Very interesting...
I've seen quite a few posts about the Clipper and it seems to be very good as a multi purpose ship.
I was going straight up to the Python, but the nerf thing got me unmotivated.
Is it very difficult to have the rep to buy it?
I guess I'll need to head Empire space...
The Clipper isn't too hard to get. You can either gain the rank of Baron (or whatever it is these days) in the Empire or you can just get allied with a system that sells the Clipper and they will also sell it to you.
No no no the Clipper is terrible, too slow, weak shields, weak hull, lacks power
did I mention wide hardpoints placement?
Slow? Weak Shields? Lacking power? What are you talking about.
Slow:
Its probably one of the more maneuverable large ships and its top speed isn't something the stick your nose up about. Yeah it may not be able to keep up with Cobras and Vipers zooming away in a single line, but it can keep up with most near anything else.
Shields:
All I have to say is C7 shields. Those are bigger than the python's (C6). I've had great experience with my C7 shields in fights.
Hull:
I haven't had too many times when my shields have dropped and I've had to worry about my hull. I've also yet to try out the upgraded bulkheads, so I can't really comment on that.
Power:
You can get a power generator that supports around 24MW (I can't remember off the top of my head, but I know the C grade gives you 21MW, more than enough to support power hungry modules. You don't need that A grade KWS (3.2MW req) or those super power hungry internal modules. Its all about power management.
Hardpoints:
Yeah these are a little annoying. I've solved it with utilizing gimballed weapons on the outermost points (I use C3 Gimballed Bursts, which I love with the amount of damage they put out). The inboard hardpoints can support fixed, but their spread does cause issues with targets at close range. Its all about adapting your methods in combat to utilize the potential of the ship you're using.
Other notes:
One downside of the Clipper as a bounty hunter right now is that it is currently bugged. The FSD sees the ship as a much smaller and lighter ship. This will cause you to be unable to charge your drive at a normal rate when even near a sidewinder. It will also disable your ability to slow other ships' FSD charges down.
(This bug is being fixed in v1.1)
Another high point of the ship is its fantastic visibility in the flight deck. As a TrackIR user myself this helps in combat significantly. I can look around and keep my spacial and situational awareness high. Ships like the Viper and the Adder have such restrictive cabins that they, personally, make me feel claustrophobic. They pretty much keep you limited to the forward view.
I am in the dilemma of whether to keep the Clipper and the Asp or sell the 18mil Asp. Currently my Clipper does all and more of what my Asp does, but only with a smaller jump range.
When I decide to go exploring, an Asp buy and fit out will be peanuts when I get around to it.
I'd suggest selling all the equipment on that asp, but keep the ship itself. You'll lose about 10% or so of the ships total price (or at least the hull price).