Clipper as a bounty hunter : Nice surprise

Very interesting...

I've seen quite a few posts about the Clipper and it seems to be very good as a multi purpose ship.

I was going straight up to the Python, but the nerf thing got me unmotivated.

Is it very difficult to have the rep to buy it?

I guess I'll need to head Empire space...

You do not even need rep to buy it at the right places. You only need the rep to have it available at much more places in the galaxy.

Oh, well my information is outdated, and I thought this was by design.
  • Currently the player does not need any reputation with the Imperial Navy to purchase this ship at the Squire rank. Fixed in Version 1.06

Who on earth would design a faction reward that outclass anything else?

edit: Guess I am an imperial now.
edit2: Or not, the hard point positioning makes it useless outside of pve.
 
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Cause the dropship is a passenger vessel. Passengers are not yet implemented. Same with the Orca.

Nothing in the stats says passenger or anything vessel, that's the problem that is being discussed in the Fed DropShip thread. It cost more and has less everything than a clipper :/ sightly better armor?(how does armor works anyway) much less shield, less weapon(because id rather have 2 large and 2 med than 4 med 1 large) and 12 more cargo. We hope it get's a role other than in name, it needs something for himself, preferably great ability to cargo and take punishment since it's a military dropship.

Edited for better accuracy.
 
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Nothing in the stats says passenger or anything vessel, that's the problem that is being discussed in the Fed DropShip thread. It cost more and has less everything than a clipper :/ Less armor, less shield, less weapon(because id rather have 2 large and 2 med than 4 med 1 large). We hope it get's a role other than in name, it needs something for himself, preferable great ability to take damage since it's a military dropship.

With the current chaff mechanics and the hardpoint layout you are basically unarmed against ships with dual chaff launcher in your clipper. I have no idea what hardpoint design the dropship has, but the clipper seems to me like a paper tiger.
 
Very interesting...
I was going straight up to the Python, but the nerf thing got me unmotivated.
The Python will still be a very good ship, just not the invincible murder machine it is now.

To put things into perspective, it currently has a stronger shield rating than the Anaconda (even though it's half the size), the same agility rating as the Cobra (even though it's twice the size), tons of useful internal slots, and three converging large hardpoints (and two mediums, but who even uses those?). It's not even slow (the oft cited "trade off"), it just has a poor boost speed. Its base speed is actually higher than the Eagle and the Sidewinder!

After the "nerf" it'll still have some of the strongest shields in the game (just not the strongest), it'll still turn comparatively quickly compared to larger ships (just not smaller ones!), it'll still have all those internal slots that you can pack full of gear, and it'll still have those three converging large hardpoints. It'll also be a little bit slower, hang on I'll just get my tiny violin.

So dry your tears, the sky hasn't fallen... and even if it did, it'd just bounce off your bloody shields anyway. And after it bounces off you can shoot it with three perfectly converging large weapons, just to show it who's boss.
 
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The Python will still be a very good ship, just not the invincible murder machine it is now.

To put things into perspective, it currently has a stronger shield rating than the Anaconda (even though it's half the size), the same agility rating as the Cobra (even though it's twice the size), tons of useful internal slots, and three converging large hardpoints (and two mediums, but who even uses those?). It's not even slow (the oft cited "trade off"), it just has a poor boost speed. Its base speed is actually higher than the Eagle and the Sidewinder!

After the "nerf" it'll still have some of the strongest shields in the game (just not the strongest), it'll still turn comparatively quickly compared to larger ships (just not smaller ones!), it'll still have all those internal slots that you can pack full of gear, and it'll still have those three converging large hardpoints. It'll also be a little bit slower, hang on I'll just get my tiny violin.

So dry your tears, the sky hasn't fallen... and even if it did, it'd just bounce off your bloody shields anyway. And after it bounces off you can shoot it with three perfectly converging large weapons, just to show it who's boss.

You should try to fly a Python first.
But you are probably one of this cobra player to lazy to grind the credit for the Python.
 
You should try to fly a Python first.
But you are probably one of this cobra player to lazy to grind the credit for the Python.
You going to tell me which parts I got wrong (you can't?), or you going to just make some more snide comments about how I'm just jelly of your elite grinding skills?
 
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Did a bit bounty hunting in my multi role Clipper. Was running 2x 3C gimballed beams & 2x 2F gimballed multi-cannons and A4 shields. Quickly took down large NPC's and still had decent cargo and jump range. The weak A4 shields kept things interesting, found she always had the speed to get out of trouble although did end up with a couple of big repair bills.

http://www.edshipyard.com/#/L=303,4zh4zh7u57u501Q0Wg3wU3h0,2-7_9Y7_8S9Y886k,0Bk0AA0727RA7fE05U03w2UI

Wouldn't want to fight another Cmdr in it though, the gimbals are too easily countered by chaff. Can't use fixed weapons on the large points, tried on the mediums but even that had issues converging on small targets. At least it's fast enough to always have the option of running.

----
May go back to one after the Python nerf (will be bored of it by then anyhow). Got the Python cause I thought I'd need to land on medium pads while exploring but not even taken it to an outpost yet. ASP is still best for exploration anyhow, can afford a Clipper and ASP for price of my Python....
 
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Clipper has an awesome cockpit ive been told too.


Got the Python cause I thought I'd need to land on medium pads while exploring but not even taken it to an outpost yet. ASP is still best for exploration anyhow, can afford a Clipper and ASP for price of my Python....

Theres no station when you explore, out of 200ly theres no one to be seen.
 
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Clipper has an awesome cockpit ive been told too.




Theres no station when you explore, out of 200ly theres no one to be seen.

You mean outside of that dozen or so sectors that seem to be to have inhabitants as you need a permit to enter their sector? :D

ancient-aliens-guy-im-not-saying-its-aliens-but-its-aliens.jpg
 
May go back to one after the Python nerf (will be bored of it by then anyhow). Got the Python cause I thought I'd need to land on medium pads while exploring but not even taken it to an outpost yet. ASP is still best for exploration anyhow, can afford a Clipper and ASP for price of my Python....

I am in the dilemma of whether to keep the Clipper and the Asp or sell the 18mil Asp. Currently my Clipper does all and more of what my Asp does, but only with a smaller jump range.

When I decide to go exploring, an Asp buy and fit out will be peanuts when I get around to it.
 
Very interesting...

I've seen quite a few posts about the Clipper and it seems to be very good as a multi purpose ship.

I was going straight up to the Python, but the nerf thing got me unmotivated.

Is it very difficult to have the rep to buy it?

I guess I'll need to head Empire space...

The Clipper isn't too hard to get. You can either gain the rank of Baron (or whatever it is these days) in the Empire or you can just get allied with a system that sells the Clipper and they will also sell it to you.

No no no the Clipper is terrible, too slow, weak shields, weak hull, lacks power ;)

did I mention wide hardpoints placement?

:D


Slow? Weak Shields? Lacking power? What are you talking about.

Slow:
Its probably one of the more maneuverable large ships and its top speed isn't something the stick your nose up about. Yeah it may not be able to keep up with Cobras and Vipers zooming away in a single line, but it can keep up with most near anything else.

Shields:
All I have to say is C7 shields. Those are bigger than the python's (C6). I've had great experience with my C7 shields in fights.

Hull:
I haven't had too many times when my shields have dropped and I've had to worry about my hull. I've also yet to try out the upgraded bulkheads, so I can't really comment on that.

Power:
You can get a power generator that supports around 24MW (I can't remember off the top of my head, but I know the C grade gives you 21MW, more than enough to support power hungry modules. You don't need that A grade KWS (3.2MW req) or those super power hungry internal modules. Its all about power management.

Hardpoints:
Yeah these are a little annoying. I've solved it with utilizing gimballed weapons on the outermost points (I use C3 Gimballed Bursts, which I love with the amount of damage they put out). The inboard hardpoints can support fixed, but their spread does cause issues with targets at close range. Its all about adapting your methods in combat to utilize the potential of the ship you're using.

Other notes:
One downside of the Clipper as a bounty hunter right now is that it is currently bugged. The FSD sees the ship as a much smaller and lighter ship. This will cause you to be unable to charge your drive at a normal rate when even near a sidewinder. It will also disable your ability to slow other ships' FSD charges down.(This bug is being fixed in v1.1)

Another high point of the ship is its fantastic visibility in the flight deck. As a TrackIR user myself this helps in combat significantly. I can look around and keep my spacial and situational awareness high. Ships like the Viper and the Adder have such restrictive cabins that they, personally, make me feel claustrophobic. They pretty much keep you limited to the forward view.



I am in the dilemma of whether to keep the Clipper and the Asp or sell the 18mil Asp. Currently my Clipper does all and more of what my Asp does, but only with a smaller jump range.

When I decide to go exploring, an Asp buy and fit out will be peanuts when I get around to it.
I'd suggest selling all the equipment on that asp, but keep the ship itself. You'll lose about 10% or so of the ships total price (or at least the hull price).
 
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Clipper is a really nice ship, BUT it has not so good shields (even when you buy class 7) and potential adversaries can't really miss it as it is really big. So think twice before you put it into battle, repair fees are an issue.
 
I'd suggest selling all the equipment on that asp, but keep the ship itself. You'll lose about 10% or so of the ships total price (or at least the hull price).


mmm, good idea, store the naked Asp for when I decide to go exploring and use that money to get the A5 FSD I want sooner.
 
It is a great ship. Currently using mine for exploring as the view is amazing from the cockpit. Used it for trading and much better than the T7. Good in combat but the only downside is having to use all gimballed, prefer fixed myself.

The one thing I had to get used to is the drift when travelling at normal speeds was the slight drift when turning.

Can see myself being in the ship for quite some time.

Same here... Glad to read that the drift I sometimes notice when docking is the ship drifting away and not my eyesight that has gone wild :)
 
And the ultimate weakness, the only reason I ever bought a python at all: gimbals. I hate gimballed weapons. I guess I got over it, cause the Clipper is what I fly 90% of the time. I've been messing around with loadouts and am currently using a large burst on one wing, a large pulse on the other, and two medium multicannons. I have been thinking about trying two large pulse lasers, one medium pulse laser, and a dumbfire rack.

Please tell me where in the game you can buy burst lasers in medium and large sizes? I have been looking for ages.
 
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