_Over_the_Road_Racing#cite_note-gamespot-1"][COLOR=#ff0000][1][/COLOR][/URL]The game occasionally fails to distinguish between whether the player is starting or finishing the race when they pass through the starting/finishing line, and so this congratulatory screen may appear within seconds of starting a game, thus ending the race prematurely on the first pass.
 
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Exactly! It just has to be acknowledged that what makes it a game is the possibility for this progression to be lost. Of course, if you are playing a game, you do not want to lose but if it is a possibility then you have to accept that when beginning the game.

I get that some people do not want to be set back- they want to play a game that they cannot lose. Elite Dangerous is NOT such a game. Farmville might be, ED isn't.

If you want to play a game and have no possibility of losing progress then play a game where progress cannot be lost.

If you think a player in a combat ship has less to lose than you do as a trader, then fly a combat ship. I don't hear you complaining that as a combat pilot he also has less to gain. If you want to make big bucks then trade and accept that you take bigger risks. If you want low risks, play a combat pilot and attack traders, but do it with the awareness that it's also low reward. If you want low risk, high reward - play a game that has been built that way.

Hmmm. But in your first post you seemed to be indicating that progress was nothing important and so a player should not be concerned about loosing such a trivial thing. In this post, however, you have elevated progress to be something that IS important enough so that a player has to carefully consider the awful possibility of loosing it. So, is progress in the game important or not?

Befuddled of Bermondsey.
 
Ok, well. Thanks for pointing that out and I will surely do as you suggest. But in the mean time would you mind answering the question. Is progress in the game important or not.

Slightly Miffed of Much Piddling in the Marsh

It is important to winning the game but only that. Outside of the game it has zero consequence at all.

No contradiction at all.

So if you suffer a loss in game it is unfortunate but a necessary part of what makes a game a game. If you come to the forum to complain about it you are stepping out of the game and into the real world. Here in the real world we know it is just a game so expect no sympathy (but possibly some ridicule for taking a game so seriously).

You either like the game or you don't. If you like it you enjoy playing it. If you lose everything it only means you have to play it for longer. Which is fine, though, because you enjoy the game. No?

If having to play the game some more is an unappealing prospect than I suppose one does not enjoy the game as much as one thinks.
 
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In the eternal words of a guy I knew... (not really).

Elite: Dangerous. To pirate is to hunt for I'll begotten profits. To grief is to kill for the sole purpose of ruining someone's day. Playing in open is a Dangerous game. If you want it easy, play in group or solo mode.

I'd rather this didn't turn into Hello Kitty Island Adventure. Someone shooting at you while you have a hold full of goods wants something. Someone crashing into your ship just to watch the explosion wants to ruin your day.
 
Someone crashing into your ship just to watch the explosion wants to ruin your day.

But it's up to him! And if you can't deal with that possibility to happen, honestly, go play Solo or Group. That's it.
If I want to prevent you from progressing in the game, let's say you're a miner or something like that, I'll do so by destroying your ship.

That's the game mechanics.

Where's the challenge if not there?
 
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It is important to winning the game but only that. Outside of the game it has zero consequence at all.

No contradiction at all.

So if you suffer a loss in game it is unfortunate but a necessary part of what makes a game a game. If you come to the forum to complain about it you are stepping out of the game and into the real world. Here in the real world we know it is just a game so expect no sympathy (but possibly some ridicule for taking a game so seriously).

You either like the game or you don't. If you like it you enjoy playing it. If you lose everything it only means you have to play it for longer. Which is fine, though, because you enjoy the game. No?

If having to play the game some more is an unappealing prospect than I suppose one does not enjoy the game as much as one thinks.

Awwwwww see, now you've just gone and made me even more confused. You say that progress in the game is only important to winning the game. But Golly-gee, isn't the whole idea of a game to win, even if it is only a case of achieving your own goals?

Curious of Edmonton.
 
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