This topic contains both suggestion and question.
Nowadays taking damage into the armour is some kind of semi-death. Because repair cost is 2.5% of base hull cost, and insurance is 5% (or even 2.5%).
It quite resembling real world, where severe damaged battleships were repaired for huge amount of time and money and also they had suffered from personnel casualities.
And, what armour do:
Lessering probability of actual death, thus saving money, saving gun in battle, and saving from counting a new loss.
Protects cargo from destruction.
And repair cost also do:
Diminish interdiction capability of large ships.
Force large ships to retreat when they under threat of the shield failure.
Counts a money loss when ship is not even destroyed.
Question: is 3 strings above actually describing purpose of repair cost?
If it is true then suggestion below make game worse.
As example: Player 1 in a viper encountered player 2 in a anaconda and died. P1 loss is 150k P2 is 2kk if he was damaged. P2 should spend more time to restore the loss.
Suggestion: introduce a module wich is capable of repairing armour in flight.
Note: currently many ships has excessive strong armour, and with this module may become OP, (Anaconda), then armour HP should be decreased.
Nowadays taking damage into the armour is some kind of semi-death. Because repair cost is 2.5% of base hull cost, and insurance is 5% (or even 2.5%).
It quite resembling real world, where severe damaged battleships were repaired for huge amount of time and money and also they had suffered from personnel casualities.
And, what armour do:
Lessering probability of actual death, thus saving money, saving gun in battle, and saving from counting a new loss.
Protects cargo from destruction.
And repair cost also do:
Diminish interdiction capability of large ships.
Force large ships to retreat when they under threat of the shield failure.
Counts a money loss when ship is not even destroyed.
Question: is 3 strings above actually describing purpose of repair cost?
If it is true then suggestion below make game worse.
As example: Player 1 in a viper encountered player 2 in a anaconda and died. P1 loss is 150k P2 is 2kk if he was damaged. P2 should spend more time to restore the loss.
Suggestion: introduce a module wich is capable of repairing armour in flight.
Note: currently many ships has excessive strong armour, and with this module may become OP, (Anaconda), then armour HP should be decreased.