Good to know.You are right. They are there for orientation purposes. And therefore useful for those who want to obey their little "Spaceway Code" thing![]()
Now I can start entering and exiting on Red, just to be an Ass!
Good to know.You are right. They are there for orientation purposes. And therefore useful for those who want to obey their little "Spaceway Code" thing![]()
Just to mention 3 things on that.
3rd Enter and Exit on the green side. Its mentioned in the official pilots guide. (sorry, have no link at hand)
Some ship captains have adopted the protocol of turning on ship lights when docking to make themselves more visible as well as always traversing the side of the entry port marked by the green lights. Although, this is not always possible for some of the bigger ships as they can have a hard time fitting through the entrance slot.
Okay - to prove my point watch the NPCs. They always rotate so that they are oriented with red off the port bow, and they always fly through the centre. If you find a ship is upside down to you, do a double-look. You'll see red on your starboard (right) side: It's you that's really upside down.
This:
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If the lights are reversed as you say then it is a bug.
In any event, fact remains: Enter red left, exit green left. That is the way it should be done, if the lights were not reversed in the first instance.
Imperial protocol dictates that my Anaconda Luxury Space Yacht has right of way because it's 1) bigger and 2) more expensive.
So you didn't even have class 4 shields? Just to get 16T more cargo? Look, you just lost 50-60 runs of additional profit that way. There is no point in trading without shields! One error and you negate the additional profit for more runs than you will have with this ship (before next upgrade).Just a plea for everyone to please enter and exit the correct way when docking and exiting a station.
I was foolishly trading without a shield and as I left the station a Cmdr entered the wrong way and ran straight into my Lakon 7 and I've lost 2.5 million credits.. I was going about 100 and went as far left towards the green light as I possibly could.
I had no idea the Lakon 7 was such a soft ship, yes I didn't have shields on, but it wasnt a hard hit.
It's not a bug. It's deliberately that way to minimize collisions in 3D space. The lights are flipped so that both ships are "upside down" relative to each other. This will minimize the chance of collision for both ships. If they both dodge up and right (the right way to dodge when flying), relative to the orientation lights, they will go in completely opposite directions. Reverse that, and you halve the amount of space they have to dodge.
edit:
That's the problem with using your hands when trying to model things. I just realized that the arrangement ensures that both ships are oriented so that they share a relative "up" when passing through the mail slot. And I've been playing since Alpha! *blush* It's still there to avoid collisions, since both ships will be dodging "right" towards the green lights.
Has Sailorboy turned up on this one yet?
There is no "upright" in space!
More pips to shields = more shield resistance to hitsPutting 4 pips vs 2 vs 0 affect shield integrity or just recharge rate? Does anyone know?
Because when i do BH in my conda 3 i have 0 in shields and it still hold pretty damn good and i only need to put some pips in when i need to route more power to recharge capacitor that drives shield regeneration.
Also i didn't need fuel scoop for L7 because 5k refuel? Pfft, with L9 it's suddenly 135k? Oh firetruck! Scoop pls! I bought A4 scoop and i'm already saving tons of money.