I just got murdered

A tricky solution. Just imagine those guys would have placed a bounty on OP for fun. What would you propose to counter this?



What if he does not have a bounty? E.g. anarchy system?

1. No bounty unless subject to a killing? Then an option to place a bounty appears post death when you respawn? - multiple kills by the same player all add up.

2. If it happened in Anarchy then that's essentially what that system is? Pilots should be wary of flying through Anarchy especially in ill prepared ships.
 
I suggested this in another thread. On the insurance rebuy screen you should have the dialogue "You were killed by CMDR xxx. Would you like to contribute towards their bounty? <Enter Amount>
Oh I like that
A tricky solution. Just imagine those guys would have placed a bounty on OP for fun. What would you propose to counter this?
What if he does not have a bounty? E.g. anarchy system?
A very good point but I think dying first should be the only way you can take revenge in this way.
personally I don't think anarchy systems are dangerous enough, but a bounty could be put on a player to come into effect as soon as they go to a more civilised system.
 
Player-put bounties is a bad idea. Anyone who's worked their way up to Type 9 or Annie can earn a million in less than 10 minutes. You can permanently have a bounty on someone's head, which would make the player very miserable indeed. Griefers/murderers don't even need to do the work themselves like that.
 
1. No bounty unless subject to a killing? Then an option to place a bounty appears post death when you respawn? - multiple kills by the same player all add up.

2. If it happened in Anarchy then that's essentially what that system is? Pilots should be wary of flying through Anarchy especially in ill prepared ships.

Kudos to this. Both points are the solution!
Yet, you need the cash to pay out the Bounty before you place it.
 
Please then, put all of your bounties on me if this feature ever gets implemented. I will just have my friend blow me up for them.
Dammit!!
Player-put bounties is a bad idea. Anyone who's worked their way up to Type 9 or Annie can earn a million in less than 10 minutes. You can permanently have a bounty on someone's head, which would make the player very miserable indeed. Griefers/murderers don't even need to do the work themselves like that.
Limit the times you can place a bounty? Also, I think you have to actually be killed by the individual first.
 
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A tricky solution. Just imagine those guys would have placed a bounty on OP for fun. What would you propose to counter this?



What if he does not have a bounty? E.g. anarchy system?

So, if you're dropped in an anarchy system, tough cookies. If you're killed in a non-anarchy, you get to set a bounty. Bounties should only be set on someone who performs a crime against you, and maxed out at a certain %age of the loss you incurred.
 
I suggested this in another thread. On the insurance rebuy screen you should have the dialogue "You were killed by CMDR xxx. Would you like to contribute towards their bounty? <Enter Amount>

This would fix it. All of it. If you don't quite see it now, think harder. Players could not file frivolous bounties, it would be in the control of the insurers (who are the main losers anyway in death), and the killed player has to stump up the cash. It's that beautiful rare thing, a perfect solution. Unless I've missed something.
 
Please then, put all of your bounties on me if this feature ever gets implemented. I will just have my friend blow me up for them.

The trick is to only put bounties matching your estimate of their ship's insurance cost. Between their friend and themselves, they have net monetary gain of ~0Cr but will be subject to harrassment and damage costs.

This does nothing to discourage the behavior OP was talking about. In fact it makes it easier to do. Player-put bounties is a bad idea.
 
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A tricky solution. Just imagine those guys would have placed a bounty on OP for fun. What would you propose to counter this?

If psychopathic killing without purpose is allowed and is as intended, then why not a freefor all bounty system too? heck if somebody put a billion credits on my head just to mess with me i'd self destruct :D
 
So, if you're dropped in an anarchy system, tough cookies. If you're killed in a non-anarchy, you get to set a bounty. Bounties should only be set on someone who performs a crime against you, and maxed out at a certain %age of the loss you incurred.

This idea I like much better. This is way more constructive than simply the ability to place any bounty on any player. Still have some downsides but this should be probably attributed to the risk of piracy (e.g. if a starter Sidewinder destroys a Type 9 with cargo and gets millions of bounty right away).
 
A tricky solution. Just imagine those guys would have placed a bounty on OP for fun. What would you propose to counter this?

still would make the game fun, it's not an end all mechanic that could be used to grief, if someone placed a bounty on me, i would just let me friend kill me and take it, also they would need the commanders in game name if it isn't the same as the poster.

but i would see nothing wrong with such a ingame mechanic, putting a hit out on someone should be valid, i suppose a set minimum in amount should be used to stop the exploit of people putting one on for about 500k or less repeatedly, make it anything from 1 million above.
 
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A tricky solution. Just imagine those guys would have placed a bounty on OP for fun. What would you propose to counter this?



What if he does not have a bounty? E.g. anarchy system?

Currently you get a bounty on your head for landing an attack on a non-wanted target.

So a player could be given the option at the next station stop, to put a bounty on or add to an existing bounty on the player who attacked him, the value of the bounty being deducted from his balance immediately. This uses the same mechanic as is currently in game, landing an attack.

that way funny people couldn't just put bounties randomly on any player they saw for fun or for trivial reasons such as you bumped me leaving the station etc
 
A tricky solution. Just imagine those guys would have placed a bounty on OP for fun. What would you propose to counter this?



What if he does not have a bounty? E.g. anarchy system?

The obvious design would be that when you are destroyed you have a 1 time chance to place a bounty on the person that killed you. The game knows who killed you because you see their name on the death screen. This gives players a very interesting decision to make between rebuy and adding as much bounty as you have.

Anarchy systems would still function the same. If you die in Anarchy no ability to place a bounty. If you are KWarrant Scanned your bounties appear including PC and NPC. It is actually a very simple system with very easy balancing.
 
still would make the game fun, it's not an end all a mechanic that could be used to grief, if someone placed a bounty on me, i would just let me friend kill me and take it

You could try that but:

1. Your friend would have to be close-by.

2. You would have to be willing to lose that ship there and then - probably your pride and joy(?)

3. If heading back to a station then the NPC Feds can be made more aware of the crime, I'm sure it's pretty straightforward for the software to recognise the difference between a bouty gained due to 'Blue on blue' fire and an outright PK?

4. Perhaps when wings are introduced the whole wing is tarred with the same brush? So if two players gang up on one it's both that get a bounty and not just the one who gets the final shot?
 
Welcome to Elite: Dangerous!

Player set bounties would be glorious.

Man, you just released what I got in my soul... I want player set bounties NAO.

Yeah what a good idea.
Allow me to buy a second game, play the psycho with the first account to earn maximum bounty on my head then, in a private session, kill myself in a sidewinder with my very new second account.
Rinse and repeat.
Richness !!
Thanks guys !!
 
Yeah what a good idea.
Allow me to buy a second game, play the psycho with the first account to earn maximum bounty on my head then, in a private session, kill myself in a sidewinder with my very new second account.
Rinse and repeat.
Richness !!
Thanks guys !!

I see no problem with that because all of the bounties are paid by players. There is no credit generation just shuffling. You cannot exploit the system. In essence you are just doing a new form of piracy.
 
Player set bounties is a dangerous precedent to set.
Very rich Cmdrs can have people killed on a whim. nogo.
no the idea would be only to be able to place a bounty when you have been "downed" or wrongdone.
Place the bounty in pilot s federation, in escrow.
Mindless killings should have a hefty fine, by the way.

My set of rules include keep 3 km distance to other Cmdr's , if they approach , I deploy hardpoints, Crossing 1,5 km "Banzai" (I duly comm them to keep distance or..)
I was not like this when I started in E: D , but I have been taught by game.

Cheers Cmdr's
 
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Player set bounties is a dangerous precedent to set.
Very rich Cmdrs can have people killed on a whim. nogo.
no the idea would be only to be able to place a bounty when you have been "downed" or wrongdone.
Place the bounty in pilot s federation, in escrow.
Mindless killings should have a hefty fine, by the way.

My set of rules include keep 3 km distance to other Cmdr's , if they approach , I deploy hardpoints, Crossing 1,5 km "Banzai" (I duly comm them to keep distance or..)
I was not like this when I started in E: D , but I have been taught by game.

Cheers Cmdr's


I think it is sad we have to be so paranoid of other players. We really need player run Sub-Factions so we can have groups of friends and safe areas where know other players have hardpoints locked ie not allowed to deploy and ramming dmg set to 0.
 
I think it is sad we have to be so paranoid of other players. We really need player run Sub-Factions so we can have groups of friends and safe areas where know other players have hardpoints locked ie not allowed to deploy and ramming dmg set to 0.

First of all... i don't think it's sad... i think it gives kind of a thrill of excitement when you see another hollow ship appear on the scanner and you don't know what they intend.

Second of all, threads like this make things out to be a lot worse than they are. I've been playing since Gamma and have yet to be PK'd. I only got interdicted once... and I was able to run away from that encounter (my hull was at like 26% and I was all beat up from a previous battle at the time of interdiction so when I saw I was going to lose the interdiction, I submitted and ran immediately and was fortunately in a faster ship). So griefing happens.. but it's not the constant pk fest that threads like this sometimes make things out to be. I think player set bounties are a great idea... and you can curb any real abuse by putting on some limits as others have recommended in this thread.
 
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