Firstly, this isn't about the combat capability of the Viper. As far as I'm concerned, it handles itself brilliantly in combat and having tried out both the Cobra & Viper with maxed loadouts (and flown both extensively), I still favour the Viper quite strongly.
However... the Viper needs improvement in a few areas for me personally, starting with the fuel tank. The 4t fuel tank should be increased to an 8t in my honest opinion, it just restricts the ship far too much. The jump range of a fully pimped Viper is also terrible, but that could be offset somewhat by a fuel tank size increase.
The second part of the buff I propose is an additional utility slot. For a combat oriented vessel, 2 slots seems to be a bit lacking. It makes sense on the Cobra due to it's multi-purpose role, but the Viper should really edge it in this area, and it would allow the viper to fulfill it's role more efficiently. We should really be able to run a wake shift scanner, kill warrant scanner and a third piece of equipment (Chaff or PD). At least then, you could bounty hunt very effectively, whilst maintaining 'some' defensive utility.
As a counter balance, you could just increase the initial ship cost by 100k and slightly increase repair costs. It's already lacking in so many areas outside combat, you could at least make it a little bit more rounded
However... the Viper needs improvement in a few areas for me personally, starting with the fuel tank. The 4t fuel tank should be increased to an 8t in my honest opinion, it just restricts the ship far too much. The jump range of a fully pimped Viper is also terrible, but that could be offset somewhat by a fuel tank size increase.
The second part of the buff I propose is an additional utility slot. For a combat oriented vessel, 2 slots seems to be a bit lacking. It makes sense on the Cobra due to it's multi-purpose role, but the Viper should really edge it in this area, and it would allow the viper to fulfill it's role more efficiently. We should really be able to run a wake shift scanner, kill warrant scanner and a third piece of equipment (Chaff or PD). At least then, you could bounty hunt very effectively, whilst maintaining 'some' defensive utility.
As a counter balance, you could just increase the initial ship cost by 100k and slightly increase repair costs. It's already lacking in so many areas outside combat, you could at least make it a little bit more rounded