Modes The Solo vs Open vs Groups Thread [See new thread]

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Same old points. I trade in open. I know plenty of other CMDRS that trade in open. For one thing, avoiding player piracy is childishly easy if you know how, and even if you do fail can be great fun.

Saying all players would be "dumb" not to trade in solo is evidently not true.

I just swapped my highly kitted out NPC shredding Asp for the type 7 which handles like a breeze block in a bath full of treacle.

Went through the same anarchy systems (rares) - all the player ships I saw were setup for trading - only one out of about 6 was setup to interdict.

Where are my player pirates? Why aren't they there giving me some emergent PVP? Is this grounds for a refund?
 
Don't get mad because your argument failed. I described what is currently happening. Settle down.



It's just getting silly. I can't spoonfeed everything to you like this. You need to be able to look at things and think for yourself. Otherwise, it really is a waste of time.

You're going to have to order a stack of spoons chief, because I'm having difficulty with this too.

In what way is someone in solo having an effect on the sim that cannot be had by the same player in open?
 


The fact that the 'sky is falling ' minority have being saying this for so long and it hasn't says otherwise.

yeah, cause the game is public since more than 6 month already......

you understand eactly what i mean, you can't compare beta / kickstarter backer to the "general" player behaviour, the former being less prone to accept such issues and will tend to leave the game faster than the former

this means that really fast the game will be back +- o the same number of players it had before the release, hell even the beta player left the damn thing, partly because of this (check the forum, several threads about it).

so yeah, i do have enought experience about online gaming to see what's coming out of this, either Frontier change things, or the players will start bleeding pretty fast out of boredom
 
I just swapped my highly kitted out NPC shredding Asp for the type 7 which handles like a breeze block in a bath full of treacle.

Went through the same anarchy systems (rares) - all the player ships I saw were setup for trading - only one out of about 6 was setup to interdict.

Where are my player pirates? Why aren't they there giving me some emergent PVP? Is this grounds for a refund?

If this thread is anything to go by, they're all grinding in solo and attempting not to collapse under the weight of the irony.
 
The biggest reason I'm frustrated is because the potential really is there.

I understand this point and where you're coming from. It's a real pity, that the other side of the table like to push other people's buttons so much. Not helpful really, but some of them seem to be very pleased with themselves.

Further discussion is wasted, sadly.

Instead, I will simply copy and paste my counter, every time I see a post discouraging players from Open and leave it at that.
 
I think the point is that if you want to prevent a lot of players trading and influencing the price, you could counter that with trying to shoot most of them to smithereens.

Now, this is not possible in Open, and it's not possible in Solo.

And isn't it a shame? Seriously!

I don't even want to be a pirate. I want there to be grey areas where people fight for control of a system. I want there to be struggles for power, even if that power is just changing the name of a system. The game is setup very well for it, why trivialize it!?

This is part of what's lost when you combine the saves.

You know what else is lost? Trucking convoys. I'm not even joking, it would be badass. Yeah you can do it now, but it would be nice if there was a reason for a herd of space cows to cruise together.
 
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In your opinion, of course. Some traders play in open - I know that I trade in open (among other things).

The common galactic background simulation allows all players to experience an evolving galaxy - each player has the same impact as any other (although in different ways as we play differently).

Maybe pirates and bounty hunters who choose to prey exclusively on players - other targets are available, i.e. there are plenty of NPCs.

Again, in you opinion. Thankfully, in my opinion, Frontier have chosen not to separate the three game modes thus allowing a player to play in any mode with the same commander.

Those last two sentences do not reflect the current game design.
bounty hunters who pray on players will turn to npc for a short time, but if their "supply" of target dry for a longer period, they'll just leave

killing npc is trivial, and no matter how hard you make them to kill, it can't be compared to another player who is, by nature, way harder to predict.

what one is seeking in pvp is the complete opposite of what NPC have to offer.

so no, they clearly won't turn to NPC

i started playing +-2 weeks ago and NPC are already boring and poses no challenge at all.......

if i keep playing, it's because i want pvp, thus i need to improve my ship.

if i don't find enought targets, i'll just burry this game with all the other "fails"
 
I am a Solo Player and I never managed to totaly avoid combat.

PvP or PvE can be avoided, because some people dont wanna do it. I dont really understand why you want to do PvP with People who dont want it, isnt it more fun fighting people who also want to fight?


I dont really understand why you want to do PvP with People who dont want it, isnt it more fun fighting people who also want to fight?
+1000 rep. nobody will force me to do pvp if i not want. ED is build atm for that. and it's why i play ED.
 
I understand this point and where you're coming from. It's a real pity, that the other side of the table like to push other people's buttons so much. Not helpful really, but some of them seem to be very pleased with themselves.

Further discussion is wasted, sadly.

Instead, I will simply copy and paste my counter, every time I see a post discouraging players from Open and leave it at that.

Apparently you haven't read the pages and pages of posts attempting to explain it to her/him. After a while it gets a little tedious which is why I suggested cake in the first place. You can't argue with a hungry anger inflamed PvPoster.
 
I understand this point and where you're coming from. It's a real pity, that the other side of the table like to push other people's buttons so much. Not helpful really, but some of them seem to be very pleased with themselves.

Further discussion is wasted, sadly.

Instead, I will simply copy and paste my counter, every time I see a post discouraging players from Open and leave it at that.

When it comes to button pushing I think that goes both ways to be fair.

Regardless of what is said, I doubt if anyone is going to change their opinion.
 
...if i don't find enought targets, i'll just burry this game with all the other "fails"

The galaxy is huge. People are spread out. People are in other modes. The majority of players avoid PvP one way or another. The thing to remember is that ED is NOT a PvP centric game. It is designed to be player co-op with a PvP element. *hands over a shovel* try not to make a mess and replace the turfs.
 
wich brings nothing to do for pirates, nothing to do for bounty hunters etc..... 6 month later -> dead server
so open should be 100% separated, and have it's own sim / character.
you want to impact the open sim? then PLAY OPEN.
if you don't want to bother with other players, fine, it's your right, but don't expect to impact open sim then....

I think the real issue here is PvP players.
The issue is that there are not enough traders to shoot at, not some game mechanics.
If there was enforced open there would be very few traders and many people in vipers.
so it would be boring.
Right now traders who do play in open can at least make back losses, if it was only open or solo/group
You would have fewer traders to shoot at and more people in vipers.
So you would have what?
You can swing systhems faster.
And then?
Swing them back?
For what reason?

Right now it may make it harder to swing a systhems influence, but that is all about it.

The only real difference is, with existing group solo option traders "evade" if the heat gets too much, with enforced open traders either stop playing or fly vipers.
Nothing really changes.
 
yeah, cause the game is public since more than 6 month already......

you understand eactly what i mean, you can't compare beta / kickstarter backer to the "general" player behaviour, the former being less prone to accept such issues and will tend to leave the game faster than the former

this means that really fast the game will be back +- o the same number of players it had before the release, hell even the beta player left the damn thing, partly because of this (check the forum, several threads about it).

so yeah, i do have enought experience about online gaming to see what's coming out of this, either Frontier change things, or the players will start bleeding pretty fast out of boredom

Apart from this NOT being a subscription game (aka: they got your money) - calling out the game will fail (all ready sold 300k copies and growing) after what seems like a good start....

Dude, really?

Also, I can check the forums for loads of topics, seeing a handful of "I'm quitting" threads means nothing, you should know that. Half the people who quit any game, come back within the month, the rest come back when addons come out - those threads are just temper tantrums and attention seekers.

And yes, you can compare KS abd Beta people, that who funded the game and will continue to spend on it and buy addons, paints etc.. (aka: keep the game alive - the core players)
 
if i don't find enought targets, i'll just burry this game with all the other "fails"

If people were forced to stick to one mode open would be even more target-free than it is now. Although strangely I trade through Lave all the time and only once has anyone caught me. But I'm flying an Asp that's armed to the teeth and quite capable of inflicting serious damage on anything from a Python downwards. Probably if I was defenceless it would be a different story.
 
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