Actually, the hotter a body is, the more shorter the emitted wavelengths are (you said that correct), but that means going from red (cold) to blue (hot).

http://en.wikipedia.org/wiki/Black-body_radiation

Microwaves (centimeter range) have by far longer wavelengths than infrared (nanometer range).

Close but there's a reason why blue stars are hottest and red stars are coolest in the game. ;)

Thanks Fellers!

I think it would be cool if we saw the red/blue shift in supercruise. Blue coming towards, red going away. Think I got that right lol
 
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It's good to see a game spawn a conversation based in science rather than the usual level of conversation in other online games..." I like CocoPuffs"
 
Your all wrong.....

C stands for 'Crikey' thats fast, sometimes mistaken with the old wives tail that it has something to do with the saying 'Goes like stink' or 'Like sh** of a shovel' referring to the unit C as 'Cr**' meaning exactly how much stink/sh**!

Or i could also be wrong?!
 
...would be nice to display the speed in warp factors though (as an alternative) ;-)


Just looked up the star trek wiki for some figures! Warp 1 is of course 1.0c, from there on in the Original Star trek with kirk (and enterprise if you like the scott bakula show) Vc increases to the cube of the warp factor!


all figures are rounded


Warp 2 = 8c
Warp 3 = 27c I find this to be just above a common super cruise speed in system.
Warp 3.6 = 46.7c pretty good for looking around for planets in outer systems
Warp 4 = 64c
Warp 5 = 125c
Warp 7 = 343c I can reach this easily when cruising through large systems
Warp 10 = 1000c


Warp 12 = 1728c The top speed of the enterprise around the original movies*
Warp 12.3 = 1861c the fastest I have ever gone^1


Warp 12.6 = 2000c possibly a game limit, read it somewhere, but i'm not sure of the source.


^1 was exploring in a system with no scoopable stars, and forgot to keep track of time, so i decided to experiment by trying to close the distance and reduce mass in super cruise, in order to try and be able to jump to the nearest system. didn't work :p but i got about 6,000,000 Ls out (0.19 Ly, no it doesn't change over to light years, change that please FDEV! Consistent scalable units!)


for TNG and newer style warp speed (goes to infinity the closer you get to warp 10):
Warp 2 = 10c
Warp 2.7 = 27.4c in system speed
Warp 3.2 = 48.3c looking for outer planets
Warp 4 = 102c
Warp 5 = 214c
Warp 5.8 = 351c
Warp 8 = 1024c
Warp 9.36 = 1728c (original Enterprise in new scale)
Warp 9.6 = 1880c Enterprise-D max speed for 12 hours
Warp 9.78 = 2000c
Warp 9.975= 3053c Voyager max speed
 
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Haven't read all pages - apologies if I'm repeating...

I'm pretty sure it's a vitamin.

Take plenty if you get a cold.

Space is cold.
 
This also kind of shows that the speeds typically obtained in SC are just about 'right' in Sci-fi lore.

Which is terribly surprising, considering how mulched and convoluted the writers made Warp factors in all eras of Star Trek! Just try making sense of the Warp Factors article at Memory Alpha!

Warp drive! Always moving you forward at the speed of plot!
 
Space is cold.

Actually, it isn't that cold. While the ambient temperature is close to 0K (a little bit higher due to background radiation), heat can only be transfered by radiation (neither convection nor conduction). So it actually takes a long time for things to cool down, and the sun's radiation can heat things up pretty hot:

http://www.universetoday.com/77070/how-cold-is-space/

Warp drive! Always moving you forward at the speed of plot!

Plot speed ahead, Mr. Checkov! ;-)

Yes, ST had some bad writers, especially in the last movies. Particularly funny I found the beaming problems. "Beam him up" - "Sir, the script writers demand that you beam down, they prepared a whole set of eyecandy! Err, I meant to say <technobabble> is happening".
 
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