Please Use the Correct Entry/Exit!

Just to mention 3 things on that.
3rd Enter and Exit on the green side. Its mentioned in the official pilots guide. (sorry, have no link at hand)

It is?! i should really get round to reading that thing. I just follow the first two rules and Junior Birdman the hell out of most space ports and hope for the best.

If anyone happens to be flying on the 'wrong side' i tend to give them a polite nudge.
 
There is no "correct" way to enter a station. Dispel that myth straight away.

The "best" way to enter is:
  • Through the middle of the entrance (might be optional for a Viper or Eagle, but not in my Type 9)
  • One ship at a time, giving way to oncoming ships (use your radar)
  • With your shields up to maximum if you know what's good for you.

The red and green entrance lights only signify left and right (red left, green right) so you know which way up you are in relation to the station and therefore where the pads will be.

Any notion of "drive on the left" or "drive on the right" is assumed (incorrectly). Watch NPCs enter and leave. Always through the middle.

It might be nice if there were lanes or traffic lights, but there are not. The larger ships fill the entrance making the idea unworkable.

I hope that clears this up for you.
 
Some ship captains have adopted the protocol of turning on ship lights when docking to make themselves more visible as well as always traversing the side of the entry port marked by the green lights. Although, this is not always possible for some of the bigger ships as they can have a hard time fitting through the entrance slot.

http://elite-dangerous.wikia.com/wiki/Docking

Not official, and not possible in some types and the NPCs will ignore you (think you are weird, if they could think.)
 
Okay - to prove my point watch the NPCs. They always rotate so that they are oriented with red off the port bow, and they always fly through the centre. If you find a ship is upside down to you, do a double-look. You'll see red on your starboard (right) side: It's you that's really upside down.

There is no up or down in space - "the enemy's gate is down" - _but_ orienting your ship with the lights can help when you know the pad locations - as per the linked guide earlier. IMO the lights have no other use than that.
 
So, Spiraling in boosting with my eyes closed is not "Standard docking procedure"?

I'm sure it said something like that in the manual. {reads manual}

Oh, it said NOT to do that... right.
 
If the lights are reversed as you say then it is a bug.

In any event, fact remains: Enter red left, exit green left. That is the way it should be done, if the lights were not reversed in the first instance.

It's not a bug. It's deliberately that way to minimize collisions in 3D space. The lights are flipped so that both ships are "upside down" relative to each other. This will minimize the chance of collision for both ships. If they both dodge up and right (the right way to dodge when flying), relative to the orientation lights, they will go in completely opposite directions. Reverse that, and you halve the amount of space they have to dodge.

edit:

That's the problem with using your hands when trying to model things. I just realized that the arrangement ensures that both ships are oriented so that they share a relative "up" when passing through the mail slot. And I've been playing since Alpha! *blush* It's still there to avoid collisions, since both ships will be dodging "right" towards the green lights.
 
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cpy

Banned
Putting 4 pips vs 2 vs 0 affect shield integrity or just recharge rate? Does anyone know?
Because when i do BH in my conda 3 i have 0 in shields and it still hold pretty damn good and i only need to put some pips in when i need to route more power to recharge capacitor that drives shield regeneration.

Also i didn't need fuel scoop for L7 because 5k refuel? Pfft, with L9 it's suddenly 135k? Oh firetruck! Scoop pls! I bought A4 scoop and i'm already saving tons of money.
 
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Just a plea for everyone to please enter and exit the correct way when docking and exiting a station.
I was foolishly trading without a shield and as I left the station a Cmdr entered the wrong way and ran straight into my Lakon 7 and I've lost 2.5 million credits.. I was going about 100 and went as far left towards the green light as I possibly could.

I had no idea the Lakon 7 was such a soft ship, yes I didn't have shields on, but it wasnt a hard hit.
So you didn't even have class 4 shields? Just to get 16T more cargo? Look, you just lost 50-60 runs of additional profit that way. There is no point in trading without shields! One error and you negate the additional profit for more runs than you will have with this ship (before next upgrade).
 
The green and red lights conform with the "International Regulations for Preventing Collisions at Sea". The treaty includes provisions to keep it simple and have the coastal and inland waterway rules be similar to the international rules. Ocean going ships and space ships are ships. It only seems logical for the conventions that apply to sailing ships over time still be applied to space ships. The current system works, no need to fix (or change) it.
Green is starboard (right hand) and red is port (left hand).
If this is to translate correctly, then you should have the stations green lights on your right when entering or leaving the station. The lights are flipped so that we don't need to remember "Right, Red, Return".
Ships pass each other on their port sides or "port to port". This started because Mariners wanted to prevent possible damage to their star board (later called a rudder as it migrated from the right side to the back center of ships). The star board is what you use to steer the ship according to how you read the stars. The term port was applied to the left hand side of the ship because it was the safest side to moor your ship to the pier.
Just be glad we do not have channel marker buoys all over the place.
I am going to take a closer look at NPC ships to see if they correctly follow the convection.
And yes, I did serve in the United States Navy for 22 years. I should mention that while the rules applied to submarines, there were some special rules we had to follow.
Sailing on a submarine is the closest we can currently come to replicating what it would be like flying onboard a military space ship.
 
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I've noticed many CMDRs use the lights as traffic lights, as I do myself, whether it's their intended function or not. It seems intuitively a fair amount of people just assume green means go and red means stop. Funny how that works.

But there's also a bunch of people who don't, including NPCs, so always watch your radar!
 
It's not a bug. It's deliberately that way to minimize collisions in 3D space. The lights are flipped so that both ships are "upside down" relative to each other. This will minimize the chance of collision for both ships. If they both dodge up and right (the right way to dodge when flying), relative to the orientation lights, they will go in completely opposite directions. Reverse that, and you halve the amount of space they have to dodge.

edit:

That's the problem with using your hands when trying to model things. I just realized that the arrangement ensures that both ships are oriented so that they share a relative "up" when passing through the mail slot. And I've been playing since Alpha! *blush* It's still there to avoid collisions, since both ships will be dodging "right" towards the green lights.

Yes, if you keep green to the right when entering and exiting, AI will always appear upright. That is why the lights are reversed inside the station.

And no, it is not to avoid collisions, how can people play this game and think that? People need to stop guessing and actually just sit in a station for 5 minutes and watch AI entering and exiting.

It is so damn simple :) Stay center, keep green to your right when entering and existing, give way to larger ships. If you don't care about AI being upright, use the lights to orientate to your pad before entering the station. That is how the game coding is designed, and it doesn't get anymore complicated.
 
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Rule 1 of flying;
Always assume everyone else is completely worthless pilots and fly thereafter ;)

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Has Sailorboy turned up on this one yet?

There is no "upright" in space!

Of course there is "upright" in space, its just relative!
 
Putting 4 pips vs 2 vs 0 affect shield integrity or just recharge rate? Does anyone know?
Because when i do BH in my conda 3 i have 0 in shields and it still hold pretty damn good and i only need to put some pips in when i need to route more power to recharge capacitor that drives shield regeneration.

Also i didn't need fuel scoop for L7 because 5k refuel? Pfft, with L9 it's suddenly 135k? Oh firetruck! Scoop pls! I bought A4 scoop and i'm already saving tons of money.
More pips to shields = more shield resistance to hits
.
This is confirmed by the devs and I have tested it myself. FACT.
 
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