There are two very valid reasons why one could want that to be possible:
1. to explore a system that you can't jump to, sacrificing the time needed to do so.
2. to bypass a permit/blockade situation, though showing up in a system you're not allowed to be in should send all the authorities after you, guns blazing.
You cannot supercruise from system to system, oh well, who wants to sit and wait that long a time anyway? That is my reaction.
That said even with an instanced system, there could be border a 'simple' one would be one that if you go beyond x,y,z in position coordinates (depending on the system you are travelling from's size), you enter deep space(already kinda does this, it has a border where it changes to deep space), a timer that checks dunno every x minute, and if you keep targetting and having above a certain speed away from the system main star and towards another system, it would at a certain point unload original system and load you into new system?
At least as I see it this should mean that it wouldn't cause any problems or begin to cost server resources unless the person is dedicated to go to the new system in super cruise? And given how few would likely do it, I think it might solve the issue, though that said, I am likely never going to do it so it isn't an issue for me, but I can understand that some would want to.
Course should be a low priority thing.
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To be fair, haven't been there yet but that you have to travel for a long time to get a good place with rare's? to sell for large profit is that a problem? I don't think so.
It was with this in mind when I attempted a supercruise to Polaris, a closed system. Realized it was futile. As a new player I wasn't in the know if it was possible. It should be.
What's funny is some people are actually offended by your experiment, wth.
Well said. This not a discussion of what is possible, but what is a profitable use of time.That's super. Would you be on board to having the upcoming expansions (landing on planets and walking around stations) nixed in order for FD to deliver this feature instead?
In software development you can generally do what you want, they could make it so you could complete that 9 hour SC trip to the neighboring system, but it will come at the expense of time and resources. Since time and resources are limited they have to consider how often this feature would be used. The vast majority of the playerbase would never use this feature. The vast majority of the playerbase that used this feature would only use it once. It would come down to mostly "hey, it would be cool to know that you could do that". And that doesn't stand up well to any cost/benefit analysis.
It would be cool to be able to SC to a neighboring system, but there aren't any current or future features that I'd actually want to sacrifice for that.
I retested this shortly after release when I found 2 star systems 0.33ly apart - Took about 90 minutes to test.
The I reported it because there's also start ports as far as 0.22ly from the jump in point and I think's it's reasonable to expect someone to only another 50% in SC.
It's more than possible to do this seamlessly, it just needs to be done slightly differently than when making a hyperspace jump and of course there may be wasted CPU & GPU cycles if you change your mind and turn around.
What about the big star on your Radar. Doesn't the "target" equal the gravitational center of the system or something? In another thread, someone was explaining how to search systems by jumping to a system and then going to the galactic map and choosing that system again which would then change the lock to the gravitational center which you could then use to help you find planets - is that not the case here - what star is that on his radar? (lol, "radar")
Knowing that you could swloboat if you wanted, even though it wouldn't have any real purpose from a practical standpoint would add so much to the feeling of immersion. Of course it's a bit of a technical challenge and requires juggling with double precision, but considering the scale of what FD have achieved so far in this regard, it is obviously entirely within their reach.
Sometimes I just can't understand what you people want. "Rooms in space," indeed. Sure, sure. If your definition of "Room" is a bubble 1LY across with an entire solar system inside that we can fly through and interact with, I guess you're right. So sorry that FD didn't spend game resources supporting a mechanism for that microscopic number of masochists willing to fly in a straight line for 9 hours.
but is it worth the effort?
why can space engine do it but this can't?
Well, to be fair, I knew the answer could probably be found here but I wanted to discover something for myself. Besides, I didn't really waste the whole 9 hours, I was flying AFK about 95% of the time. Still, I find it rather underwhelming that the devs have used such a design.