The Old Elite IV speculation thread

..

  • .

    Votes: 36 100.0%
  • .

    Votes: 0 0.0%

  • Total voters
    36
Its all very well every one saying make two games,but how much would two games cost.?How much would they have to compromise each game,they could very easily end up with two bad games.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
I assume their could be 3 types of games Single, Co-op and Multiplayer is due to the likes of FPS games like Modern Warfare, Battlefield BC etc, using this system. The same game engine with the different gameplay's.
 
x2? X ****** 2!??!

x-btf and all its follow ups were great games (still are) but basically they are elite with jumpgates, they even used the same control system

-me reckons lots of planets etc
-cap ships a must but at huge costs or rewards for exceptional service to a faction i.e federation/empire/independent navy
-mmo
-mmo
-all ships from every elite game inc. ships mentioned but never seen

did i mention mmo?
 
play this media and read on

i think, no i wish, it will stay to the fighter sim model like it allways was.
there are so many other games you can play and get experienced in managing huge ships, with crew and all the tasks that brings with it.
but there is only one Elite / Frontier (almost)

why do we want all packed up in one game? it's simply hard if not impossible to realise, further it would be impossible to play, single or mmo anyway.
you can't do all in one it's like you would like to climb a mountain and sametime go swimming, it's a impossible task, imho. ;)

you can't do two complete different things at once, even if a computer could manage that to offer you this.

if you like to be a "space cowboy" play elite, if you like to control the enterprise, play bridge commander or similar.

i like to be a space cowboy :D
controlling a ship like the enterprise it's somewhat boring for ME, i only speak for my opinion, you will have the right to play whatever YOU like.

some like checkers others chess, but you can't play both mixed.

i know you will miss in these games planetside landing, free travel and exploring the galaxy, but exactly that's the point, it won't work together,imho.
maybe a reason why i disliked XBF, to much things to do, be a fighter pilot and make profit of your own industry, to me that didn't worked out.
if i like to control a industrial empire, i play a game that offers me that, and not elite.

well in certain parts it can be mixed, a crew that interacts with you i guess will be fine unto a certain limit. having a battle ship under control, with maybe a ship dock on it, why not, as long as it didn't exceeds or alter the gameplay of elite.

and imagine a mmo with both elements now i come along in my viper, standart 1mw beam attached and i have to face you, in your huge battleship maybe a SW like one, with 200 little fighters aboard, a gravity cannon (planet destroyer), where can i run to? what chance would i have? or do you expect me to make a career and make money by endless cargo runs, until im strong enough to have my own dreadnought? then we play a different game, but not elite. elite means (in this case) a class of experienced fighter pilots, not a elite of wealthyness.

ahh, but i forgot some get fun out of blowing up the poor skeet cruiser, helplessly sitting their on the base. if that's fun to you, ok i regret.:p

further, think why these mmo games lack of planeteside landing? it overexceeds the possibilties, i guess.

even in a real life you can't have two or three characters at once, except you are shizophrenic. and two complete different careers wouldn't work anyway, like i'm president of a society and same time i go sit in my fighter to hunt some pirates?

info:
to play the MODULE you will need winamp or modplug (prefered), a working browser plugin i haven't found, so far.
 
Last edited:
Well because Elite is so often mentioned for it's Realism.

There is no space cowboy riding a single horse like a Space fighter craft ex ploring space. If your like that that's unreal.

It's like putting a pilot in a F16 for many month's. If you want real physics even with ftl is like in travel time like the 1800 sail ships. Travel for many month's. The living space is more of that of a submarine.

So if you want realistic space game. The ship would be more like size of the larger endurance kind of submarine. No fighter. But they are mostly docked on those space travel ships. Fighter would be more short range. Compared to the fastness of space.

Also like we in reallife have auto tracking turrets wich can act far beyond human accuracy and fire timing. Like goal keeper. The life or survival expectation of a real piloted fighter craft are very slim. And missiles aren't that effective unless there are many.

I am in a fase as gamer where I aint that fast acting no more. And would not stand a change to those younger fast pace gamers. So no fighter combat for me. Only SP. on Easy.

It reminds me of Wingcommander series. And Tie Fighter games. The old day's. Now I'am more into big ships.

Xseries Fighter play a big role. But you can if you want move on to something bigger. But can still fall back to fighter. Besides the fighter part is more worked out. Capship play not.
 
chasing cops.mod

beyond realism, auto targetting is boring my friend. even when it's allready state of present technology. it's a GAME.
i'm aware that it would be somewhat unrealistic travel for month's in a fighter like the eagle, but that's elite / frontier.
like i said different game, different task.
fortunately elite pilot's used to hibernate, on longer travel period's. :)

guess why it is more worked out, the kick?

i'm neither a "youngster", you should now my age (year of birth) is offens in my nickname. but ok if you feel yourself old, you will be old. you will loose reaction time yes, therefore you are more experienced, like a cat when she's growing older, they aren't aware of their age and still run in front of cars, when they're young that works out, but getting old then - bang! but i guess i don't mind.

i'm have lost of course a lot of reaction time compared to when i was young, i can feel that when i play one of my favorit arcade shooter from the old days, but i'm more patient now, and it brings up another advantage in the same game maybe.
 
Last edited:
Again realism seems to come down to personal preference. They'd have to put a lot of options in the game so people can tick which realism settings they'd like. You want the realism of newtonian physics, but you want the unrealistic option to shoot at a moving vehicle from your vehicle while travelling at 23498493953949090292mps past each other without computer targetting. Others will not. In order to tailor the game to the widest possible audience it would have to be like a flight simulator and have hundreds of tick boxes. Anything else may well alienate users.
 
AFAIK, you have two options (i'll list them in order of likelihood),
1) Play Oolite.
This allows you to buy other ships. sooner or later you'd be flying a Fer De Lance.

2) Ask someone to model the Fer De Lance for FFED3D.
You might have to wait (or you could try to model it yourself.)

Hope that helps.
Alien
 
must be because i never played elite, sorry i started with Frontier.
what's so special about the Fer de Lance, it looks similar as a Python to me,
or am i wrong? or is it the name? would it be less good named "Pilum"?
or is something to say about the story? a mystery ship? :)

well, i guess one day it will rise again, just like phoenix.
let's see if we can capture one, so we can find about it's secret ;)

thunderdragon01b_m.png
 
you know that exactly this is killing any game? hundrets of tick boxes, beware!
ok, auto targetting is something that might be useful, but i never liked it, in WC it was the first i turned off, i like to set my targets myself and not to depend on a stupid machine, allways when it comes to a >= 3 to 1 situation the auto targetting is useless, on what should the auto targetter react, closest, most in front of you, or the one that is a bit offside? i decide! i tell you, the one thats on my butt, or that slippery one that has just turned by and is nearly out of sight, that's my target! a autotargeter will know this never, there not creative enough. in such a situation and you know that, never stay to long to the same target, or brzzzzzz, you're ashes. apart from that, even the simplest auto targetter (chooses the one in front) can't follow me in such a situation.
but might be useful to fire some missiles maybe, but you know what we think about them (usually i forget to buy some, even when they would be handy sometimes)! i depend on my front laser gun! and if i have a larger vessel, the turrets but only if i have two, else it makes no sense.

target toggle by a single button, that's ok for me, so i can toggle through the targets and select the one i like, without having to look what my fingers do.

twin guns mounted on the wingtips like on a X-Wing will need some auto targetting, because the parallax has to be held to the distance(depth) of the target, but selection i will do myself.

and speed my dear friend doesn't matters in frontier, because two fighters will have allways almost the same, else you can't reach him or vice versa. what count's is the left difference of speed or acceleration/deccelaration from the two (or more) bodys. so it nearly doesn't matters how fast two (or a group of) ships will fly, 10km/s or 100000km/s, it's almost the same with the exception that lower than approx. 30km/s you have better manoeverability because you feel that your engines would "grip" better rather then acceleratet to higher speeds.

but, usually when i have finished a bombing or reconaissance mission i won't leave to hyperspace and clear the sky from all enemy ships. then i accelerate at least to 100km/s, i feel better then because the enemy has to line up behind or in front of me, and is not acting like a nest of wasps, i poked in.

i guess exactly that's what makes frontier different because of newtonian physics, ships can't fly steep angles at higher acceleration, so i'ts unlike in other games not that difficult as imagined.

i don't want e4 become something like this:
turn the volume of your machine down if you have sensitive ears

alien-dominion-release
 
Last edited:
i'm neither a "youngster", you should now my age (year of birth) is offens in my nickname. but ok if you feel yourself old, you will be old. you will loose reaction time yes, therefore you are more experienced, like a cat when she's growing older, they aren't aware of their age and still run in front of cars, when they're young that works out, but getting old then - bang! but i guess i don't mind.

i'm have lost of course a lot of reaction time compared to when i was young, i can feel that when i play one of my favorit arcade shooter from the old days, but i'm more patient now, and it brings up another advantage in the same game maybe.

According to research in the USA in 2008 the speed of reaction increases steadily while becoming older, reaching it's zentith at the age of 39, and then slowly decreases again.

German source: http://www.welt.de/wissenschaft/article2673864/Im-mittleren-Alter-ist-das-Gehirn-am-schnellsten.html

So if this is true I guess in your forties you should have an advantage over soemone who is 20 years old because you are closer to zenith. Concerning your arcade games experience - just a lack of practice perhaps?
 
Last edited:
Options for the Option Menue:

- all upgrades 1t.

- extendet cargo space: all ships +300%

- wormhole on/off

- thargoids like the player

- deep space colonys scattered over the galaxy

- bann plasma accellerator
 
Interesting choices there Jesse, but some of them I think would "interfere" with the game mechanic.

- all upgrades 1t.

If all upgrades are the same, then you will be able to add what ever you like (just about) to any ship. Having differing loads for upgrades means you have to think about what role you wish to use the ship for and choose between the upgrades accordingly.

- extendet cargo space: all ships +300%

Why? Just go buy a bigger ship. :)

- wormhole on/off

Yes good point, there should be a wormhole option or at least have the ability to cover very large distances.

- thargoids like the player

Might be better if you have to earn their trust first, for example,by way of missions or providing assistance to one of their ships in battle.

- deep space colony's scattered over the galaxy

Absolutely, more colonies at the fringes of the galaxy are a must. They should also have special equipment & goods which are not available anywhere else.

- bann plasma accellerator

No don't agree with you here, you should have things in the game which will install fear when you have to face them. Also if you want one, it gives you a goal to make enough money to buy one.

Yes I appreciate that Elite (any version) can seem a bit unfair at times, but I think it's one of the features of the game which I actually like. No spoon feeding console nonsense here! :D Um, unless..........you know, um,.........you want it that way:eek:
 
The Fer-De-Lance, was one of those things from the original Elite which the game documentation raved about as being superior to just about any ship that was available. I guess the fact of it being unattainable makes it more appealing. But Alien is correct just play Oolite instead, a wonderful game that is. :) Elite the way it was meant to be or could have been.
 
I hope Elite 4 has a alive galaxy, not only the 200 ly around Sol.
And a difficult selection option. in elite2 & 3 the only difficult wars "nightmare". I mean, a optional easy mode makes the game intresting for more potential buyers. ;) It is not good when a game only life from the save and load button.
A Quick-Save funktion may be usefull.
May be it is possible that unexplored stars, by the exploration of the player becomes the status "explored" and get unhide.
 
With regard to the Elite iv MMO Vs Singleplayer debate, I think my main problem with an MMO elite is that i would change the core gameplay entirely. (if they use the Frontier or Frontier First encounters model that is.)

For me, one of the most appealing aspects of Frontier and FFE is the 'actual size' of the galaxy you are in (or rather the illusion of the size).

You arrive in system, and then take a number of days to cruise the sometimes hundreds of AU's to your destination, with time speeded up of course. What I find awesome is that if you were particularly inclined to, you could experience the trip in 'real time'. (not that I, or enyone ever would, but it's the freedom of choice that you just don't get in modern games.)

It really gave the impression of the vast distances and grand scale of the universe. (My rather modest fronter save file has me clocked as playing 2 years game time- it's way cool that if I were to have travelled all the trips in real time it would have taken two years. )

Having Elite iv as an MMO would destroy this, 'cos I cant think of a way in which a stardreamer could be implemented in multiplayer.

Well either that, or it will be the most drawn out MMO ever made- making that delivery of luxury goods to Barnard's Star? See you in two weeks! (Mmmmaybe not...)
 
Oh no, no... thanx for this info. I will Elite, not another cripplet galaxy. :mad:

@David Braben: You like a MMO Spacegame? Play EVE! And let your wonderfull Elite free from this.
Bad enoth you have made your elite2 galaxy for elite3 99,9% smaler. Naturely the Stars all already exist, but all empty exept the core region. Why dammed! Sure the far Systems wars scattered between thausands of empty systems. The Fun is "not because it is easy, because it is hard" to reach a base in the center of the galaxy or in the outer rim by fly from one repairbase to the next many hundred ly away. To Know, there is nothing out of 200 ly kills the exploration fun and makes me sad, and that is not the sence of a game.
Elite 2 Frontier was the best Elite ever. Elite 3 was a buggy grafix mod for elite 2. And Elite 4 will be Elite 1 with better grafix and MMO. Or wath?

I dont know , what you have smoke by the made of elite 2, but i think you must smoke it again!
 
Last edited:
Back
Top Bottom