Hmm let's see here:
1. Don't make long trips without a fuel scoop
2. If you fail to follow the above, your reset button is on the right screen, last tab on the right, all the way at the bottom.
3. Trigger Discipline: yea, we know you want that bounty somethin fierce, but cops are stupid and LOVE to fly in your line of fire.
4. Know where your boost and landing gear buttons are... or suffer hilarious consequences.
5. If you can't afford the insurance and another load of cargo, you should probably think twice before launching.
6. If you fail to follow the above please don't whine about that crap on the forums, you really truly only have yourself to blame and almost the entire community will tell you this.
7. A sufficiently skilled pilot (myself) can powerdrift a Type6 into the station like a boss, a noob (me two weeks prior) will attempt to boost out of the slot with a full 70t of rare goods and loose them all in a spectacular fashion.
8. The cargo space you lose when you outfit shields WILL eventually pay for the profit lost either through preventing paint repair jobs or accidental collisions or muscling your way in/out of the slot past that Python.
9. If a Type9 is coming in/out of the dock, it has the right of way.
10. Failure to follow the above will probably result in you either A) paying the insurance premium on your new space pancake or B) you needing to save/exit to menu to avoid lethal action because you're now wedged in the mailslot.
11. General rule of thumb on purchasing new ships: Don't buy it until you have either 150%-200% it's inital cost to outfit it + insurance or use http://www.edshipyard.com/ to calculate how much cr you need to get what you want + insurance (insurance x2/3 times over reccomended)
12. As a trader you should to defend your cargo, get some lasers on there and a good shield, add on some chaff and PDTs and you'll be able to give some pirates a hard time instead of your goods. There's a few stories on these forums of Traders forcing pirates to turn tail and run because few people expect a Trade vessel to bare it's teeth instead of it's cargo.
13. Last but not least for tonight. Persevere. No, really. Don't give up. ED is a harsh mistress if you let her be. I've had my save mysteriously wiped for no reason the day after I got my new, shiny Cobra and had to start from square one. I've lost a few million credits to bugs and vastly more to "learning experiences". Yea, a chain of bad choices/luck can take you out of your python and slap you back into a sidewinder. Hell I wanted to quite more than once in since I started a few weeks ago. Now I'm in a trader Asp making 1.6mil cr/ hr and almost have enough to buy a Type7, then a trading Clipper, then my Gunboat (which I'm still tweaking http://www.edshipyard.com/#/L=30g,0...5wc5wc,317_7_7_6Q6Q7_8I,7UI08c7fE9rs03w03w2UI). Get out there and give hell to whomever hath deserved it CMDRs!
d-(^_~)z
1. Don't make long trips without a fuel scoop
2. If you fail to follow the above, your reset button is on the right screen, last tab on the right, all the way at the bottom.
3. Trigger Discipline: yea, we know you want that bounty somethin fierce, but cops are stupid and LOVE to fly in your line of fire.
4. Know where your boost and landing gear buttons are... or suffer hilarious consequences.
5. If you can't afford the insurance and another load of cargo, you should probably think twice before launching.
6. If you fail to follow the above please don't whine about that crap on the forums, you really truly only have yourself to blame and almost the entire community will tell you this.
7. A sufficiently skilled pilot (myself) can powerdrift a Type6 into the station like a boss, a noob (me two weeks prior) will attempt to boost out of the slot with a full 70t of rare goods and loose them all in a spectacular fashion.
8. The cargo space you lose when you outfit shields WILL eventually pay for the profit lost either through preventing paint repair jobs or accidental collisions or muscling your way in/out of the slot past that Python.
9. If a Type9 is coming in/out of the dock, it has the right of way.
10. Failure to follow the above will probably result in you either A) paying the insurance premium on your new space pancake or B) you needing to save/exit to menu to avoid lethal action because you're now wedged in the mailslot.
11. General rule of thumb on purchasing new ships: Don't buy it until you have either 150%-200% it's inital cost to outfit it + insurance or use http://www.edshipyard.com/ to calculate how much cr you need to get what you want + insurance (insurance x2/3 times over reccomended)
12. As a trader you should to defend your cargo, get some lasers on there and a good shield, add on some chaff and PDTs and you'll be able to give some pirates a hard time instead of your goods. There's a few stories on these forums of Traders forcing pirates to turn tail and run because few people expect a Trade vessel to bare it's teeth instead of it's cargo.
13. Last but not least for tonight. Persevere. No, really. Don't give up. ED is a harsh mistress if you let her be. I've had my save mysteriously wiped for no reason the day after I got my new, shiny Cobra and had to start from square one. I've lost a few million credits to bugs and vastly more to "learning experiences". Yea, a chain of bad choices/luck can take you out of your python and slap you back into a sidewinder. Hell I wanted to quite more than once in since I started a few weeks ago. Now I'm in a trader Asp making 1.6mil cr/ hr and almost have enough to buy a Type7, then a trading Clipper, then my Gunboat (which I'm still tweaking http://www.edshipyard.com/#/L=30g,0...5wc5wc,317_7_7_6Q6Q7_8I,7UI08c7fE9rs03w03w2UI). Get out there and give hell to whomever hath deserved it CMDRs!
d-(^_~)z