Mis-Jumps

OK, if you mis-jump, are you completely screwed? You have fuel scoops, but are you going to mis-jumo into a different system where you can refuel, or are you going to end up in interstellar vacuum with absolutely no way to refuel and get back to civilization? This would be a serious concern for explorers.
Jon Jaymes
 
I would think that there is always some way to get fuel, using a laser on an asteroid field, skimming a star, finding a gas cloud, there should be plenty of ways to get fuel, but I would guess that unless you have the correct equipment it will be a slow process.
 
I think mis-jumps are going to be the bane of explorers :) I believe mapping new routes to places brings a chance of messing up and mis-jumping.
 
I think this may have been covered in the DDF archive somewhere.
Something about the longer you take to line up a jump the better the chances of it working. Also I think there are more options for calling for help now too.

Makes more sense in a persistent game given we can't exactly load a save game back up ;)
 
What about deliberate mis-jumps - does anyone know if there will be a mechanism for doing these (e.g. you want to throw off a pursuer) ...?
 
Will misjumps be ... ?
-randomised endpoint in interstellar space within jump range of the drive
-randomised endpoint in I.S. anywhere, but with decreasing likelyhood with range from originpoint.
-tending to end up within a random system, within jump range of the drive.
-tending to end up within a random system, anywhere.
-dumped in witchspace accosted by Thargoids with jumpdrive inhibitors.

I'd like some mixture of all options I listed, maybe with shifting chances depending on mass of ship or range of drive or exploration equipment or mission-plot or nearby Thargoids or trumbles nibbling on the cables.

I love ore. yarr!
 
Would be happy with mis-jumps... especially i it means I can sink money into better hyper drives that mitigate/remove this risk.

The more options I have for improving my ship the better!
 
What about deliberate mis-jumps - does anyone know if there will be a mechanism for doing these (e.g. you want to throw off a pursuer) ...?

Yes, you can increase the chances of a miss jump by switch off the safety features, ie. letting it run over spec as it were, also

Misjumps have their own set of rules:
Misjumps can result from a number of scenarios
A hyperdrive malfunction can result in a misjump
A galactic map malfunction can result in a misjump
Activating the hyperdrive inside certain space phenomena can result in a misjump
Attempting to tail-gate another ship’s jump can result in a misjump
A misjump transports the ship to a new destination
This distance between the new destination and the target destination is a random value based on the distance travelled (the longer the jump, the greater the misjump range potential)
The misjump destination may be the outer limits of an inhabited system, or a dark system
Such systems may not yet be in the player’s galactic map
Very rarely, a misjump can result in turning up somewhere else

After a misjump, the hyperdrive automatically runs a diagnostics test for a duration before it can be charged again
There is no way to force a misjump other than directly sabotaging the hyperdrive module to guarantee a malfunction

Will misjumps be ... ?
-randomised endpoint in interstellar space within jump range of the drive
-randomised endpoint in I.S. anywhere, but with decreasing likelyhood with range from originpoint.
-tending to end up within a random system, within jump range of the drive.
-tending to end up within a random system, anywhere.
-dumped in witchspace accosted by Thargoids with jumpdrive inhibitors.

I'd like some mixture of all options I listed, maybe with shifting chances depending on mass of ship or range of drive or exploration equipment or mission-plot or nearby Thargoids or trumbles nibbling on the cables.

I love ore. yarr!

As far as I know, Witchspace isn't around any more, so leaves out your last option. I would suspect that miss jumps will be to systems, be that far out on the edge or something different. The real question is from the above quote..where is somewhere else? :S
 
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Jenner

I wish I was English like my hero Tj.
I wonder if they removed deliberate mis-jumping becuase of MP concerns? I recall that deliberate mis-jumping did add a certain something to Frontier in that it allowed you to throw caution to the wind and have a grand adventure who knows where. :) Only for the crazy & bored of course, lol.
 
I think this may have been covered in the DDF archive somewhere.
Something about the longer you take to line up a jump the better the chances of it working. Also I think there are more options for calling for help now too.

Makes more sense in a persistent game given we can't exactly load a save game back up ;)

Since online players can just call a friend on their mobile or email them if stuck, there needs to be an NPC response if a single player makes a distress call, otherwise they will be disadvantaged..
getting rescued, and rescuing other ships (player or NPC) would add a lot of depth to the game
 
I wonder if they removed deliberate mis-jumping becuase of MP concerns? I recall that deliberate mis-jumping did add a certain something to Frontier in that it allowed you to throw caution to the wind and have a grand adventure who knows where. :) Only for the crazy & bored of course, lol.
"Only two sorts of pilots come from Arizona. The Crazy and the Bored. Which are you?"
 
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Yes, you can increase the chances of a miss jump by switch off the safety features, ie. letting it run over spec as it were, also
...
There is no way to force a misjump other than directly sabotaging the hyperdrive module to guarantee a malfunction
Ah, shame! Thought it would be a chance to use a last desparate act to throw off a pursuer who has a hyperspace scanner, i.e. can track where you're meant to be headed...
 
Ah, shame! Thought it would be a chance to use a last desparate act to throw off a pursuer who has a hyperspace scanner, i.e. can track where you're meant to be headed...

I believe that when you start your jump sequence, the less time you wait for it to align, the more chance you have of misjumping. So if you are pursued, you may wish to risk jumping early rather than be a sitting duck and waiting for the jump to be a certainty.
I am hoping that a misjump can only throw you so far off course (a couple of jumps away at most) rather than to such a large distance away that it will take a lot of jumps to get back to civilisation.
 
I believe that when you start your jump sequence, the less time you wait for it to align, the more chance you have of misjumping. So if you are pursued, you may wish to risk jumping early rather than be a sitting duck and waiting for the jump to be a certainty.
I am hoping that a misjump can only throw you so far off course (a couple of jumps away at most) rather than to such a large distance away that it will take a lot of jumps to get back to civilisation.

I think you're referring to the Explorer thread

Using the data they have gathered the player must align their ship as best they can with the target system and activate the hyperdrive to jump to the system
The player’s ship records data of any successful jumps the player makes
The pilots federation will always pay players for the first successful jump they make using the exploration method (If the player bought the map data for the jump they cannot sell the data), even if the player is not the first person ever to make the jump (the pilots federation use the data to improve their telemetry and keep maps up to date)
If the player is the first person to ever make the journey they receive a bonus for discovering the hyperspace route
The closer the player lines up their jump to the target system, the higher quality the data the players ship will gather on the jump. Higher quality data is worth more money when sold to authorities
If a player’s jump is not accurate enough they may suffer a miss jump
Longer distance jumps require a higher level of accuracy
A systems contents may also affect how accurate a players jump must be to avoid mis-jumping

I take this to mean that it is only until there is an established hyperspace route (once it's done once it's okay) to a system do you need to align the ship
 
"Only two sorts of pilots come from Arizona. The Crazy and the Bored. Which are you?"
It would seem that my post has offended someone. I apologise for that. I did not mean to upset anyone. I was quoting a film and used the wording that was used there.

I post a lot of nonsense on these forums and I am only trying to be amusing. I will endeavour to think before I post in future but I cannot guarantee to get it right every time.
 

Jenner

I wish I was English like my hero Tj.
It would seem that my post has offended someone. I apologise for that. I did not mean to upset anyone. I was quoting a film and used the wording that was used there.

I post a lot of nonsense on these forums and I am only trying to be amusing. I will endeavour to think before I post in future but I cannot guarantee to get it right every time.

Not sure who was offended, but I understood the reference. No worries here, mate.
 
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