The biggest reason I'm frustrated is because the potential really is there...
... for me to harass more players."
The biggest reason I'm frustrated is because the potential really is there...
Same old points. I trade in open. I know plenty of other CMDRS that trade in open. For one thing, avoiding player piracy is childishly easy if you know how, and even if you do fail can be great fun.
Saying all players would be "dumb" not to trade in solo is evidently not true.
Don't get mad because your argument failed. I described what is currently happening. Settle down.
It's just getting silly. I can't spoonfeed everything to you like this. You need to be able to look at things and think for yourself. Otherwise, it really is a waste of time.
... for me to harass more players."
The fact that the 'sky is falling ' minority have being saying this for so long and it hasn't says otherwise.
Space be boring.
I just swapped my highly kitted out NPC shredding Asp for the type 7 which handles like a breeze block in a bath full of treacle.
Went through the same anarchy systems (rares) - all the player ships I saw were setup for trading - only one out of about 6 was setup to interdict.
Where are my player pirates? Why aren't they there giving me some emergent PVP? Is this grounds for a refund?
The biggest reason I'm frustrated is because the potential really is there.
I think the point is that if you want to prevent a lot of players trading and influencing the price, you could counter that with trying to shoot most of them to smithereens.
Now, this is not possible in Open, and it's not possible in Solo.
bounty hunters who pray on players will turn to npc for a short time, but if their "supply" of target dry for a longer period, they'll just leaveIn your opinion, of course. Some traders play in open - I know that I trade in open (among other things).
The common galactic background simulation allows all players to experience an evolving galaxy - each player has the same impact as any other (although in different ways as we play differently).
Maybe pirates and bounty hunters who choose to prey exclusively on players - other targets are available, i.e. there are plenty of NPCs.
Again, in you opinion. Thankfully, in my opinion, Frontier have chosen not to separate the three game modes thus allowing a player to play in any mode with the same commander.
Those last two sentences do not reflect the current game design.
I am a Solo Player and I never managed to totaly avoid combat.
PvP or PvE can be avoided, because some people dont wanna do it. I dont really understand why you want to do PvP with People who dont want it, isnt it more fun fighting people who also want to fight?
I understand this point and where you're coming from. It's a real pity, that the other side of the table like to push other people's buttons so much. Not helpful really, but some of them seem to be very pleased with themselves.
Further discussion is wasted, sadly.
Instead, I will simply copy and paste my counter, every time I see a post discouraging players from Open and leave it at that.
I understand this point and where you're coming from. It's a real pity, that the other side of the table like to push other people's buttons so much. Not helpful really, but some of them seem to be very pleased with themselves.
Further discussion is wasted, sadly.
Instead, I will simply copy and paste my counter, every time I see a post discouraging players from Open and leave it at that.
...if i don't find enought targets, i'll just burry this game with all the other "fails"
wich brings nothing to do for pirates, nothing to do for bounty hunters etc..... 6 month later -> dead server
so open should be 100% separated, and have it's own sim / character.
you want to impact the open sim? then PLAY OPEN.
if you don't want to bother with other players, fine, it's your right, but don't expect to impact open sim then....
yeah, cause the game is public since more than 6 month already......
you understand eactly what i mean, you can't compare beta / kickstarter backer to the "general" player behaviour, the former being less prone to accept such issues and will tend to leave the game faster than the former
this means that really fast the game will be back +- o the same number of players it had before the release, hell even the beta player left the damn thing, partly because of this (check the forum, several threads about it).
so yeah, i do have enought experience about online gaming to see what's coming out of this, either Frontier change things, or the players will start bleeding pretty fast out of boredom
100+rep for thatI'm sorry that me and my lil' hauler running in solo....
if i don't find enought targets, i'll just burry this game with all the other "fails"