Supercruising to another star system reveals design flaws

they-lied-to-us-all-thumb.jpg



omg ...it's full of rooms !
 
There are two very valid reasons why one could want that to be possible:

1. to explore a system that you can't jump to, sacrificing the time needed to do so.
2. to bypass a permit/blockade situation, though showing up in a system you're not allowed to be in should send all the authorities after you, guns blazing.

It was with this in mind when I attempted a supercruise to Polaris, a closed system. Realized it was futile. As a new player I wasn't in the know if it was possible. It should be.
What's funny is some people are actually offended by your experiment, wth.
 
You cannot supercruise from system to system, oh well, who wants to sit and wait that long a time anyway? That is my reaction.

That said even with an instanced system, there could be border a 'simple' one would be one that if you go beyond x,y,z in position coordinates (depending on the system you are travelling from's size), you enter deep space(already kinda does this, it has a border where it changes to deep space), a timer that checks dunno every x minute, and if you keep targetting and having above a certain speed away from the system main star and towards another system, it would at a certain point unload original system and load you into new system?

At least as I see it this should mean that it wouldn't cause any problems or begin to cost server resources unless the person is dedicated to go to the new system in super cruise? And given how few would likely do it, I think it might solve the issue, though that said, I am likely never going to do it so it isn't an issue for me, but I can understand that some would want to.

Course should be a low priority thing.

- - - - - Additional Content Posted / Auto Merge - - - - -



To be fair, haven't been there yet but that you have to travel for a long time to get a good place with rare's? to sell for large profit is that a problem? I don't think so.

Don't remember saying it's a problem but there are other trades where you don't have to be in supercruise for so long... At any rate, my comment wasn't about rares so why am I trying to rationalize my sarcasm with you again?
 
It was with this in mind when I attempted a supercruise to Polaris, a closed system. Realized it was futile. As a new player I wasn't in the know if it was possible. It should be.
What's funny is some people are actually offended by your experiment, wth.

It would be awesome if that were possible but it isn't. We're "offended" because he's attacking the developers competence when he says it's a design flaw. That's super unfair but I actually think it's cool there are people out there testing the limits.
 
That's super. Would you be on board to having the upcoming expansions (landing on planets and walking around stations) nixed in order for FD to deliver this feature instead?

In software development you can generally do what you want, they could make it so you could complete that 9 hour SC trip to the neighboring system, but it will come at the expense of time and resources. Since time and resources are limited they have to consider how often this feature would be used. The vast majority of the playerbase would never use this feature. The vast majority of the playerbase that used this feature would only use it once. It would come down to mostly "hey, it would be cool to know that you could do that". And that doesn't stand up well to any cost/benefit analysis.

It would be cool to be able to SC to a neighboring system, but there aren't any current or future features that I'd actually want to sacrifice for that.
Well said. This not a discussion of what is possible, but what is a profitable use of time.

However, there is one thing I would change to be more consistent regarding how hyperspace jumps are calculated. This happened to me in the first two days I played the game and led to me clearing save and starting over. As you know, hyperspace jump distance is affected by the mass of your ship, and fuel is part of that mass. I tried to go somewhere that was just outside my max jump range fully loaded by SCing there to "close the distance." During the 1/2 hour flight the destination got .1 LY closer and I burned enough fuel so that my max jump range was now greater than the now lower distance to the star. But it still would not allow a jump. It always based its go/no-go decision on the original distance. Realistically, I realize this was a rookie mistake and a fringe instance not worthy of developer time, but it certainly was discouraging those first few days.
 
Last edited:
I retested this shortly after release when I found 2 star systems 0.33ly apart - Took about 90 minutes to test.
The I reported it because there's also start ports as far as 0.22ly from the jump in point and I think's it's reasonable to expect someone to only another 50% in SC.
It's more than possible to do this seamlessly, it just needs to be done slightly differently than when making a hyperspace jump and of course there may be wasted CPU & GPU cycles if you change your mind and turn around.

I had in mind something akin to what you described when I decided to go ahead with my journey. I hope it's not too late to actually implement it because it'd certainly appease experimental folks like us a lot more.

What about the big star on your Radar. Doesn't the "target" equal the gravitational center of the system or something? In another thread, someone was explaining how to search systems by jumping to a system and then going to the galactic map and choosing that system again which would then change the lock to the gravitational center which you could then use to help you find planets - is that not the case here - what star is that on his radar? (lol, "radar")

The star on the radar is Ceramix, i.e. the main star within the star system that I started from. Unfortunately, the current design makes it so that you basically cannot leave a star system unless you jump manually.

Knowing that you could swloboat if you wanted, even though it wouldn't have any real purpose from a practical standpoint would add so much to the feeling of immersion. Of course it's a bit of a technical challenge and requires juggling with double precision, but considering the scale of what FD have achieved so far in this regard, it is obviously entirely within their reach.

I am glad there are people around that understand exactly where I am coming from. It's not a big deal that I cannot supercruise to another system. It's just that it'd be so much more immersive if I could. And having read some of the suggestions within this thread, I'd say it really shouldn't be that hard to implement.
 
It's not a problem about instances, it's a problem about "not believing someone would ever want to do such a thing". Of course, you can make it work by checking the distance traveled and loading the next instance when you are halfway from your destination, but is it worth the effort?
 
Sometimes I just can't understand what you people want. "Rooms in space," indeed. Sure, sure. If your definition of "Room" is a bubble 1LY across with an entire solar system inside that we can fly through and interact with, I guess you're right. So sorry that FD didn't spend game resources supporting a mechanism for that microscopic number of masochists willing to fly in a straight line for 9 hours.

They cared enough to accurately model an entire galaxy with 400 billion stars.. so why not?


but is it worth the effort?

Again... they deemed it worth the effort to create sophisticated procedural algorithms to model our galaxy of 400 billion stars so.. yes it is worth the effort!


All seems a bit pointless if they can't make that extra effort to create seamless travel. Minecraft can create an near infinite world without a loading screen and so can Space Engine! so I'm sure Frontier can find a away to go back and fix this.

I am pretty sure their only headache (and the reason they haven't yet addressed it) is because they need to render the skybox of stars before you enter each system. I feel confident they will go back and address this and at this moment it simply isn't a high priority on their wishlist. But I would love Michael Brooks or another dev to chime in and give us their views.

And yes.. I believe it is worth it because some stars are only hours away from each other in SC. The whole idea of never getting anywhere in SC is massively immersion breaking.
 
Last edited:
It's disappointing, certainly. The instancing, static sky box, and rooms in space feel of it all really detracts from the game. Would have liked to have seen seamless travel, like space engine.
 
  • Like (+1)
Reactions: Rog
i think one problem is the dynamic skybox. it's probably a pretty hefty calculation with all the stars of the milky way in the background.
this would have to be done on the fly. maybe not so easy. also instancing is easier to make this way and closed systems too.

it's a bit sad, yes. but i guess it's about how to use limited dev-resources.
also i wouldn't be surprised if planets will be another instance.
 

BlackReign

Banned
Well, to be fair, I knew the answer could probably be found here but I wanted to discover something for myself. Besides, I didn't really waste the whole 9 hours, I was flying AFK about 95% of the time. Still, I find it rather underwhelming that the devs have used such a design.

And how does this so-called "design flaw" negatively impact your gameplay?
 
It's a shame. Why can't the skybox update, a few times per minute would be enough and wouldn't put any strain on the render engine. The Butterfly nebula looks cool in the map, yet it's tiny seen from the closest star, and from the system it's in you see the same inside view no matter how far you go.
It would be far nicer if you could jump to any star. Some stars in multi star systems are further apart than certain separate star systems. Maybe it's a limitation of the galaxy server making up new systems as you jump into unexplored territory?
 
  • Like (+1)
Reactions: Rog
Perhaps there's an issue with how the constellations would need to change as you proceed from point A to point B? So my understanding is every time we hyperspace to another system, the constellations change with respect to our location in the galaxy. But what would it take to animate the relative positions of thousands of stars changing on the journey from point A to point B, depending on the course that was taken?

I don't know. Maybe it's a constraint? Just guessing.
 
Kind of baffled and don't even know how to respond to this as it almost seems trolling... no computer (today) could actually generate the entire galaxy without some sort of instancing the vast distances of empty space, period. You certainly couldn't have a full game on top of it. Not sure what people really expect here.
 
To those lambasting the OP for trying it out for himself rather than searching for an answer: you don't know what real exploration is. It's not about who has the best googling skills, but about the wonder of discovery, and doing the dirty work yourself.

I've thought of this, but I figured it can't be done due to reasons put forth in this thread. I wish it was possible, but I'm not really too bummed about it as I can't see it being very useful or interesting to do.
 
Back
Top Bottom