Coming out of warp into suns

Please stop this!

Can we come out of warp not on a collission course please.

2 or 3 times a day I get jump lag and smash into a sun. It's costing me a fortune in repairs.

To be absolutely clear - this is not pilot error, I have never had a colission due to a failure in steering, but have had dozens where I have no control over my ship (for a crucial couple of seconds) on jump in.

It's just getting annoing now

(I've a pretty decent spec pc, and fibre BB, so the lag must be at the server end)

Regards,
 
When you get the "Friendship Drive" countdown, drop your throttle to zero. You come out of jump at a standstill and you will never crash into the sun.

Double Ninja'd! :)
 
I was caught once, when I started playing and wanted to see what what happened if I attempted to fly into a sun; it is not hard to avoid and there are lore reasons why it is done this way. I experience no lag around suns, and for fwiw, more often than not you are hosting the instance, not a game server. The game uses p2p networking and the transfer of data entering a new instance is minimal when there are no players around.

The game server such as it is, is little more than a database holding player details, total credits, inventory etc. If you enter an instance already being hosted by another player, you will receive a packet or two of data letting your client know who is who, your pc then communicates with the person hosting. While there is always the chance of a bad host, I am sure the mm will take relative ping and physical location into consideration when handing you off to an instance with other players in, unless of course you are grouped with players, then it attempts to keep you together. The limitations of p2p networking are the primary factors for limiting instances to 32 players, as this keeps net traffic at low enough levels that most network connections should manage.
 
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You say the lag must be server end but I've never had this happen to me and I'm on a mobile connection.

I've had the judder/delay on occasion but never enough to emergency stop. It looks like graphics, not network.

Specs would help. And I'd raise a ticket if it's that bad. It's more likely an optimisation/performance issue than network.

But yes, there's a work around anyway so at least you don't need to drop out any more.
 
Thanks guys.

Yes I'm aware of the zero throttle ploy.... But I see that as a bit of a fudge.

8 times out of 10 there is no need for it - I smoothly exit warp and can steer, so seemlessly transition from warp to frameshift, which maintains speed and direction. It's the other two times that are a problem

So I really don't want to have to zero my speed on every jump when most of the time it's not necessary. As it works most of the time my presumption is that the 8 out of 10 times is intended behaviour?
 

Yaffle

Volunteer Moderator
It's worth always throttling to zero, especially if you don't know the system you are about to jump to.

Some systems have really nasty (neutron?) stars that have huge gravitational fields, not giving you much time to pull away. At zero throttle time is on your side, and the time saved by pulling away THEN giving it the beans is negligible, even if you are just heading to the nav beacon. You are looking at a second at the most.

There are old pilots, and bold pilots and all that.
 
Coming out of warp into suns

Your computer navigation system targets the "heaviest" (object of greatest mass) as a distant target, so you'll always pop out at the central star.

Just throttle down in warp - its not a fudge....its just like dipping your clutch at the traffic lights.
 
Ive never had "jump lag" but set throttle to 0 when jumping and crashing into the sun will never happen.

Yes if you play with multiple screens, I play on 1, but use 2 others for trading info and other for Netflix, if you click in another screen yes the control loose focus too.

But again if you throttle to 0 before clicking another screen then no issues there with. Select gam screen when jump completed and fly to station.
 
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