Things you've learned in ED... the HARD way!

Hmm let's see here:

1. Don't make long trips without a fuel scoop

2. If you fail to follow the above, your reset button is on the right screen, last tab on the right, all the way at the bottom.

3. Trigger Discipline: yea, we know you want that bounty somethin fierce, but cops are stupid and LOVE to fly in your line of fire.

4. Know where your boost and landing gear buttons are... or suffer hilarious consequences.

5. If you can't afford the insurance and another load of cargo, you should probably think twice before launching.

6. If you fail to follow the above please don't whine about that crap on the forums, you really truly only have yourself to blame and almost the entire community will tell you this.

7. A sufficiently skilled pilot (myself) can powerdrift a Type6 into the station like a boss, a noob (me two weeks prior) will attempt to boost out of the slot with a full 70t of rare goods and loose them all in a spectacular fashion.

8. The cargo space you lose when you outfit shields WILL eventually pay for the profit lost either through preventing paint repair jobs or accidental collisions or muscling your way in/out of the slot past that Python.

9. If a Type9 is coming in/out of the dock, it has the right of way.

10. Failure to follow the above will probably result in you either A) paying the insurance premium on your new space pancake or B) you needing to save/exit to menu to avoid lethal action because you're now wedged in the mailslot.

11. General rule of thumb on purchasing new ships: Don't buy it until you have either 150%-200% it's inital cost to outfit it + insurance or use http://www.edshipyard.com/ to calculate how much cr you need to get what you want + insurance (insurance x2/3 times over reccomended)

12. As a trader you should to defend your cargo, get some lasers on there and a good shield, add on some chaff and PDTs and you'll be able to give some pirates a hard time instead of your goods. There's a few stories on these forums of Traders forcing pirates to turn tail and run because few people expect a Trade vessel to bare it's teeth instead of it's cargo.

13. Last but not least for tonight. Persevere. No, really. Don't give up. ED is a harsh mistress if you let her be. I've had my save mysteriously wiped for no reason the day after I got my new, shiny Cobra and had to start from square one. I've lost a few million credits to bugs and vastly more to "learning experiences". Yea, a chain of bad choices/luck can take you out of your python and slap you back into a sidewinder. Hell I wanted to quite more than once in since I started a few weeks ago. Now I'm in a trader Asp making 1.6mil cr/ hr and almost have enough to buy a Type7, then a trading Clipper, then my Gunboat (which I'm still tweaking http://www.edshipyard.com/#/L=30g,0...5wc5wc,317_7_7_6Q6Q7_8I,7UI08c7fE9rs03w03w2UI). Get out there and give hell to whomever hath deserved it CMDRs!

d-(^_~)z
 
14. Going in close can be a good tactic to attack a larger ship with a smaller ship. Accidentally boosting into the side of the larger ship, however, is widely seen as a Bad Idea.
 
VoiceAttack is awesome, until the TV show your wife is watching triggers your afterburners while inside a station, slamming you into a wall at full speed and destroying your shiny new Cobra and full load of rares.:eek::eek:
 
16. A 150k+ cr assasination mission is never 'just a lucky coincidence' and won't ever turn out to be merely a Novice in a Sidewinder.
 
17. That small white star you've just arrived at isn't far away and doesn't mean that you should try and get closer to it to have a look or fuel scoop. It is a White Dwarf which is really dense and will pull you out of super cruise damaging your ship.
 
I learned - the hard way - that flying between gas giant rings' rocks Star Wars-style for fun, while being 3000Ly away from home exploring, is a bad idea. I swear I didn't see that rock, I wouldn't crash into it otherwise!
 
Throttle down to zero after entering hyperspace. Got a shock when I jumped to a blue star and ended up with a smoke filled cabin and the greater proportion of my hull gone but luckily made it out alive.
 
Throttle down to zero after entering hyperspace. Got a shock when I jumped to a blue star and ended up with a smoke filled cabin and the greater proportion of my hull gone but luckily made it out alive.
This haven't happened to me yet.
But i always have a mini heart attack when jumping to a close binary star system. The effect when exiting hyperspace is like you have gone through one of the stars or you just hit something on your way out.
 
excellent...

VoiceAttack is awesome, until the TV show your wife is watching triggers your afterburners while inside a station, slamming you into a wall at full speed and destroying your shiny new Cobra and full load of rares.:eek::eek:


I just registered so that I could say this really made me LOL, and a proper guffaw too! I can just picture it in my head. Brilliant way to start the day, reading about someone else's mishap. (I'm still grinning as I type)
 
I've learnt.

1. Take care when changing ships, especially down sizing as the more spritely ships can catch you out after a few days in a lakon 7
2. dont let the $$$$$$ signs in a mission blind you,
  • Do you have enough time?
  • Do you know where to go?
  • Can you get there?
  • If you are in a big ship is it an outpost?
  • Dont take a knife to a sword fight or a sword to a gun fight
3. When you are in a rush you will forget to ask for docking permission
4. When you are sun skimming for the 10th time and decide to leave the ship and get a cup of coffee you will be interdicted
5. when you are perfectly lined up on the slot and boost out a Lakon 9 will appear 0.001s after releasing boost
6. today's game players dont want a game thats hard
7. today's players dont understand risk vs reward
8. when exploring dont do it in a top of the range ship - kit out a cobra to the max, insurance will cover the unknowns and hull damage costs from scooping will be minimal
9. Mining is free money, but also is a pirate heavan a miner has to be able to defend itself
10. The game is much easier than elite 84
11. Shields cost you cargo but save you hull damage - make sure that you dont lose all the money you make on cargo to hull damage
12. Sun scooping is dangerous it will cause you hull damage - it also takes time. you can make more money carrying extra cargo and paying for fuel instead of repairs
13. The system map is your friend
14. Already used in missions but applies to any fight - Dont take a knife to a sword fight or a sword to a gun fight
15. running away is a perfectly good tactic
16. Dont fight interdictions - zero the throttle if you are fighting or running
17. Things that are no use to a trader
  • An empty cargo hold
  • Money in your account
  • Discovery scanners
  • Fuel scoops
  • Docking computers
 
For me:
1. Trying to Fuel Scoop a dead star only leads to much misery...
2. Yes, that Elite Anaconda may have a nice bounty, but you're in a starter Sidey with very few upgrades. It's not going to end well...
3. Jumping around the same 3 systems in a blind panic is not going to "spawn" a scoopable sun...
4. Voice Attack allows me to play 1-handed and therefore hold the baby for the wife... Full Impulse... ENGAGE!... (Geek-out mania...)
5. When you see a big ship you know you can't even think of killing, don't just scan him anyway to "see what you would have won"... (This has got me killed far too many times, lol)
 

IceyJones

Banned
dont set yourself a goal in the game in buying a ship......
just got my python via combat (bounties + missions), just to see it nerfed significantly now

now i sit in my python, sad......knowing it will not be the ship i fought for.....disappointed in the game and designers, to release a game with such huge design flaws.....

thx devs.....i learned that it is pointless to be happy about an achievement.....you will ruin it anyway
 
today's new lesson: smashing your Cobra into an elite Anaconda does the same amount of damage to your ship as smashing into a novice one. my poor banana-shaped Cobra :(

i also discovered a rather extreme form of opportunism: while i am fighting the Anaconda to the death, there is some other guy who is limpeting my cargo hatch and stealing my gold. absolutely no sense of decency whatsoever. fwiw i killed the 'conda and got the gold back, but the thief ran off. chicken. he's the one i *really* wanted to fight.
 
Jumping into a RES to bounty hunt becomes much more interesting when you're carrying some valuable cargo. Particularly in a RES that spawns several Pythons at once.
 
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