Rebalance dumbfire missiles please

Evading just a few missiles more would have made ALL the difference. The guy used literally his last missile to finish that Phyton. Just hitting boost in the right moment would have saved this phyton. Using reverse thrust and fixed guns would have saved this phyton too. Doing the first turn after a boost away and with flight assist off would have saved this phyton.

Don´t get me wrong, dumbfire are super strong and the way to go against a python, but this was actually a super close fight and a completely fail fit phyton.

You dont avoid it, thats the issue.
Get a friend and try it. If you miss one shot, it matters little as 10 more can be on the way in the same second.

OP chose to fly the expensive ship thinking he has an I-Win Button. OP gets destroyed by a ship worth a fraction of his and complains.

OP, this isn't WoW. Wake UP OP. This is Elite:DANGEROUS. There are no I-Win Buttons in this game unless you count shield cells. Simply having enough credits to buy a more expensive ship doesn't make you a better pilot, you have no flight time or trigger experience in your new ship you should expect losses until you do. Many of the guys who are flying Eagles, Vipers and Cobras have been flying these ships in combat situations non stop since day one. They are very experienced at handling their craft as well as how to load it out properly for combat engagements.

You're just another clown who probably traded his way to the top and bought a very expensive ship thinking you had an I-win button. You don't, learn to play.

Guess what, Missile eagles are also an I win button. Far cheaper to boot.

I am quite sure that torpedoes and not dumb-fire have the highest dps in the game :D

Torpedoes fire 3 times at most. Dumbfires can have 30+ missiles doing more damage per volley then two torpedoes ever could.
 
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Interestingly my heat seeking launcher looks the same and can't fire all missiles at once... weird...
The dumbfires don't fire all the missiles at once either. you have to fire for each rocket. Don't be deliberately obtuse, it harms your argument.
 
The dumbfires don't fire all the missiles at once either. you have to fire for each rocket. Don't be deliberately obtuse, it harms your argument.
You do get to hold the trigger down so they fire in a constant very fast stream.
Also I tried this with a viper myself, and you can happily kill outside stations before the guns can kill you, all for under 100k.
 
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You do get to hold the trigger down so they fire in a constant very fast stream.
Also I tried this with a viper myself, and you can happily kill outside stations before the guns can kill you, all for under 100k.
Hmm I didn't realize that you could just hold it down. I think I'll go get a couple missile racks. :p
I tried the missiles, not a fan. I prefer fixed Canons
 
You dont avoid it, thats the issue.
Get a friend and try it. If you miss one shot, it matters little as 10 more can be on the way in the same second.



Torpedoes fire 3 times at most. Dumbfires can have 30+ missiles doing more damage per volley then two torpedoes ever could.

And yet firing a volley of 6 torpedos does more dps and is sufficient to kill more or less anything :p
And having 10 more on the way would have mattered in this case. Again the viper needed all its missiles, it was at the end of combat literally unarmed at nav point in an anarchy system.

Besides, my friend for testing might pick an eagle for testing. I would have issues hitting him with dumbfire out of my Viper. A target like a python or anaconda? Hard to miss once you are able to get close. At the other hand might that ana have 8 point defense guns just waiting for the missile spam. ;-)
As I said the biggest mistake of the Phyton that he literally get close himself instead of trying to keep distance. Well, maybe the second biggest, because the gimbal guns must be considered an even bigger mistake. Flying with gimbals is like flying unarmed.
 
You do get to hold the trigger down so they fire in a constant very fast stream.
Also I tried this with a viper myself, and you can happily kill outside stations before the guns can kill you, all for under 100k.

1. thats what dumbfire missiles do IRL and any other game a rapid stream of unguided rockets
2. then the defences at the station are to weak not the dumbfires to strong
 
Guess what, Missile eagles are also an I win button. Far cheaper to boot.

They're not I-Win, but they are strong against heavies who don't have point defence or turrets. If you're flying a Python or Anacondo into PvP combat without these things then you deserved to be blown up. You may as well go without a shield generator too.
 
Yeah, plz make balance suggestions about a single video, where a Viper for maxed out burst killed a completly unprepared Python with at maximum 2 pipes in the shield (and I am not sure if the shield is A class) and without using shield cells. That is happening so often, everyone is posting the same vid.

With 4 pipes in the shield and without the use of shieldcells, I bet that the Python wouldn't be able to break the shield without the use of shieldcells.

If Dumbfires are so op, why are they so rarely used?
 
They're not I-Win, but they are strong against heavies who don't have point defence or turrets. If you're flying a Python or Anacondo into PvP combat without these things then you deserved to be blown up. You may as well go without a shield generator too.
Except DF's currently have no hit box so can't be shot down till that's fixed, once fixed it'll be better, but I doubt they will stop a 30m ambush volley, which leads to the 'shoot 1st' principle again.
 
Except DF's currently have no hit box so can't be shot down till that's fixed, once fixed it'll be better, but I doubt they will stop a 30m ambush volley, which leads to the 'shoot 1st' principle again.

Would the python run silent it would have been able to get distance too. But yeah, shoot 1st is a very healthy principle.
 
its true that dumbfires are pretty strong, even seeker missiles are..
but use them to a shield with 4 pips.. that python that died, i bet he had not more then 1 pip in shields.. if he would have 4 pips.. all the missiles wouldnt scratch the first ring of his shields.

its like the t6 in the first vid.. he needed 6 shot to kill it, because the npc had 4 pips on the shields.. and the t6 only have 90 shields fully upgraded, so my bet is that you cant kill a upgraded viper with dumbfires when he has 4 pips in shield !
 
Except DF's currently have no hit box so can't be shot down till that's fixed, once fixed it'll be better, but I doubt they will stop a 30m ambush volley, which leads to the 'shoot 1st' principle again.

DF's are harder to land, that's why they are called "Dumbfire". If you haven't upgraded your Python with for a more balanced chassis then that is a choice YOU made. With a lighter load out and by equipping lower heat signature weapons you can put more pips into shields and engines, a more nimble build you can avoid these just as well as an Asp or even a Cobra can. If you build a tank then expect to be weak against weapons like these.
 

Lestat

Banned
I would like to point out a few things.

What did the other ship have? What type of shields and what type of armor. Yes a missile can take out ship. But what if that ship is armored?
 
Does anyone have some pvp footage of dumbfires in use (in real fights) ? That's going to be the scale tipper for any change, PvE shows nothing in the OP video, really most of them were static targets, the cost of dumbfire ammo is also unimportant/negaliable so that point is moot, using them in pve is personal preference.
 

micky1up

Banned
would never have believed it ! it seems the moronic WOrld of tanks forums have moved to ED grow up play better learn more and stop crying like babies
 
To what end though? What is ultimately the point of doing that?

Fer teh lulz... (or whatever the 4chan phrase is)

Basically it's the ideal RPK loadout at the moment, and for once it's a nerf suggestion I agree with. Right now, anyone that runs an Eagle with a 3x dumbfire loadout can safely be assumed to be out on an RPK suicide mission and should be shot/avoided.
 
Well, maybe the second biggest, because the gimbal guns must be considered an even bigger mistake. Flying with gimbals is like flying unarmed.
Absolutely not the case - if the player knows what they're doing, and how their weapons work...

If your target launches chaff against your gimbals, you just untarget them and the gimbals revert to forward-firing, once the chaff is cleared you retarget and the gimbals reactivate.

-- Pete.
 
An expensive way to fight, and it better be a short fight, too. But that is a ridiculous amount of damage that fast.

A fair balance would be to make them very weak against shields, and more powerful when the shields are down.

Then you couldn't do what this guys does, pop up and insta kill. You would have to take down the shield first to be effective.
 
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