Fer de lance and expected python nerf

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Actually, it's not that it is a viable warship or not.

It was just legit bonkers. Shields stronger than an Anaconda, yet turns like a Cobra, along with basically unparalleled firepower with three large mounts very well positioned. To top it off, it could land on medium pads, and had a low basic hull mass (which looks quite bizarre compared to the other big ships).
 
It was just legit bonkers. Shields stronger than an Anaconda, yet turns like a Cobra, along with basically unparalleled firepower with three large mounts very well positioned. To top it off, it could land on medium pads, and had a low basic hull mass (which looks quite bizarre compared to the other big ships).

Makes you wonder how it even got out of beta like that. It's not like the copy-paste-error in the thrusters, it's a whole ship.
 
Let's see how you dodge this one, Anti-Python Fascist Party.

They also bring in ASP's and its just to add variety to the conflict zones when at the moment we have only 2 real fighter class vessels... Why bring an exploration ship to a battle?

The Python is a multi role ship so it has a place in battle but that is just not a role it is dedicated to.
 
Imo the result of this discussion is that bounty hunters want to be alone...Why even implementing wingman then? Isnt this supposed to be a massive multiplayer game. Squad up and fight bigger ships for example? More interaction with with other cmdrs?
If u want to be alone in the dark, pick your fights...
If u feel comfortable to kick a pythons butt alone, so do it...Its definitely possible. With shields being nerfed which is okay (needed) and shield cell banks being nerfed its gonna get pretty easy. When the python moves as slow as the numbers indicate, well its dead as a multiporpose ship. Then its a pure trader. For its costs a very bad one i have to say...I want 300+ cargo for 75 Mill...I truely believe they should bring down the costs of the python and its runnig costs because they are rediculous. Increase the jumprange or make turrets work properly...
Look at the Anaconda. Nobody would ever complain about the annie if turrets work how they should or if the annie had a slot on the bottom. Who would bring an anaconda into a fight? Its simply stupid because of so many reasons. I wish u can bring an annie to a fight but as i said, a viper sits behind u and fires at u and u cant do anything about it while realizing the cops are shooting at u as well...Still talking about open play...
In the end the galaxy will suffer more from viper swarms than single pythons...Plz, dont tell me: In the near future everybody will have a python...It just isnt true. It isnt that cheap to fit it for combat...;)
Most of the bounty hunters and i like bounty hunting too are not into grinding endless hours of trading routes. This is okay. Its their decision not to trade and they dont need to because all u need is ONE viper to rule them all ;)
Later it will be the FDL or hopefully a something very expensive so that they have to switch it up a bit like many many others did to achieve somethign pretty good.
Result: Shield nerf okay, nerf manuverability (speed) of 17% pure nonsens...END
 
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metzger

Banned
They also bring in ASP's and its just to add variety to the conflict zones when at the moment we have only 2 real fighter class vessels... Why bring an exploration ship to a battle?
My point exactly. I don't see anybody calling for nerfs at the Asp's expense, it being a better all-rounder compared to the cobra, all the while being classified as a explorer ship.

The Python is a multi role ship so it has a place in battle but that is just not a role it is dedicated to.
I get the feeling we're twisting and turning on the fly here. I thought the vision was for it to be an armed trading hauler by design? If not, why the crutches?
 
aha.....a multi role ship......not a dedicated trader.....
as some here always try to imply

Cmon Icey it clearly is...Why would a trader need 3 large hard points?

Why would a Fighter need so much cargo space?

If not multirole either the cargo space or the hard points would make no sense.
 

IceyJones

Banned
Imo the result of this discussion is that bounty hunters want to be alone...Why even implementing wingman then? Isnt this supposed to be a massive multiplayer game. Squad up and fight bigger ships for example? More interaction with with other cmdrs?
If u want to be alone in the dark, pick your fights...
If u feel comfortable to kick a pythons butt alone, so do it...Its definitely possible. With shields being nerfed which is okay (needed) and shield cell banks being nerfed its gonna get pretty easy. When the python moves as slow as the numbers indicate, well its dead as a multiporpose ship. Then its a pure trader. For its costs a very bad one i have to say...I want 300+ cargo for 75 Mill...I truely believe they should bring down the costs of the python and its runnig costs because they are rediculous. Increase the jumprange or make turrets work properly which is another advantage a viper already has.
Look at the Anaconda. Nobody would ever complain about the annie if turrets work how they should or if the annie had a slot on the bottom. Who would bring an anaconda into a fight? Its simply stupid because of so many reasons. I wish u can bring an annie to a fight but as i said, a viper sits behind u and fires at u and u cant do anything about it while realizing the cops are shooting at u as well...Still talking about open play...
In the end the galaxy will suffer more from viper swarms than single pythons...Plz, dont tell me: In the near future everybody will have a python...It just isnt true. It isnt that cheap to fit it for combat...;)
Most of the bounty hunters and i like bounty hunting too are not into grinding endless hours of trading routes. This is okay. Its their decision not to trade and they dont need to because all u need is ONE viper to rule them all ;)
Later it will be the FDL or hopefully a something very expensive so that they have to switch it up a bit like many many others did to achieve somethign pretty good.
Result: Shield nerf okay, nerf manuverability (speed) of 17% pure nonsens...END

this.....and i would nerf cells first, before i touch the python at all to see how this plays........but i´m very disappointed, that such HUGE game-mechanic issues are not sorted out in beta already!

Cmon Icey it clearly is...Why would a trader need 3 large hard points?

Why would a Fighter need so much cargo space?

If not multirole either the cargo space or the hard points would make no sense.


dont tell me that.....tell that the others, who want the python nerfed to a dedicated trader
 
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My point exactly. I don't see anybody calling for nerfs at the Asp's expense, it being a better all-rounder compared to the cobra, all the while being classified as a explorer ship.


I get the feeling we're twisting and turning on the fly here. I thought the vision was for it to be an armed trading hauler by design? If not, why the crutches?

The ASP got nerfed just before release, before that it was too multirole with its extra class 6 mod.

As did the other ships like the viper that had extensive testing, now the Python has been thoroughly tested its time it got balanced.

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dont tell me that.....tell that the others, who want the python nerfed to a dedicated trader

A trader with 3 large hardpoints? its still clearly capable of combat ;)
 
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metzger

Banned
The ASP got nerfed just before release, before that it was too multirole with its extra class 6 mod.

As did the other ships like the viper that had extensive testing, now the Python has been thoroughly tested its time it got balanced.
The Asp is still multirole, you can say what you want. 100+ cargo space, 30+ drive, 6 hardpoints, all the shebang. The thing is, Python won't classify as multi role after the nerf, since everything about it is getting toned down (not counting cargo space, mass, and internals).
 
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so when does doe ASP nerf come then?!

and the viper nerf?!

but damn......then the cobra gets too strong.....so letz nerf it also!

This is my concern as well. Once the nerf bat comes out, will it ever stop?

My hunch is that no, it will never stop. We will end up with ships that are "designed by a committee", with all the blandness that entails.

If the Python is now a glorified trading ship, I see no reason not to skip it, grind for a couple more days and go from a T7 to a T9.
 
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Cmon Icey it clearly is...Why would a trader need 3 large hard points?

Why would a Fighter need so much cargo space?

If not multirole either the cargo space or the hard points would make no sense.

Guys, if you have questions about it you can just read up on the lore instead of speculating. The Python is supposed to be a trader with heavy armament. Space porcupine and all that. That is why it has cargo and weapons. It is not a difficult concept to grasp. It is not multi-role. The Cobra is multi-role, the ASP is multi-role, the Python is not. The reason you find it in conflict zones is simple: there need to be some big ships there and there is no real good choice currently. The condie and python are the only two big ships currently that are more than cannon fodder.
 

metzger

Banned
My hunch is that no, it will never stop. We will end up with ships that are "designed by a committee", with all the blandness that entails.
Yeah, if this is a sign of things to come, it's gonna end up in beige territory, like so many MMOs before it.

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Guys, if you have questions about it you can just read up on the lore instead of speculating. The Python is supposed to be a trader with heavy armament. Space porcupine and all that. That is why it has cargo and weapons. It is not a difficult concept to grasp. It is not multi-role. The Cobra is multi-role, the ASP is multi-role, the Python is not. The reason you find it in conflict zones is simple: there need to be some big ships there and there is no real good choice currently. The condie and python are the only two big ships currently that are more than cannon fodder.
Yeah, but there aren't any heavy all rounders around either. Why nerf it now, when there isn't any ship to fill that niche?
 
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FD should consider bringing the Shield Cell nerf first. AND only after this, we could see how good the Python really is.
Having a big shield and big guns is nothing if you can't perfom a turn fast enought to have your target in sight.
 
Yeah, if this is a sign of things to come, it's gonna end up in beige territory, like so many MMOs before it.

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Yeah, but there aren't any heavy all rounders around either. Why nerf it now, when there isn't any ship to fill that niche?

The Python will fill that niche. Considering you have not seen what other ship balancing is going to undergo how can you possibly assume it wont?

Dumbfire missiles getting nerfed could be just the tip of a large list of nerfs/buffs we have yet to hear about. We all know the Python nerfs now but not the rest.
 
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Yeah, but there aren't any heavy all rounders around either. Why nerf it now, when there isn't any ship to fill that niche?

I agree. Most of the outrage would not have been if the entire roster of ships would have been here. The current Python is a somewhat silly crutch to fill a temporary void. I hope we are not just left with a void for months. :p We'll see.
 
This means that the AI needs to be improved, not that large ships should be overpowered. I would also make an in-game rule that an NPC ship's minimum rank and equipment should be tied to the type of the ship - for example, all NPC Pythons should be Expert or higher, etc. Currently it's kinda stupid to encounter Harmless Anacondas without shields.

Actually, no it's not "stupid" to encounter anacondas or any other ship with a harmless rank. A player spends his/her time trading to get tons of credits, then finally decides to get their combat feet wet... what exactly is their combat rank then?

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In each class of ship, there may be the one that's the best, but there should never be that one ship that is the best of them all. 'nough said.
 

metzger

Banned
The Python will fill that niche. Considering you have not seen what other ship balancing is going to undergo how can you possibly assume it wont?

Dumbfire missiles getting nerfed could be just the tip of a large list of nerfs we have yet to hear about. We all know the Python nerfs now but not the rest.
What other ship balancing are you talking about? The Python is the only ship that is confirmed getting looked at. This is all hypothetical 'what if' talk.
 
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Having read through some more posts I'm even less sure what the Pythons role is.

Heavy trader?
Trading cruiser?

Heavily armed armoured things normally cost a lot to run and hence make themselves non-viable traders

We don't use type 42 destroyers to transport cargo for a reason

What really is the Python supposed to be?

The other thing that occurs to me is that the Python isn't a naval vessel like the drop ship say. Currently the Python and other ships lack full context because not all ships are out yet. So question is, of the ships to come, are there dedicated naval ships say corvette, frigate, destroyer, cruiser equivalents that would put the Python in its place?
 
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IceyJones

Banned
Having read through some more posts I'm even less sure what the Pythons role is.

Heavy trader?
Trading cruiser?

Heavily armed armoured things normally cost a lot to run and hence make themselves non-viable traders

We don't use type 42 destroyers to transport cargo for a reason

What really is the Python supposed to be?

after the nerf it is an overpriced sitting duck with many weapons, it cannot bring to bear anymore
 
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