Naming was hardly the complex part.Ship.Type.Name + ' ' + ShieldGenerator.Class + ' ' + ShieldGenerator.Rating
Hows that for simplicity?
The complexity is in going from 40 modules to 450.
No, every ship in the game uses the same shield generators, but due to the formula used to calculate shield strength based on the stats of the ship and the generator, you end up with 'bespoke' shield values.We already have an order of order of magnitude increase that player and devs have to deal with. Every ship in the game currently has bespoke shield generators, they just happen to be named the same and cost the same and consume the same power, in their actual function they are unique, might as well imagine the outfitting screen is filtering them down to your ships shield generator except for the fact you can sell it from one ship and buyback on the other.
Generators are ship specific! They can't be reasoned about generically! How confusing is it that the shield generators all look the same but have wildly different and inconsistent performance on each individual ship?
Imagine you are a game designer. You can design the system so you have 40 modules in a spreadsheet and the game database, then use a formula to calculate the shield values. Or you can design the system so you have 450 modules in a spreadsheet and the game database, with no formula.
Which seems like it'll be more complex to manage, maintain and keep track of? Especially when during development you'll probably need to revise the stats of all the modules several times? Both give the same end results, but one only means dealing with 40 module entries, the other means dealing with 450... And the one that only means dealing with 40 also allows you to make across the board changes simply my modifying a single formula, while the one with with 450 would mean changing every single one individually...
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Sorry, I'm not sure I understand what the graph is showing? (Forgive me if I'm being dumb, it's been a long day.)I can't get this to line up with my measrements. I've plotted them here (red points is theory, blue points are measurements). These points were obtained through power required to recharge shield.
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