Modes The Solo vs Open vs Groups Thread [See new thread]

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You're right. It didn't take long, and it was obvious.

It's not compromising Open Play at all. And you agree, since you haven't brought up a single shred of evidence that it does.

Lots of fear mongering and overdramatisations though, which I enjoyed.

lol my previous post already addressed this. You really have no idea how the game works, do you?

This is getting surreal with how some of you want me to explain how the sky is blue etc. Why be so intentionally obtuse? Seems like a waste of time.

You know what...
 
lol my previous post already addressed this. You really have no idea how the game works, do you?

Actually, most of us have been looking at how this game works since Beta and beyond. We know how it works. We know the design and the why it works this way.

You really have no idea on how to win friends and influence people. Certainly not by calling them morons.

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Oooh Cake <points>

elite_plum_surprise_800_1.jpg
 
What's up with the fear mongering? Honestly, I don't understand why you guys feel the need to create these wildly unrealistic, over dramatic scenarios. It's like you don't even consider how things work within the game. It's a completely different dynamic than Eve. It wouldn't kill you to actually think about this stuff before making these absurd predictions.

Insisting you should be able to play in solo while effecting the open universe is the height of selfishness. That's the thing about the game, it places the ability to avoid any potential risk over anything else. Pretty lame if you think about it. They must think VERY little of their player base.

I'll Say it, that was a direct insult to many people there. You might want to watch that mods have been known to ban for less.
 
https://www.shroudoftheavatar.com

When you're done here, be sure to go tell Lord British he's a fool and his new game will surely fail.

Yea. Braben and Lord British. What do they know about designing classic design game-play with a lifespan measured in the decades?

Good call on Shroud. I signed on for that and very much enjoy the ability to choose my playstlye to suit my mood and circumstance there as well.
 
When running out of arguments, stomping your foot and going: "you stupid", is so much more convincing :)

Don't get mad because your argument failed. I described what is currently happening. Settle down.

Allow me to make a suggestion:

"Screw you guys, I'm going home"?

It's just getting silly. I can't spoonfeed everything to you like this. You need to be able to look at things and think for yourself. Otherwise, it really is a waste of time.
 
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This game seems to be for people who play in constant fear and that is a tremendous shame.

I think the game is not designed for people who wish to force PvP. And I know that's not what you said you care about but then of course there's this...

It's bizarre to me that players feel entitled to play in safety at will and opt in and out of danger as they see fit. Why does Elite: Dangerous have to be the game to cater to these people. It sucks.

Which I think outlines quite perfectly your fear of people playing in safety and opting out of danger. This is your real issue. What sucks you say? Not the influence system, not money issues, not the trading system. No you believe what "sucks" is that the game allows players to be safe from PvP risks if they so choose. Safe from YOU! This statement of yours says so much more about your feelings than any other you have posted.
 
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lol my previous post already addressed this. You really have no idea how the game works, do you?

This is getting surreal with how some of you want me to explain how the sky is blue etc. Why be so intentionally obtuse? Seems like a waste of time.

You know what...

Ummm they call that debate. Hello!!!
 
You could try thinking about it.

Shouldn't take you long if you're give it an honest try. :)



Um...have you been following what's been happening? Trading is the dominant factor in system influence and I went to all the systems during "events" and guess what, no traders in open. They moved that influence though.

If you are going to be glib, at least understand the topic.

I'm trying to figure out how you managed to be in all the systems and each part of each system and each instance for the duration of all the events - that sounds quite impressive - I may have underestimated you.
 
So players shouldn't be able to log out at all? As I said earlier, with respect to "poof" - what is the difference, able to be discerned by the player in open, between a player logging out for the night and a player logging out to immediately log back in in solo or private group mode?

If you support choice then you should support the choice of players to play in any of the game modes as the game stands, i.e. all players affect the same galactic background simulation. I doubt that Frontier would change the game to allow players to switch off NPCs - all of the game modes would be very empty.

People don't play in constant fear - they choose which mode to play in to suit their own preference.

imao, the curent design is really poor and will lead to a non lasting game.
what is the point to commit to open when you can also affect the game without taking the risk to encounter resistance?
and tbh, since trading has the biggest effect, everyone would be dumb not to solo trade.

this bring another question, what is the point to even have a common sim in the first place if you play solo?

wich brings nothing to do for pirates, nothing to do for bounty hunters etc..... 6 month later -> dead server

so open should be 100% separated, and have it's own sim / character.

you want to impact the open sim? then PLAY OPEN.

if you don't want to bother with other players, fine, it's your right, but don't expect to impact open sim then....
 
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I think the game is not designed for people who wish to force PvP. And I know that's not what you said you care about but then of course there's this...



Which I think outlines quite perfectly your fear of people playing in safety and opting out of danger. This is your real issue. What sucks you say? Not the influence system, not money issues, not the trading system. No you believe what "sucks" is that the game allows players to be safe from PvP risks if they so choose. Safe from YOU! This statement of yours says so much more about your feelings than any other you have posted.

Yes it sucks they can be safe WHILE effecting the same universe. Absolutely.

I have no problem with solo or private groups, but they are in a different universe so it should be treated as such.
 
lol my previous post already addressed this. You really have no idea how the game works, do you?

This is getting surreal with how some of you want me to explain how the sky is blue etc. Why be so intentionally obtuse? Seems like a waste of time.

You know what...

I'm sorry that me and my lil' hauler running in solo is causing you such pain and grief and anguish. I'm sorry that my doing a little solo hauling, a little mining, a spot of 'sploring, and a lot of just bumming about sightseeing is so adversely affecting the dynamics of open play. Now, I think that, because I am having such great impact on the open universe, that FD should promote me to deity status. There should be temples dedicated to me in Sol, Achenar, and Alioth systems. There should be an entire class of ship only playable in solo with infinite hit points and shields named after me because of the tremendously negative impact I am having on your play in open as I play in solo. And folks, yes the sarcasm and satire font is most definitely on.

The simple truth is, I don't want to play with you. You don't impress me as being the sort of person I would enjoy playing a game with, so I'm not going to play with you. If that upsets you, I'm sorry, but that's the way it is. Now, I know there are plenty of open pvpers who are nice guys (and gals--girls have fun pewpewing too.) and I hope one day that we can meet as friends. This is another thing that solo play allows me (as does private group and the ignore function)--I can choose who I want to play with and who I don't--and that's important to me. Life's too short--and I'm speaking as someone who's far closer to the end of life than the beginning.

And with that, I'll say goodbye for now.
 
imao, the curent design is really poor and will lead to a non lasting game.
what is the point to commit to open when you can also affect the game without taking the risk to encounter resistance?
and tbh, since trading has the biggest effect, everyone would be dumb not to solo trade.

this bring another question, what is the point to even have a common sim in the first place if you play solo?

wich brings nothing to do for pirates, nothing to do for bounty hunters etc..... 6 month later -> dead server

so open should be 100% separated, and have it's own sim / character.

you want to impact the open sim? then PLAY OPEN.

if you don't want to bother with other players, fine, it's your right, but don't expect to impact open sim then....

The fact that the 'sky is falling ' minority have being saying this for so long and it hasn't says otherwise.
 
Yea - but what you don't understand is that in that long and oft posted quote with the repeats of 'play YOUR way', Frontier have tragically and repeatedly mis-spelled 'MY'. It's an easy mistake to repeatedly make.

Thankfully there are a few posters prepared to point that out to them.

The problem is that all theese pvp players who praise the " emergent" aspect see it as " everyone does whatever he wants and it will be fun"

The reality is that it stiffels interaction because there is only one wepaon load out possible, the best for pvp fight.
AI enemies means players have to gang together and figure out an strategy to defeat the AI, and if the game is smart every encounter AI has a different weakness.

Player PvP mean an ideal ship or two with an limited weapon loadoud.

There is only one tactic,

1. get not hit often
2 max dps as quick as possible.

Thats all.
And it is boring, I do not even know if i got pastet for bad flying on my part or lagg.
 
The problem is that all theese pvp players who praise the " emergent" aspect see it as " everyone does whatever he wants and it will be fun"

The reality is that it stiffels interaction because there is only one wepaon load out possible, the best for pvp fight.

Not true in Elite. This isn't mmo combat, you actually have a lot of control over the outcome. Certain setups also have counters.

The game is fairly well suited for pvp with multiple strategies being viable. Shield cells are a bit of an oddity, personally I'd limit them to one per ship. But at the same time they make fights last longer, which can be fun too.

The biggest reason I'm frustrated is because the potential really is there.
 
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imao, the curent design is really poor and will lead to a non lasting game.
what is the point to commit to open when you can also affect the game without taking the risk to encounter resistance?
and tbh, since trading has the biggest effect, everyone would be dumb not to solo trade.

this bring another question, what is the point to even have a common sim in the first place if you play solo?

wich brings nothing to do for pirates, nothing to do for bounty hunters etc..... 6 month later -> dead server

so open should be 100% separated, and have it's own sim / character.

you want to impact the open sim? then PLAY OPEN.

if you don't want to bother with other players, fine, it's your right, but don't expect to impact open sim then....

Same old points. I trade in open. I know plenty of other CMDRS that trade in open. For one thing, avoiding player piracy is childishly easy if you know how, and even if you do fail can be great fun.

Saying all players would be "dumb" not to trade in solo is evidently not true.
 

Robert Maynard

Volunteer Moderator
imao, the curent design is really poor and will lead to a non lasting game.
what is the point to commit to open when you can also affect the game without taking the risk to encounter resistance?
and tbh, since trading has the biggest effect, everyone would be dumb not to solo trade.

this bring another question, what is the point to even have a common sim in the first place if you play solo?

wich brings nothing to do for pirates, nothing to do for bounty hunters etc..... 6 month later -> dead server

so open should be 100% separated, and have it's own sim / character.

you want to impact the open sim? then PLAY OPEN.

if you don't want to bother with other players, fine, it's your right, but don't expect to impact open sim then....

In your opinion, of course. Some traders play in open - I know that I trade in open (among other things).

The common galactic background simulation allows all players to experience an evolving galaxy - each player has the same impact as any other (although in different ways as we play differently).

Maybe pirates and bounty hunters who choose to prey exclusively on players - other targets are available, i.e. there are plenty of NPCs.

Again, in you opinion. Thankfully, in my opinion, Frontier have chosen not to separate the three game modes thus allowing a player to play in any mode with the same commander.

Those last two sentences do not reflect the current game design.
 
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