Can't escape stars gravity....

I posted a while ago about a problem where I couldn't pull out from hitting Maridal but it's getting worse and I just avoided crashing again for about the 10th time and it's not just Maridal now. I am constantly doing another leg of a 6 part jump from system to system and having great difficulty pulling away from the star. I've had it chuck me out of FSD and then it's been a mad scramble with deploying heat sinks etc etc and with a LOT of luck I've got away. It appears to be an overweight ship maybe but I've no way of knowing if this is the case.

I'm flying a Cobra Mk III with

lightweight alloys
4B powerplant
4C thrusters
4B FSD
3D Life support
3A power distributer
3B sensors
4C fuel tank
2 x 16T cargo racks
1 x 4T cargo rack
4C shield generator
2C fuel scoop
2A shield cell bank
2 x 2D gimballed beam lasers
2 x 1D rail guns
ECM
Heat sink launcher

I'm sure it's down to weight as when I jettisoned 10T of cargo all was well.

So...............

Do I need to just loose the 4T bay or can I increase my manouverability by changing something else?

What controls climb/roll rate when it FSD mode?

How do you actually know that you are over weight?
 

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This can happen on any jump so could be the 6th jump in a sequence. I've tried lowering the throttle too and it didn't help unfortunately.
 
Has planet got rings? As I have clipped rings on a trade run.
Also I have been told map X 0% (For jumping into system) and 75% and you should never overrun.
 
When I am system jumping I spam the full stop key (lowest speed in supercruise) as I am coming out. Because sometimes the game will freeze for a couple seconds, like it's loading, but that is all that's needed to go too far into the star.
 
There's no gravity, your ship mass is completely irrelevant here. If you went too close to a star you drop out of FS, but you can still get away. Except in such situation you have to face towards the escape vector. Which is simply 180° from the star, and indicated on the compass once the drive is charging. Face it at full throttle and you will get back to supercruise, though the temperature will probably rise a lot. You may find it hard to avoid some dammage.
Anyway just seting the throttle to 0% during the jump sequence(or anytime after the countdown has started) will prevent such situations. I can just move the stick (on my gamepad) which i use for throttle after the countdown starts, it will automatically set it to 0%. Or i could use the keyboard were i can chose any of the -100% to 0% to 100% throttle settings, hitting 0% once will make sure i wont rush into the star at the end. No need to spam anything.
 
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I have just done my normal 6 jump route there and back with no issues twice plus a nice little Paladium mission to the nearest star whilst remembering to shut off the throttle and it has worked without problem. I could do with the count down timer announcement reminding me though :)

Thanks everyone.
 
Just as an aside to your problem... you're really hurting your ships performance with those B class modules.
 
Are the stars White Dwarfs? I've noticed they're really quick with pulling you out of warp after jump in. This is mostly due to their rather large gravitational pull, compared to their size.
Also Brown Dwarfs to a lesser extend, most because you jump in basically on top of them.

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You ship consumes more energy than the power plant can deliver. Its in the screenshot. Maybe thats the problem...

Thats just with depoyed hardpoints. SHould have no effect during cruise, since you can't have deployed hardpoints when you are cruising.
 
They were just normal sequence stars. It's not happened since switching to the throttle off method so I'm well pleased now.
 
I have never had to do anything but stay on full throttle and turn away from a star at hyper space exit in any ship in the game.

If you drop to 0 throttle you turn slower - surely you would turn away faster if you leave at full throttle or in the sweet spot?
 
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I have never had to do anything but stay on full throttle and turn away from a star at hyper space exit in any ship in the game.

If you drop to 0 throttle you turn slower - surely you would turn away faster if you leave at full throttle or in the sweet spot?

I've come out of witchspace into a lagstorm quite a few times; zeroing is safer from a metagame perspective as well as avoiding burning to death for in-game reasons. :)
 
I didn't in the sidewinder nor did I in the cobra until I started upgrading it and it got heavy. It doesn't happen most times but does happen occasionally when there is a lag and so you can't turn fast enough. On zero it works every time so far. Rotate, turn away from star and full throttle again.
 
They are heavy.

I think everything else is fine. Though when you deploy hardpoints you need to switch off your FSD and some other stuff probably.
 
They are heavy.

I think everything else is fine. Though when you deploy hardpoints you need to switch off your FSD and some other stuff probably.

I'm still working my way up at the moment. I've another 800k to spend to finish the upgrade to B then I'll look at getting A but it costs maybe twice as much again. A fully equipped B cobra is maybe 3-4M with the D gimballed beam lasers and rail guns plus ecm etc the equivalent A is 10+M
 
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