New ship: Vulture

Ha, just two large hardpoints? So the "shotgun" of arena shooters. Hopefully it's one of the free for beta backers, after the Python nerf I'm weary to buy anything in this game because it looks "good".
 

vonvonbraun

Banned
Sounds like a nice pirate ship.
I'm glad there is something different, like the increased number of utility points but reduced number of weapons to the viper and cobra, not just somethign very similar, or obviously superior.

Thanks for the info Mike.

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Eagleish if this is the vulture and you squint.
n1bfjp.jpg

That's exactltly my thoughts, and good sexy compact utilitarian design to boot
 
The vulture is set to have just two large hard points actually and four utility hard points. So you can imagine with such a load out what the ship is going to be like to make up for it ;)
See, I was sad because of the Python nerf just as I have enough money to be able to buy one...but now I am absolutely going to keep the Asp and spend all my spare credits on getting Vulture and kitting it out for fun and jollies.

I want this, and I want it now please!

-- Pete.
 
If its spectacularly fast and has a "decent" cargo bay it cold make an epic rares mule through pirate infested rare routes

I hope it only has size 1 and 2 internal bays (other than one for its shield) so you can put some equipment on it, but not make it into another trade ship.
 
I agree that two large hard points only sounds very limited. No class 3 multi-cannons means I would basically be restricted to less fire power than the viper/cobra if I wanted to use multi's, or use energy weapons meaning once shields are down I'm less affective that my Viper load out. I know there are cannon's but I'm not a fan.
These are all assumptions though. I'll wait until I see all the other specs. However if it's gonna cost 20 times the Viper I'd prefer to continue bounty hunting in my Viper.
 

vonvonbraun

Banned
I hope it only has size 1 and 2 internal bays (other than one for its shield) so you can put some equipment on it, but not make it into another trade ship.

Agreed, I think a 16 max cargo would be enough (fully optimised for fighting), 28 max if using all internals

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I agree that two large hard points only sounds very limited. No class 3 multi-cannons means I would basically be restricted to less fire power than the viper/cobra if I wanted to use multi's, or use energy weapons meaning once shields are down I'm less affective that my Viper load out. I know there are cannon's but I'm not a fan.
These are all assumptions though. I'll wait until I see all the other specs. However if it's gonna cost 20 times the Viper I'd prefer to continue bounty hunting in my Viper.


Well the thing is that you don't know what new class 3 weapons are going to come out

A c3 beam and a c3 rail could be fun

Etc
 
Agreed, I think a 16 max cargo would be enough (fully optimised for fighting), 28 max if using all internals

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Well the thing is that you don't know what new class 3 weapons are going to come out

A c3 beam and a c3 rail could be fun

Etc

Is there new class 3 weapons coming out? That is interesting. 2 hard points still seems limited though. My strategy is beams for shields and multi’s for hull, although you can have one of each in a two hard pint lay out.
Again, I suppose I’ll reserve any judgment to when I see the full specs and cost, and I welcome any new ships and gear into the game, if it’s not for me I don’t have to fly it.
 
Agreed, I think a 16 max cargo would be enough (fully optimised for fighting), 28 max if using all internals

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Problem with that is that is would then be limited to a class 3 shield (8 cargo).

1 x C4 - 16
1 x C3 - 8
1 x C2 - 4

that maybe ok I suppose but price wise would place it below a cobra.
 
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Judging by the size, if that is the vulture in the bottom left.
Id expect it to be around Asp price 7mil or so, perhaps a bit more if dedicated fighter.
Id also expect it to have similar weapons, 6 hardpoints maybe 4 med 2 small.

Sounds like something I'd love, since the Asp is progression from the Cobra for the most part, this could be progression from the Viper, but I think it should be about 1mill less then Asp and have very little cargo Room again say a max of 32ish.
 
2 large suggests assassin ship (apart from no large railguns, but that's probably a style thing and assassins can use other weapons, but railguns punch above their weight intentionally so maybe class 3 rails are pointless as C3 beams and cannon do max damage). Large is good against larger ships.

4 utility points means Kill Warrant Scanner, Wake Scanner (to follow marks) and a couple of defensive items like chaff, PD or heatsinks and so on.

If i remember well, a dev said that all scanners will all become internal modules in the future. So having 4 utility slots dedicated to fighting will be huge.

For those complaining about the ship having only 2 large hardpoints, I think you're underestimating it's power. The Vulture will probably be fast and very agile, and those are huge advantages for dogfighting. Imagine staying almost always behind an anaconda while making it's turrets useless with chaffs, maybe 2 chaffs. You would force your enemies to try to joust you, and when they would do so, your chaffs would make their gimballed weapons useless while your agility would allow you to dodge their fixed weapons. Also large weapons do a lot of damage.
 
I'd have thought 2 large and one medium would have made more sense for a heavy fighter.

2 hard points is quite restrictive for options.

Two fixed beams would be strong, mind. And that can defeat most targets. If an A class Vulture can fire those continuously for longer than a python can fire three, it might be good. But if you need to pulse fire or recharge too often then you have no backup option. And taking out the hull of anything bigger than an asp could take some time.

It's only restrictive due to there being no large multi cannons. Though I suppose you could use one large beam and one medium mc. That's a bit weak though.
 
I doubt it will be 2 large, as that would give it very similar firepower to a viper already has from the weapon numbers i read earlier.
 
I'd have thought 2 large and one medium would have made more sense for a heavy fighter.

2 hard points is quite restrictive for options.

Two fixed beams would be strong, mind. And that can defeat most targets. If an A class Vulture can fire those continuously for longer than a python can fire three, it might be good. But if you need to pulse fire or recharge too often then you have no backup option. And taking out the hull of anything bigger than an asp could take some time.

It's only restrictive due to there being no large multi cannons. Though I suppose you could use one large beam and one medium mc. That's a bit weak though.

You're right, i forgot to mention that. The drawback of having only 2 hardpoints is a clear reduction in options. And if there is no plan on adding large multi cannons to the game that would be a problem.
 
I doubt it will be 2 large, as that would give it very similar firepower to a viper already has from the weapon numbers i read earlier.
Well, the devs said it, not us speculating. At any rate I am not sold unless we got more options of large weapons. Was hoping this be a combat ship that's positioned above Asp.
 
Two large is a lot more firepower against a Viper; especially against large targets as 'conventional'* weapons.

*missiles, railguns and PA I think are designed to punch above their weight, so in turn have limitations on their usage such as expense and/or limited ammo.
 

vonvonbraun

Banned
Problem with that is that is would then be limited to a class 3 shield (8 cargo).

1 x C4 - 16
1 x C3 - 8
1 x C2 - 4

that maybe ok I suppose but price wise would place it below a cobra.



We can only speculate, but my guess is that it will have at least class 5 shields
 
I doubt it will be 2 large, as that would give it very similar firepower to a viper already has from the weapon numbers i read earlier.

Due to the way weapons work with classes vs different ship sizes, it'll be better against big ships than the Viper.
 

vonvonbraun

Banned
I'd have thought 2 large and one medium would have made more sense for a heavy fighter.

2 hard points is quite restrictive for options.

Two fixed beams would be strong, mind. And that can defeat most targets. If an A class Vulture can fire those continuously for longer than a python can fire three, it might be good. But if you need to pulse fire or recharge too often then you have no backup option. And taking out the hull of anything bigger than an asp could take some time.

It's only restrictive due to there being no large multi cannons. Though I suppose you could use one large beam and one medium mc. That's a bit weak though.

Yes I was thinking one medium hardpoint under the belly would be more fun / interesting

A rail gun there would be kick ass
 
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