Players losing it all and quitting - sure, their fault but not good for the game.

Iam happy that this happens, so much games out today that are too easy. It is refreshing to play a game were you get hit in ur face if you do something wrong. Need more games with consequenzes.

Yup. Games need consequences. If it is just take brain out and click to win, why bother.
 
I think that for there to be any point in the pop-up it would have to come up every time with no disable option. I would imagine that the vast majority of the problems are associated with people just being a bit hasty and losing track of their re-buy amount, in particular when upgrading modules/buying cargo. So it is something that should only come up on rare occasions. I can't imagine that anybody is deliberately repeatedly flying without insurance - there is just too much risk.

I disagree, personally. I believe a lot of the complaints come from people who have just bought and destroyed their first serious ship (i.e. one that can't be fixed with a loan), and haven't yet got their heads around the fact that, yes, this game will send you all the way back to square one if you don't look after yourself. Whether or not that's a good thing, I won't try to address here, but it's most definitely something that few—if any—other games will do to you. It's also quite possible (right now) to suffer no deaths once past the very early stages, where insurance is a non-issue, until the first catastrophic one. Players who manage that could well be forgiven for not realising that the buyback price on their monitor is something they really, really need to be aware of.

Forcing the player to acknowledge—at least once—that they understand and accept this would, in my opinion, be of great benefit to the player. It also means that they have no excuse if they choose to ignore it.

Speaking for myself, I'm not really bothered if FD do heed calls to have flashing lights any time you launch without insurance or not. I don't intend ever to need it (I also never trade in my ships). But I do think that what we've got currently isn't enough. One modal dialogue, say when buying your first >1mCr ship, would be a significant win, and surely can't be seriously accused of mollycoddling.
 
Speaking for myself, I'm not really bothered if FD do heed calls to have flashing lights any time you launch without insurance or not. I don't intend ever to need it (I also never trade in my ships). But I do think that what we've got currently isn't enough. One modal dialogue, say when buying your first >1mCr ship, would be a significant win, and surely can't be seriously accused of mollycoddling.

I'm in favor of a popup dialogue box that you have to click through that states that yes you understand that you could lose it all if you proceed to undock.
 
I never have seen so many people who claim to never ever have an DERP moment :-D

O i have derp moments, i have smashed ships into stations with full afterburner. (T7 & T9 ships)

The thing is to be prepared for it to happen. do not fly what u cannot afford to lose and should u take the risk then do not come crying. ur rebuy info is a keystroke away.
 
This isn't a single-player system. I have NEVER seen this system in a singleplayer OR multiplayer game, so neither side really has a leg to stand on blaming the other.

You're right, Elite has always been about standing apart, being it's own game, and not copying everyone else. It puts the power of playing in the hands of the player, as well as all of the responsibility.

No, this is a truly unique hardcore system unique to ED... and it's also a pile of sadomasochistic bull.

Stop trying to play it like every other game out there, learn to play ED on it's own terms, by it's rules, and stop trying to blame everyone for your own failings.

If I wanted to lose everything for making mistakes, I'd call my boss and ask him for some night work running a front-end loader in the dark.

Mistakes are part of life, learn from them, don't repeat them, that's being a mature adult, be responsible for your own actions.
 
I would prefer to see a agreement type notification when you buy a new ship. Could include information about you ship, along with the main message "You agree to purchase this ship, with the understanding that you will NEED to retain x credits, to cover the Insurance excess in the event of a crash"
 
I disagree, personally. I believe a lot of the complaints come from people who have just bought and destroyed their first serious ship (i.e. one that can't be fixed with a loan), and haven't yet got their heads around the fact that, yes, this game will send you all the way back to square one if you don't look after yourself. Whether or not that's a good thing, I won't try to address here, but it's most definitely something that few—if any—other games will do to you. It's also quite possible (right now) to suffer no deaths once past the very early stages, where insurance is a non-issue, until the first catastrophic one. Players who manage that could well be forgiven for not realising that the buyback price on their monitor is something they really, really need to be aware of.

Forcing the player to acknowledge—at least once—that they understand and accept this would, in my opinion, be of great benefit to the player. It also means that they have no excuse if they choose to ignore it.

Speaking for myself, I'm not really bothered if FD do heed calls to have flashing lights any time you launch without insurance or not. I don't intend ever to need it (I also never trade in my ships). But I do think that what we've got currently isn't enough. One modal dialogue, say when buying your first >1mCr ship, would be a significant win, and surely can't be seriously accused of mollycoddling.

I was agreeing with you (I think)! I was even going further and saying there should not be the option to disable the pop up.
 
I disagree, personally. I believe a lot of the complaints come from people who have just bought and destroyed their first serious ship (i.e. one that can't be fixed with a loan), and haven't yet got their heads around the fact that, yes, this game will send you all the way back to square one if you don't look after yourself. Whether or not that's a good thing, I won't try to address here, but it's most definitely something that few—if any—other games will do to you. It's also quite possible (right now) to suffer no deaths once past the very early stages, where insurance is a non-issue, until the first catastrophic one. Players who manage that could well be forgiven for not realising that the buyback price on their monitor is something they really, really need to be aware of.

I would say, anyone that can't learn this simple concept, should maybe play, Pac-Man.

Forcing the player to acknowledge—at least once—that they understand and accept this would, in my opinion, be of great benefit to the player. It also means that they have no excuse if they choose to ignore it.

No one's forcing anyone to do anything. Elite is not about holding someone's hand, it's about respect and treating the players like mature, responsible adults, something all other games has forgotted, for the sake of their bottom line.

Speaking for myself, I'm not really bothered if FD do heed calls to have flashing lights any time you launch without insurance or not. I don't intend ever to need it (I also never trade in my ships). But I do think that what we've got currently isn't enough. One modal dialogue, say when buying your first >1mCr ship, would be a significant win, and surely can't be seriously accused of mollycoddling.

Personally, I do have a problem with it, it's playing up to the lowest common denominator of humanity, which is pretty low. I hold myself to a higher standard, and want my gaming to be such as well.

I haven't played many games in the last 2 years, I've played no MMO's in the last year, waiting for ED, this is the game I've waited for for a long time, and I don't want to play some "hold my hand" child's game, I want to play a game made for someone who takes responsibility for themselves and their actions. That's what Elite: Dangerous is.
 
this pretty much boils down to people asking for a warning sign to tell them there 'is' a warning sign.. what next? another sign to warn about the sign, warning about the original sign?

also as dan says, it doesnt take much to just the hit th '4' key every now and then. i do it everytime i change something on my ship or log into game, its good practice, and not just to confirm rebuy costs.. also nice to make sure you havnt forgotten to pay any fines or bounty.
 
The system is crude and lacks refinement. It's not presented well. The loan limit is completely arbitrary.

You can pretend everything is perfect and blame the player, but that is being very obtuse.
 
The system is crude and lacks refinement. It's not presented well. The loan limit is completely arbitrary.

You can pretend everything is perfect and blame the player, but that is being very obtuse.

What you say can all be true, AND its still the players fault. I figured it out, without the manual, in about the first 20 minutes of playing. Somehow people with t-7's and Asps can't figure it out.
 
The system is crude and lacks refinement. It's not presented well. The loan limit is completely arbitrary.

You can pretend everything is perfect and blame the player, but that is being very obtuse.

Buy what standard is it arbitrary?

The loan is for new players, to help with the learning curve of the game. After a certain point, it's expected that a player understand that they need to keep enough credits in the bank, and can no longer rely on the loan.

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So are your "y" and "o" keys.

What does that mean?
 
I disagree, personally. I believe a lot of the complaints come from people who have just bought and destroyed their first serious ship (i.e. one that can't be fixed with a loan), and haven't yet got their heads around the fact that, yes, this game will send you all the way back to square one if you don't look after yourself. Whether or not that's a good thing, I won't try to address here, but it's most definitely something that few—if any—other games will do to you. It's also quite possible (right now) to suffer no deaths once past the very early stages, where insurance is a non-issue, until the first catastrophic one. Players who manage that could well be forgiven for not realising that the buyback price on their monitor is something they really, really need to be aware of.

Forcing the player to acknowledge—at least once—that they understand and accept this would, in my opinion, be of great benefit to the player. It also means that they have no excuse if they choose to ignore it.

Speaking for myself, I'm not really bothered if FD do heed calls to have flashing lights any time you launch without insurance or not. I don't intend ever to need it (I also never trade in my ships). But I do think that what we've got currently isn't enough. One modal dialogue, say when buying your first >1mCr ship, would be a significant win, and surely can't be seriously accused of mollycoddling.

I think this captures the crux of the matter quite nicely. I lost an Eagle in beta and without thinking accepted a new Sidey instead of buying back my Eagle (which I had ample funds for). At the time I was crushed... so I know what it feels like to loose everything... even though it wasn't that much in hindsight. However, it did make me play a lot more safely thereafter. The killer as Bob just said, is when you first experience this with a monster ship.
 
Buy what standard is it arbitrary?

The loan is for new players, to help with the learning curve of the game. After a certain point, it's expected that a player understand that they need to keep enough credits in the bank, and can no longer rely on the loan.

I don't recall being spoon fed with information regarding insurance covers and loans in the tutorial.

(I would expect it in 2014/15)

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I still dont get how one can work up a ship worth more than 4m cr and be unaware how the insurance works.

Easy if you don't die that often
 
Personally, I do have a problem with it, it's playing up to the lowest common denominator of humanity, which is pretty low. I hold myself to a higher standard, and want my gaming to be such as well.That's what Elite: Dangerous is.

Really? You just equated the inclusion of a dialog box with 'playing up to the lowest common denominator of humanity? Please don't ever write software...

It's Elite Dangerous, not Elite Obfuscated.
 
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