Navigation is stupid in this game , here is how you fix it.

1. Unlimited route planning at ALL times.

Yesterday i flew like a 150 lightyear route for a naval contract one way because when i got to my destination , it would not let me go back from where I came because all of the "plan route" buttons were red'ed out despite me being able to plan the route in the first place to get there. Im sure this is a bug , if not its dumb and it needs to be changed

At all times you should be able to plan routes wherever you want no matter the distance, even if its to the other side of the galaxy. I just about lost my mind when i found i had to self destruct to get back to where i needed to be.


2. Automatic flight computers

Self explanitory , you should be able to buy advanced flight computers that will allow your ship to manuever star to star without leaving frame lock.

3. Auto scooping (advanced flight computer function)

Some flight computers will have a "premium" feature that others do not , increasing their rarity and value. This would be the ability to automatically scoop a small amount of fuel from each star automatically. This will not make your warp distance unlimited , but would increase it greatly
 
1. Unlimited route planning at ALL times.

Yesterday i flew like a 150 lightyear route for a naval contract one way because when i got to my destination , it would not let me go back from where I came because all of the "plan route" buttons were red'ed out despite me being able to plan the route in the first place to get there. Im sure this is a bug , if not its dumb and it needs to be changed

At all times you should be able to plan routes wherever you want no matter the distance, even if its to the other side of the galaxy. I just about lost my mind when i found i had to self destruct to get back to where i needed to be.


2. Automatic flight computers

Self explanitory , you should be able to buy advanced flight computers that will allow your ship to manuever star to star without leaving frame lock.

3. Auto scooping (advanced flight computer function)

Some flight computers will have a "premium" feature that others do not , increasing their rarity and value. This would be the ability to automatically scoop a small amount of fuel from each star automatically. This will not make your warp distance unlimited , but would increase it greatly

You don't need to self destruct, you can simply plan the route to a star closer to your end destination, then you can go on from there. There are "endless" stars in the galaxy, and the game needs time to calculate the route to wherever you want to travel. The first jumps take a short time, but as more jumps needs to be calculated more time is spent. It's pretty easy to understand. Open the galaxy map and see for yourself: The "jumps" (branches) spread out from the point of origin. Just give the computer time to calculate and you'll most likely be able to plot the route instantly. If the star is too far away, a route is not plottable, but that doesn't mean it's impossible to get there, it just means that the game cannot plot a rout there, so you'll have to plot a route to somewhere closer, then plot on from there.

Automatic flight computers: nah. It removes the risk of being interdicted or stopped at a star when you are transporting cargo for instance. It also automates the process too much.

Fuel Scooping can be done with a fuel scoop, no use of adding it to a flight computer. Makes no sense either.
 
1. Flight route planning is supposed to be fixed for the next update. The reason everything went red is because the route navigator, rather than going from your location to your target destination, instead maps out EVERY SINGLE POSSIBLE ROUTE from your current location. Which takes a very long time even on a high end computer. I usually give up after routing 100lY, go halfway, then find the route to the rest of my destination while fuel scooping.

2. I'm all for this, so long as the autopilot is a module that takes up an internal compartment. In the old days, it was a an extra option in outfitting that took up cargo space. Let it automatically take up a conservative flight path on the 0:07 approach time. Players can then use the time to check systems and plan routes while on approach, or really just do anything else. Especially for really far away systems with 5+ minute travel times. If they get interdicted while they're not paying attention, too bad. Just like real life, don't get caught napping, right?

3. Only one I don't like. Fuel scooping is already plenty easy, you just pull up close to the star and drop your speed as low as it can go. It automatically deploys and starts scooping practically on arrival in a new system with a valid star. At 30km/s, you're barely moving and you still refuel at the same rate as if you were moving quick. Also, fuel scooping is supposed to be tedious and take time, so that you're at risk of interdiction. If your ship somehow fuel scooped automatically while jumping, you remove one more of the already limited possible interactions in supercruise, and pirates (not that I'm one) will be sad.
 
Your main issue with the route planning is a technical limitation. As has been said the current route planner is limited to about 100ly. Release 1.1 will increase this to 1000ly. As for unlimited over the whole galaxy? That is actually a very computationally intensive problem. If you think about it, 400 billion stars mapped in 3D space, the route possibilites are enormous.

Now there have been discussions on this in terms of limiting it to a narrow corridor between your current location and your destination and ignoring system outside of this corridor. That would help a lot but it could still be a tricky one to optimise especially the closer you get to the galactic centre.
 
1. Flight route planning is supposed to be fixed for the next update. The reason everything went red is because the route navigator, rather than going from your location to your target destination, instead maps out EVERY SINGLE POSSIBLE ROUTE from your current location. Which takes a very long time even on a high end computer. I usually give up after routing 100lY, go halfway, then find the route to the rest of my destination while fuel scooping.

2. I'm all for this, so long as the autopilot is a module that takes up an internal compartment. In the old days, it was a an extra option in outfitting that took up cargo space. Let it automatically take up a conservative flight path on the 0:07 approach time. Players can then use the time to check systems and plan routes while on approach, or really just do anything else. Especially for really far away systems with 5+ minute travel times. If they get interdicted while they're not paying attention, too bad. Just like real life, don't get caught napping, right?

3. Only one I don't like. Fuel scooping is already plenty easy, you just pull up close to the star and drop your speed as low as it can go. It automatically deploys and starts scooping practically on arrival in a new system with a valid star. At 30km/s, you're barely moving and you still refuel at the same rate as if you were moving quick. Also, fuel scooping is supposed to be tedious and take time, so that you're at risk of interdiction. If your ship somehow fuel scooped automatically while jumping, you remove one more of the already limited possible interactions in supercruise, and pirates (not that I'm one) will be sad.
1. Scooping will still be in supercruise , and it will be a limited scoop (not full refull). So it will just EXTEND your "automatic" flight time a few stars

2. Its not that easy , especially when you run into a special snowflake star
 
Navigation is fine. I do think an in system auto pilot would be nice, but it still has to funtion in real time to allow interdictions or other random things that may happen in the future. It would be nice for those long distances if you need to be AWK for a few, but yea if you are caught by a pirate with your pants down its on you!
Scooping has a risk/reward mechanic of heat vs scoop speed that a pilot needs to balance with distance from the star. I don't think that should be automatic.
 
1. Scooping will still be in supercruise , and it will be a limited scoop (not full refull). So it will just EXTEND your "automatic" flight time a few stars

2. Its not that easy , especially when you run into a special snowflake star

Part of the attraction of the Elite series of games (for me at least) is the learning curve. It's not supposed to be easy. Space is dangerous and vast. Jumping from star to star and fuel scooping are skills that you should be learning to do for yourself. Knowing which types of star are "scoopable" (to coin a term) is an important skill. If you can get a module to do all this for you - the game will end up being a lot less than it currently is.
 
Part of the attraction of the Elite series of games (for me at least) is the learning curve. It's not supposed to be easy. Space is dangerous and vast. Jumping from star to star and fuel scooping are skills that you should be learning to do for yourself. Knowing which types of star are "scoopable" (to coin a term) is an important skill. If you can get a module to do all this for you - the game will end up being a lot less than it currently is.

I agree with most what your saying. Jumping and fuel scooping are both skills that should be learned. Jumping because its fundamental to the entire game, and fuel scooping because its already an optional extra that you should look up how to use before you buy. Would be nice, perhaps, if there were an in-game tutorial on how to use certain special modules like cargo scoops and fuel scoops for new players in the training menu.

However, I do feel there is a difference between making something 'easier' and fixing something to be less tedious. Keeping mindful of the scoopable star types isn't a skill, it's merely rote memorization. It's another checkbox on the long list of things you have to be mindful of when navigating a long route. Ideally it should have its own filter in the galaxy map, whether or not the system has a scoopable star, and in all honestly you should be able to mix filters too (for example, looking for a high tech dictatorial imperial system requires turning on and off tons of checkboxes and comparing while switching between filters).

Alternatively, I wouldn't be opposed to some of these UI improvements being purchasable upgrades in outfitting....
 
Why do people insist on requesting way to make the game play itself?

No to all 3 requests. This is a game not an interactive movie :p
 
Why do people insist on requesting way to make the game play itself?

No to all 3 requests. This is a game not an interactive movie :p

I'd agree with point 1 only from the OP but I agree with you on the others. Between docking computers, combat computers, auto pilots, etc, etc. Where exactly does that leave the game? Point and click stuff like in Eve and none of us want that!!
 
1. Unlimited route planning at ALL times.

Yesterday i flew like a 150 lightyear route for a naval contract one way because when i got to my destination , it would not let me go back from where I came because all of the "plan route" buttons were red'ed out despite me being able to plan the route in the first place to get there. Im sure this is a bug , if not its dumb and it needs to be changed

At all times you should be able to plan routes wherever you want no matter the distance, even if its to the other side of the galaxy. I just about lost my mind when i found i had to self destruct to get back to where i needed to be.


2. Automatic flight computers

Self explanitory , you should be able to buy advanced flight computers that will allow your ship to manuever star to star without leaving frame lock.

3. Auto scooping (advanced flight computer function)

Some flight computers will have a "premium" feature that others do not , increasing their rarity and value. This would be the ability to automatically scoop a small amount of fuel from each star automatically. This will not make your warp distance unlimited , but would increase it greatly

Ummm Maybe
YES YES YES
and YES!.

I said maybe on the first suggestion because I've never came across a problem like that but it sounds like a fuel problem, or a laden problem.. Not really sure... But there may be a logical reason as to why you couldn't do that.

But the other ones. Yes. I will pay another 60 dollars for those. Eff yes.

But making a post like this as I'm sure you're aware. This forums is filled with thousands of brainless mobs that I think double on The Walking Dead because they're simply so stupid and they gave definition to Team America's D's Eff A''holes since 90% of the people on this forum just want to make every game mechanic more difficult so they can sh't all over everything. So good luck to us for trying to make the game funner.

Let me rephrase some key details since the entire cast of Walking Dead seems to be in here. I swear to god they migrate to every single thread like a virus-plague. You people need to realize that these are OPTIONAL modules that allow somewhat auto-pilot and limited auto-jump between systems. They would be balanced so that they take a great amount of power consumption, limiting it so you couldn't have so many weapons and additional modules running at the same time. These will also be categorized by module rating - the higher the rating is the more jumps and destinations you can have such as the worst may only allow 3-4 destinations, next tier up 7-9, best tier possibly allowing 17-20 jumps (for auto-system jumping module). I mean, I swear. You guys don't even know how to balance two twigs and a pebble so you fall back on "THAT'S WRONG". Learn to innovate and make compromises before dragging everything through the mud.
 
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